Dark Castle: Difference between revisions
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==Stage 1== | ==Stage 1== | ||
'''Room 1''' - | '''Room 1''' - The stage begins in an exterior zone across many crumbling bridges. | ||
'''Room 2''' - The door leads to an auto-scrolling area in tight hallways. The first ascent through a spiky chute is rather tricky, and Kirby is prone to get pricked, then [[Crusher|crushed]] if he is not quick. From there, the hall continues past many Waddle Dees and Bouncy Tys until the door is reached. | |||
'''Room 3''' - Kirby must contend with [[Efreeti]]. Defeating it opens the stage exit. | |||
===Enemies, Mid-Bosses and Abilities=== | ===Enemies, Mid-Bosses and Abilities=== | ||
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{{col-begin}} | {{col-begin}} | ||
{{col-break|width=50%}} | {{col-break|width=50%}} | ||
* | *[[Bouncy|Bouncy Ty]] | ||
*[[Broom Hatter]] | |||
*[[Cappy]] | |||
{{col-break|width=50%}} | {{col-break|width=50%}} | ||
* | *[[Crack-Tweet]] | ||
*[[Waddle Dee]] | |||
{{col-end}} | {{col-end}} | ||
| | | | ||
{{col-begin}} | {{col-begin}} | ||
* | *[[Efreeti]] | ||
{{col-end}} | {{col-end}} | ||
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{{col-begin}} | {{col-begin}} | ||
{{col-break|width=50%}} | {{col-break|width=50%}} | ||
* | *[[Burning]] | ||
{{col-end}} | {{col-end}} | ||
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Revision as of 14:04, 16 September 2017
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Dark Castle is the seventh and final level in Kirby's Dream Land 2 and belongs to the Rainbow Islands. As the name implies, the level is set primarily in the interior regions of a castle swarming with enemies. The boss of this level is King Dedede. If Kirby managed to collect all the Rainbow Drops up to this point, he will also battle Dark Matter after defeating Dedede.
Cut-scene
Kirby and all three of his friends overlook the castle in the distance. From there, after some 'discussion', Kirby mounts Rick and nudges Kine, then they all move off, with Kine lagging behind.
Stage 1
Room 1 - The stage begins in an exterior zone across many crumbling bridges.
Room 2 - The door leads to an auto-scrolling area in tight hallways. The first ascent through a spiky chute is rather tricky, and Kirby is prone to get pricked, then crushed if he is not quick. From there, the hall continues past many Waddle Dees and Bouncy Tys until the door is reached.
Room 3 - Kirby must contend with Efreeti. Defeating it opens the stage exit.
Enemies, Mid-Bosses and Abilities
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Stage 2
Room 1 -
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Stage 3
Room 1 -
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Stage 4
Room 1 -
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Stage 5
Room 1 -
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Stage 6
Room 1 -
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Stage 7
Room 1 -
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King Dedede
Dark Matter