Dark Castle - Stage 2

Dark Castle - Stage 2
KDL2 Dark Castle 2-1.png
Kirby falls with the fish.
Details
Host level Dark Castle
Stage Nr. 2
Animal Friend(s) Random
Rainbow Drop? No
Mid-Boss(es) Master Green
Stage progression
Stage 1 Stage 3
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Dark Castle - Stage 2 is the second stage of Dark Castle in Kirby's Dream Land 2.

OverviewEdit

The stage begins with a drop down a hallway to a pool, along with some other enemies. The pool continues to the right with a very large menagerie of Glunks and Blippers. From there, out of the water, a line of Icicles guard the door to the next room.

The next room is a chamber with pockets containing every ability-providing enemy except for Load Kibble, who is replaced by a Gordo. From there, another door leads to a hallway filled with spike pits and Spikeys. There are two doors at the other end, one above the other. Two more doors can be found on the other side of the wall.

  • The upper door leads to a room with a Blade guarding an animal friend in a bag. Once the captive is free, two doors appear, one on each side, the left door leads back into the previous area, while the right door leads to the other side.
  • The lower door leads to a split chamber with three 1-Ups on one side. Kirby will have to do some maneuvering to get on the side with the 1-Ups.

Back on the main path, it continues to the right past falling Icicles, crumbling platforms, and a Load Kibble guarding the door to the next area.

In the last room, Kirby must battle with Master Green to gain access to the stage exit.

Enemies and mid-bossEdit

Sprite Name Copy Ability Sprite Name Copy Ability
  Blade N/A   Load Kibble Cutter
  Blipper None   Master Pengy Ice
  Flamer Burning   Rocky Stone
  Floaty the Drifter Parasol   Sparky Spark
  Glunk None   Spikey Needle
  Gordo N/A   Waddle Dee None
  Icicle None
Sprite Name Copy Ability
  Master Green Spark

TriviaEdit

GalleryEdit