Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
This page has been deemed "Good" by WiKirby's staff, and is eligible for featuring.

Door

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Artwork of Kirby using a Door from Kirby Super Star Ultra.
When you see a door...
— The Beginner's Show from Kirby Super Star

A Door (otherwise known as a Doorway) is an object that Kirby and other playable characters can use to move from one area or room to another. Doors are typically black openings marked overhead by stars and are only slightly larger than Kirby himself. Doors have appeared largely unaltered in every game in the main Kirby series, and entering one plays an iconic jingle which itself has remained constant through the entire series.

Overview

Doors operate the same way in every main series Kirby game, starting with Kirby's Dream Land. To use one, the player must press up on the + Control Pad, Control Stick, or Circle Pad while Kirby is in contact with the doorway. This will cause him to enter the door and be taken to a different area or room.

Some doorways will lead to side-areas where they can be accessed again to return to the starting point. These are referred to as round-trip doors, and are marked in later titles by a single small star or by red stars. Most are marked either by large stars or by a set of three, and are one-way only. The door that marks the end of a stage will usually have a special indicator, such as much larger stars, or a golden frame. Doors are also typically seen in world hubs as the entrance to stages, and are specially marked as such.

Occasionally, doors can be obscured, hidden behind objects, or even invisible. These usually lead to secret areas, including item caches and HAL Rooms. Doors can also be made to appear or disappear by pressing Switches, defeating enemies, or just waiting.

Door variants

There have been many variants of doors throughout the series, though most tend to be purely aesthetic, such as the doors leading to boss encounters in later entries. Some however can serve as barriers unless specific criteria are met:

Gallery