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Glitches in Kirby's Adventure

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These are the glitches which are possible to perform in Kirby's Adventure. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

List of Glitches

This is a list of all notable glitches in Kirby's Adventure known to the wiki community. This list will be updated as more glitches are discovered.

any% Credits Warp

In the first stage of Vegetable Valley, there is a slope near the first pool of water that Kirby can clip into. Before that, however, he has to get a Waddle Doo and Hot Head to move about in just the right position prior to this area, then swallow them both and get the Stone ability from a mix, then defeat another Waddle Doo a bit further ahead in the right position. Once Kirby clips into the pool, he has to transform with the Stone ability. Done correctly, this will trigger the credits sequence, completing the game.

This glitch is also possible to execute in stage 3 of Ice Cream Island, and very rarely in Stage 1 of Orange Ocean.

Extended Mike]

In some instances, it may be possible for Kirby to keep shouting after his third Mike shout. To do this, his initial third shout has to defeat a Boss, and he needs to also be in position to grab the Star Rod piece immediately afterward. Done correctly, Kirby will be given a stack overflow amount of additional Mike uses (256), and his sprite will often glitch out when he uses it. To reflect this, the counter for the number of Mike uses left will be a hexadecimal value.

Grab-State Soft Lock

If Kirby is grabbed by an enemy such as Fire Lion, and the Mid-Boss is then defeated mid-grab, Kirby may disappear. If this happens, the unknown reader will be unable to do anything except reset the game or exit the stage (if that option is available).

Splash Kirby

If the unknown reader presses Start and Select at the same time, having Kirby drop an ability that changes his colTemplate:Our in the process, then exits the stage, Kirby will appear to be ability-neutral, but pressing the button to inhale will cause him to create a strange splash effect instead. This splash cannot harm enemies, and it cannot be lost unless Kirby discards it or loses a life.

U.F.O. Glitch

While using the U.F.O. ability, Kirby can maintain the ability indefinitely if he his hit by an enemy just as he is dropping the ability, then enters the stage exit door. The status in the HUD will display as 'Normal', but Kirby will remain in U.F.O. form at all times, even in the level hubs. Even after using the Sword ability to defeat Meta Knight, Kirby will revert to U.F.O. form after entering the next level.

Undroppable Copy Ability

If the unknown reader presses Start and Select simultaneously, Kirby will drop his ability as a star, but still maintain it just as the pause screen comes up. From there, exiting the stage allows Kirby to keep that ability, despite the status still displaying 'Normal'. As such, Kirby will be unable to drop that ability when hit, and can only lose it by being defeated, or by dropping it. If he drops it, the Ability Star that results will not give him the ability back if swallowed. This glitch only works for weapon-based abilities (namely Hammer, Parasol, and Sword) and U.F.O.. Doing this glitch with any other ability results in Splash Kirby.

Wall Clip

In certain areas, it is possible for Kirby to slip through the slightest gap and end up inside of walls. From here, he is free to float about inside them until he finds his way back into the open air.

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