Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Glitches in Kirby & The Amazing Mirror: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
(→‎List of Glitches: //Added BPEC Glitch - might need reformatting)
mNo edit summary
Line 8: Line 8:
|size=240px
|size=240px
|align=left
|align=left
|caption=Kirby's red-colored clone tripping over a banana peel just as it lands, which after Kirby prolongs the effect using means that freeze the screen for a period of time
|caption=Kirby's red-colored clone tripping over a banana peel just as it lands, which after Kirby prolongs the effect using means that freeze the screen for a period of time.
|captionalign=center
|captionalign=center
|captionwidth=240px
|captionwidth=240px

Revision as of 18:40, 15 December 2018

This article is a stub. You can help WiKirby by expanding it
No reason has been specified.

These are the glitches which are possible to perform in Kirby & The Amazing Mirror. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

List of Glitches

File:KaTAM-Banana-Peel-Excessive-Collision-Glitch.gif
Kirby's red-colored clone tripping over a banana peel just as it lands, which after Kirby prolongs the effect using means that freeze the screen for a period of time.

Banana Peel Excessive Collision Glitch

There are several Pranks in the Peppermint Palace area, one of which that is located in Peppermint Palace - Room 2 drops a banana peel as an object that can cause effect of tripping Kirby clones. If, while landing down, the banana peel is in collision with one of Kirby clones, for every frame in the duration of screen-freeze caused by either Kirby copying an ability or using his Cellphone the result may be partaker's uplift in before slip-off and excess production of star-sprites that are characterisical for showing up at various collision occurences produced by Kirby or his clones.

File:KaTAM-Ladder-glitch.gif
Kirby being pushed to the side of the ladder by Blockin and climbing mid-air.

Blockin Ladder Glitch & Mid-air Climbing Glitch

If Kirby is climbing up (or staying still on) a ladder while a bumped Blockin reverts back to its Star Block form inward climbing Kirby, it will push Kirby to the side on the ladder. Still being able to climb the ladder from the same vertical position (from the side), notably, if Blockin reverts to its Star Block form completely covering the ladder, Kirby attempting to climb past the end of the ladder will result in a mid-air climbing glitch, where Kirby appears as climbing a ladder in empty mid-air space.

Getting Blockin and Kirby in the same place is executed by Kirby's action of following up movement of Blockin inside the ladder. Kirby is able to bump into the enemy without getting knocked back if using his invincibily frames after getting damaged.

Blockin Uplift-teleporting Glitch

In Carrot Castle - Room 7, two Blockins hide in the barriers of Star Blocks. If Kirby gets on top of a Blockin in its former location and there is a Star Block from Kirby's either left or right side, and he attempts walking or dashing into them, it will result in Kirby not bumping into but teleporting on top of them.

Bomb: Color-changing Switch and Waddle Doos Glitch

In Moonlight Mansion - Room 19, there is a Droppy, two Waddle Doos and a Switch that can open the nearby gate, amongst other. If Bomb Kirby attempts allowing the Droppy to capture his said current Copy Ability, transforming Droppy into a Foley form of it, and the Foley explodes upon touching the ground at the location where a Waddle Doo and/or the Switch is not in view-range from the explosion location, it may result in visible sudden changes of their color-palette paterns which may stand permanent throughout the journeying of the room (and reset after leaving or losing a life).

File:KaTAM-Bomb-Instantaneous-Double-Depth-Charge-Glitch.png
Two bombs sinking in the water as a result of performing the Instantaneous Double Depth Charge glitch.

Bomb: Instantaneous Double Depth Charge Glitch

If Bomb Kirby attempts setting a bomb mid-air above water, and enters the water just as the animation of the act is over (i.e. a bomb is dropped out of his hands), two bombs may appear being dropped, sink, and explode as normally.

Bomb: Sound Transfer Glitch

If Bomb Kirby places (throws, drops or sets) a bomb while there are any number of Kirby clones in the usual view-range from the to-explode bomb, and Kirby leaves the room just before the bomb explodes, the sound effect of the exploding bomb may be heard from the previous room where it's exploding.

Crouch-gliding Veer Glitch

On surfaces that Kirby can glide over while crouching, such as icy grounds of Peppermint Palace areas, Kirby can perform a movement that can cause a sudden change of direction without player's intended input for so. If Kirby faces the other direction while gliding on the surface in crouching state, and then stops crouching while still gliding, he may experience such revertion of the direction he changed while gliding.

Dark Meta Knight: Burning Kirby's Color Change

If after the boss fight against Dark Meta Knight in Dimension Mirror, upon his defeat but before Dark Meta Knight shatters, Burning Kirby is stopped while in the act of his Copy Abilities' only move by the sequence of aforementioned shattering cutscene, it may result in Kirby having an involuntary color change to any of the colors from the color-palette of the Copy Abilities' Burn move Kirby uses at the time he is stopped in act of, making Kirby seem flame-colored. This visual glitch is set to lose effect after short amount of time it would take the act of move to usually stop, lasting only about less than a second.

Dark Meta Knight: Standing in Mid-air Glitch

If after the boss fight against Dark Meta Knight in Dimension Mirror, upon and after his shattering Kirby is mid-air, Kirby will be stopped and uncontrollably appear standing mid-air, with a possibility making the animated scene of Kirby being absorbed out of the room last shorter or longer depending on the distance from the middle of the screen.

Dash Sound while Crouching Glitch

If Kirby dashes, crouches and falls onto another platform, additional sound effects of dashing may be played even though Kirby is crouching. Usually, when a dashing Kirby falls onto a platform, he can continue dashing, and thereafter the dash sound effect is played.

Hovering Bronto Burt Glitch

In Cabbage Cavern - Room 8, a Bronto Burt spawned inside wall-tiles on the right part of the room will chase after Kirby as usually. If Kirby, however, crouches somewhere near the middle of the first boulder before spikes on the left part of the room, Bronto Burt may just casually approach crouching Kirby without getting into collision with, or dealing any damage to him.

Inside of Walls Glitch

If Kirby gets pushed into solid static objects, either by an auto-scrolling camera or a newly generated wall such as one created by a Bomb Block, Kirby will, unlike in case of same occurrence in Kirby: Nightmare in Dream Land, actually not die and still be controllable by the player inside of them, although effected by collisions. Floating while inside a wall or such object can help maintain control over not being pushed out back or through, and for motion inside of them, generally.

File:KaTAM-Inside-of-Walls-Glitch.png
Kirby being dropped through the structure after tempting the case of newly generated wall-tile push-out force.

A case of an auto-scrolling camera where Kirby can end up pushed into the wall by it is upon starting a fight with Bonkers in Olive Ocean - Chest 2. From the left side of the den of Bonkers, there is a chasm. Wheel Kirby should get to the right edge of the cliff, face left, use Dash move of the ability to activate the mid-boss combat, fall into the chasm before being pushed back to the cliff and Bonker's combat area, and Kirby should be pushed into the cliff. Because the bottom of the screen is filled with wall-tiles, Kirby will upon touching it not drop through, but rather appear as continuously falling. In this state, to move out the screen limited by the auto-scroll, Kirby can either get into the combat area and defeat Bonkers, or call the Kirby clones to do so. In case of defeated Bonkers, if Kirby is still inside the walls after cessation of auto-scroll restriction, he can drop and move beyond through.

A case of performing the glitch with use of push force of newly generated wall by a Bomb Block can be done in only a few locations, one notably being Rainbow Route - Room 28. In the middle-right part of the room are two Bomb Blocks, diagonally one next to another. Kirby should firstly get rid off of the lower one, opening the area for performing the glitch. Kirby should then puff-out an Air Bullet into the remaining Bomb Block, triggering its effect of generating new static solid tiles. Lastly, Kirby should quickly land and slide, and get into the very middle of the newly generated wooden-wall tile, with the player alternatively hyper-tapping left and right D-pad button each frame. Kirby should eventually drop through and end up inside the solid tiles beneath. Notably, if Kirby floats upwards Star Blocks from below, he can freely float in same vertical column he floated beneath from into without destroying them.

Mid-boss Freeze Glitch

Upon its defeat, a mid-boss is not going to explode right away, but rather fall on a platform beneath, delay standing there for a couple of seconds, and then trigger explosion (which can be quickened by dealing additional damage to the defeated mid-boss). However, if a defeated mid-boss doesn't land and explode on the ground, but rather fall in a pit it is likely the mid-boss explosion will be heard even though it left the restrictions of the room. While still not being visible in the previous case, the mid-boss is also tempted to explode mid-air in case of being triggered at so, making itself freeze on the position before the act of explosion.

Performance of this glitch can be done in Candy Constellation - Room 14. Kirby should approach mid-boss Master Hand, deal damage to it until its stamina is depletable in one hit. Last hit should land when the mid-boss is on the farthest top-right corner position possible, likely when it's attempting its finger-bullet attack. Defeated mid-boss should land on the Star Blocks from the right side and Kirby should wait until the very few last moments before mid-boss triggers its explosion, destroy the Star Blocks the mid-boss is laying on, and let the mid-boss trigger its explosion act mid-air.

File:KaTAM-No-damage-Wheel-Dash-glitch.gif
Kirby dashing into a Waddle Doo which doesn't receive any damage.

No-damage Wheel Dash Glitch

If a transformed Wheel Kirby bumps into an enemy while reverting back, he will deal no damage to them, and the enemy which otherwise would or would not, won't get knocked back while still hurting Kirby.

Platform Penetration Glitch

In some occurrences, Kirby can just pass or fall through certain platforms without having usual contact with. Most notable occurrence can happen with Fighter Kirby's Sky Kick move through two-way platforms while dropping through and attempting the move intermediately after, e.g. in the middle of being in front of the platform. Other occurence is a rarer one and of more difficulty to perform, with one notable location for attempting it being Candy Constellation - Room 2, where if Kirby walks off the platform located in-between rows of Star Blocks, there is a chance Kirby would pass right through the connection of a sloped and a flat platform, disguised as golden pipes.

Retreating Blipper Glitch

If a Blipper is in state of chasing after Kirby for long enough without getting damaged, at some point the Blipper may just stop chasing Kirby and appear as if it's trying to flee from Kirby. If there are no solid tiles to stop the Blipper from doing so, it may just flee off the screen.

Sliding Veer Glitch

In Rainbow Route - Room 33, on the 45-deegre slope of closed outside-wall (along with undestroyed Bomb Block and its adjacent blocks), if Kirby slides upwards such slope and bumps into Bomb Block's adjacent blocks from about 3 tiles away of them, it will result in Kirby inverting his direction without player's intended input.

Slippery Ledge Slope Detection Glitch

In Peppermint Palace - Room 18, if Kirby is on the 45-degree ground slope that meets with the water, walks down on that slope until getting on the very edge of it, and lastly turns and attempts walking in the opposite direction, Kirby will appear as rapidly landing on the slope.

File:KaTAM-Spiked-Flamer-Glitch.png
Flamer got stuck on top of the collision hit-box of a spikes-tile, continuously revolving around self in the position.

Spiked Flamer Glitch

If a Flamer is touching spikes from their top upon their revelation (from destroyable blocks), while also not in collision with any other solid object (such as another Star Block or a wall-tile), the Flamer will stop moving but still be in state of motion, without falling, and appear as if it was impaled onto the spikes.

Performance of this glitch can be done in Cabbage Cavern - Room 8. Kirby should enter the room from the door in the upper-left part of the room that links between this room and Cabbage Cavern - Room 9, and get the Spark Copy Ability from the Sparky guarding the passage. Navigating down through the passage, Two Flamers will be seen circumnavigating the room's borders, amongst protrusions of wall-tiles with Star Blocks and spikes surrounding them, both of objects being placed at the same tile. By timing and taking action carefully, Kirby should attempt destroying the very peak Star Block of a protrusion just as a Flamer is on top of it from the left or right side, without hitting the Flamer.


Template:Glitches