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{{image}}
{{Infobox-SubGame
{{Infobox-SubGame
|image=[[File:Crazy Theater Icon.png|250px]]
|image=[[File:KBR Crazy Theater Game 5 Gameplay.png]]
|caption=Icon for '''Crazy Theater'''
|caption=Gameplay screenshot of '''Crazy Theater'''
|type=Battle - Mini Games
|type=Battle - Mini Games
|levels=1
|levels=1
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}}
}}
{{quote|Win the various challenges before your opponents do!|Collection Lists description of '''Crazy Theater'''.}}
{{quote|Win the various challenges before your opponents do!|Collection Lists description of '''Crazy Theater'''.}}
 
[[File:KBR Crazy Theater icon.png|50px]]
'''Crazy Theater''' is one of the ten Battle types in ''[[Kirby Battle Royale]]''. It places its contestants in an arena that continuously changes form, and tasks them with completing several mini-games, one after the other.
'''Crazy Theater''' is one of the ten Battle types in ''[[Kirby Battle Royale]]'', and one of three that can be played in the demo version of the game (the others being [[Battle Arena]] and [[Apple Scramble]]). It places its contestants in an arena that continuously changes form, and tasks them with completing several mini-games, one after the other.


==Rules and gameplay==
==Rules and gameplay==
This battle mode is split into several smaller mini games. Each game is separated by a curtain change, where the task is given to the contestants. Once the curtain opens, contestants must then seek to fulfill the requirement while preventing their opponents from doing the same. Once the timer is up, contestants who did the task correctly are awarded a point. The first solo contestant to earn five points - or team to earn ten points - is the winner.
This battle mode is split into several smaller mini games. Each game is separated by a curtain change, where the task is given to the contestants. Once the curtain opens, contestants must then seek to fulfill the requirement while preventing their opponents from doing the same. Once the timer is up, contestants who did the task correctly are awarded a point. The first solo contestant to earn five points - or team to earn ten points - is the winner.


Like most other battle modes, contestants have [[Stamina]], and can be knocked out of a mini-game if hit enough times. Contestants' stamina is restored at the beginning of each round.
Like most other battle modes, contestants have [[health]], and can be knocked out of a mini-game if hit enough times. Contestants' stamina is restored at the beginning of each round.
 
[[File:KBR Crazy Theater Stage.png|thumb|left|300px|The Crazy Theater stage.]]


{{clear}}
{{clear}}


==Mini Games==
==Mini-games==
The stage in which the games take place is called the Dream Theater. Possible mini games are as follows:
The stage in which the games take place is called the Dream Theater, which feature Waddle Dees and a Waddle Doo in the audience, all holding glow-sticks. Possible mini-games are as follows:
===Stand on the answer!===
 
Contestants are presented with a simple addition or subtraction problem, and must then stand on a panel that represents the correct answer. When time is up, points will be awarded only to those standing on the correct panel.
{|class="wikitable" border="1" cellpadding="2"
!colspan=4|'''Mini-games in Crazy Theater'''
|-
!Name
!Intro
!Gameplay
!Description
|-
|Stand on the answer!
|[[File:KBR Crazy Theater Game 1.png|250px]]
|[[File:KBR Crazy Theater Game 1 Gameplay.png|250px]]
|Contestants are presented with a simple addition or subtraction problem, and must then stand on a panel that represents the correct answer. When time is up, points will be awarded only to those standing on the correct panel.


An alternate version of this game places a random number of Apples on the floor, and asks contestants to stand on the panel that correctly represents the number of apples. Watermelon slices are also on the floor, to make things a little more confusing.
An alternate version of this game places a random number of Apples on the floor, and asks contestants to stand on the panel that correctly represents the number of apples. Watermelon slices are also on the floor, to make things a little more confusing.
 
|-
===Attack your rivals!===
|Attack your rivals!
Contestants must hit one of their opponents with any attack. Failing to hit an opponent or getting KO'd will result in no point given.
|[[File:KBR Crazy Theater Game 2.png|250px]]
 
|[[File:KBR Crazy Theater Game 2 Gameplay.png|250px]]
===Use B charge-ups on rivals!===
|Contestants must hit one of their opponents with any attack. Failing to hit an opponent or getting KO'd will result in no point given.
Contestants must hit an opponent with their B charge-up move. Failing to hit an opponent or getting KO'd will result in no point given.
|-
 
|Use B charge-ups on rivals!
===Strike with B charge-up!===
|[[File:KBR Crazy Theater Game 7.png|250px]]
A target on a propeller falls into the arena. Contestants must hit this target with a B charge-up move to get a point. When a target is destroyed, another will appear. Failing to hit a target or getting KO'd will result in no point given.
|[[File:KBR Crazy Theater Game 7 Gameplay.png|250px]]
 
|Contestants must hit an opponent with their B charge-up move. Failing to hit an opponent or getting KO'd will result in no point given.
===Dodge attacks!===
|-
Contestants must avoid getting hit by rivals. Those who succeed in the time allotted get a point.
|Strike with B charge-up!
 
|[[File:KBR Crazy Theater Game 4.png|250px]]
===Carry 3 apples!===
|[[File:KBR Crazy Theater Game 4 Gameplay.png|250px]]
Several [[Apple]]s are scattered throughout the room. To get a point, contestants must hold three in a stack at some point in the game, and not get KO'd.
|A target on a propeller falls into the arena. Contestants must hit this target with a B charge-up move to get a point. When a target is destroyed, another will appear. Failing to hit a target or getting KO'd will result in no point given.
 
|-
===Carry 1 apple!===
|Dodge attacks!
A single [[Apple]] is placed in the middle of a small room. Contestants must hold it at some point and not get KO'd to get a point.
|[[File:KBR Crazy Theater Game 8.png|250px]]
 
|[[File:KBR Crazy Theater Game 8 Gameplay.png|250px]]
===Dodge the shocks!===
|Contestants must avoid getting hit by rivals. Those who succeed in the time allotted get a point.
Contestants must avoid continuous currents of lightning which move about the stage. Getting hit by a shock is an instant KO. Points are awarded to those still standing at the end.
|-
 
|Carry 3 apples!
===Dodge the asteroids!===
|[[File:KBR Crazy Theater Game 9.png|250px]]
Several asteroids plummet down to the stage from above. Getting hit by an asteroid is an instant KO. Points are awarded to those still standing at the end.
|[[File:KBR Crazy Theater Game 9 Gameplay.png|250px]]
 
|Several [[Apple]]s are scattered throughout the room. To get a point, contestants must hold three in a stack at some point in the game, and not get KO'd.
===Avoid the blast!===
|-
A large [[Timed Dynamite]] appears in the stage, which can be picked up and thrown as it counts down. When it explodes, any contestants in a large area around it will be KO'd. Those still standing afterward get a point.
|Carry 1 apple!
|[[File:KBR Crazy Theater Game 5.png|250px]]
|[[File:KBR Crazy Theater Game 5 Gameplay.png|250px]]
|A single [[Apple]] is placed in the middle of a small room. Contestants must hold it at some point and not get KO'd to get a point.
|-
|Dodge the shocks!
|[[File:KBR Crazy Theater Game 6.png|250px]]
|[[File:KBR Crazy Theater Game 6 Gameplay.png|250px]]
|Contestants must avoid continuous currents of lightning produced by [[Kracko]] which move about the stage. Getting hit by a shock is an instant KO. Points are awarded to those still standing at the end.
|-
|Dodge the asteroids!
|[[File:KBR Crazy Theater Game 3.png|250px]]
|[[File:KBR Crazy Theater Game 3 Gameplay.png|250px]]
|Several asteroids plummet down to the stage from above. Getting hit by an asteroid is an instant KO. Points are awarded to those still standing at the end.
|-
|Avoid the blast!
|[[File:KBR Crazy Theater Game 10.png|250px]]
|[[File:KBR Crazy Theater Game 10 Gameplay.png|250px]]
|A large [[Timed Dynamite|Time Bomb]] appears in the stage, which can be picked up and thrown as it counts down. When it explodes, any contestants in a large area around it will be KO'd. Those still standing afterward get a point.
|}


==Battle Bonuses==
==Battle Bonuses==
The following [[Battle Bonus]]es can be awarded in Single Player or local Multiplayer Battle Mode:
The following [[Battle Bonus]]es can be awarded in Single Player or local Multiplayer Battle Mode:
 
*'''Lone Leader''': ''Succeeded single-handedly the most times!''
*Lone Leader - ''Succeeded single-handedly the most times!''
*'''Rival-Chucking Champ''': ''Threw the most rivals!''
*Rival-Chucking Champ - ''Threw the most rivals!''
*'''Victory Blocker''': ''Damaged the most rivals that were one win away from victory!''
*Victory Blocker - ''Damaged the most rivals that were one win away from victory!''
*'''Zero-Damage Elite''': ''Cleared without taking [[damage]] the most times!''
*Zero-Damage Elite - ''Cleared without taking [[damage]] the most times!''
 
==Trivia==
*[[Kracko]] appears in this battle mode, to deliver the shocks that must be dodged.
*Most of the audience are [[Waddle Dee]]s, but one is a [[Waddle Doo]], who is much more energetic with his glow-sticks.
*This battle mode is one of three (the others being [[Battle Arena]] and [[Apple Scramble]]) which are available in the demo version of ''Battle Royale''.


==Names in other languages==
==Names in other languages==
{{names
{{names
|ja=こたえて! アクションシアター
|ja=こたえて!アクションシアター
|jaR=Kotaete! Akushon Shiatā
|jaR=Kotaete! Akushon Shiatā
|jaM=Answer! Action Theater
|jaM=Answer! Action Theater
|frE=Remue-méninges
|frEM=Brainstorming
|de=Knöpchen-Kampf
|deM=Button Battle
|ko=대답하라! 액션 극장
|koR=daedabhala! aegsyeon geugjang
|koM=Answer! Action Theater
|it=Teatro folle
|itM=Crazy theater
|es=Teatro caótico
|esM=Chaotic theater
|nl=Strijdtoneel
|nlM=Battle theater
}}
}}


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{{clear}}
{{clear}}
{{Navbox-Battles}}
{{Navbox-KBR}}
 
[[Category:Sub-Games]]
[[Category:Sub-Games]]
[[Category:Battle Modes in Kirby Battle Royale]]
[[Category:Battle Modes in Kirby Battle Royale]]

Latest revision as of 00:25, 24 January 2024

Crazy Theater
KBR Crazy Theater Game 5 Gameplay.png
Gameplay screenshot of Crazy Theater
Details
Type(s) Battle - Mini Games
Levels 1
Players 4
Appears in Kirby Battle Royale
 This box: view  talk  edit 
Win the various challenges before your opponents do!
— Collection Lists description of Crazy Theater.

KBR Crazy Theater icon.png Crazy Theater is one of the ten Battle types in Kirby Battle Royale, and one of three that can be played in the demo version of the game (the others being Battle Arena and Apple Scramble). It places its contestants in an arena that continuously changes form, and tasks them with completing several mini-games, one after the other.

Rules and gameplay[edit]

This battle mode is split into several smaller mini games. Each game is separated by a curtain change, where the task is given to the contestants. Once the curtain opens, contestants must then seek to fulfill the requirement while preventing their opponents from doing the same. Once the timer is up, contestants who did the task correctly are awarded a point. The first solo contestant to earn five points - or team to earn ten points - is the winner.

Like most other battle modes, contestants have health, and can be knocked out of a mini-game if hit enough times. Contestants' stamina is restored at the beginning of each round.

The Crazy Theater stage.

Mini-games[edit]

The stage in which the games take place is called the Dream Theater, which feature Waddle Dees and a Waddle Doo in the audience, all holding glow-sticks. Possible mini-games are as follows:

Mini-games in Crazy Theater
Name Intro Gameplay Description
Stand on the answer! KBR Crazy Theater Game 1.png KBR Crazy Theater Game 1 Gameplay.png Contestants are presented with a simple addition or subtraction problem, and must then stand on a panel that represents the correct answer. When time is up, points will be awarded only to those standing on the correct panel.

An alternate version of this game places a random number of Apples on the floor, and asks contestants to stand on the panel that correctly represents the number of apples. Watermelon slices are also on the floor, to make things a little more confusing.

Attack your rivals! KBR Crazy Theater Game 2.png KBR Crazy Theater Game 2 Gameplay.png Contestants must hit one of their opponents with any attack. Failing to hit an opponent or getting KO'd will result in no point given.
Use B charge-ups on rivals! KBR Crazy Theater Game 7.png KBR Crazy Theater Game 7 Gameplay.png Contestants must hit an opponent with their B charge-up move. Failing to hit an opponent or getting KO'd will result in no point given.
Strike with B charge-up! KBR Crazy Theater Game 4.png KBR Crazy Theater Game 4 Gameplay.png A target on a propeller falls into the arena. Contestants must hit this target with a B charge-up move to get a point. When a target is destroyed, another will appear. Failing to hit a target or getting KO'd will result in no point given.
Dodge attacks! KBR Crazy Theater Game 8.png KBR Crazy Theater Game 8 Gameplay.png Contestants must avoid getting hit by rivals. Those who succeed in the time allotted get a point.
Carry 3 apples! KBR Crazy Theater Game 9.png KBR Crazy Theater Game 9 Gameplay.png Several Apples are scattered throughout the room. To get a point, contestants must hold three in a stack at some point in the game, and not get KO'd.
Carry 1 apple! KBR Crazy Theater Game 5.png KBR Crazy Theater Game 5 Gameplay.png A single Apple is placed in the middle of a small room. Contestants must hold it at some point and not get KO'd to get a point.
Dodge the shocks! KBR Crazy Theater Game 6.png KBR Crazy Theater Game 6 Gameplay.png Contestants must avoid continuous currents of lightning produced by Kracko which move about the stage. Getting hit by a shock is an instant KO. Points are awarded to those still standing at the end.
Dodge the asteroids! KBR Crazy Theater Game 3.png KBR Crazy Theater Game 3 Gameplay.png Several asteroids plummet down to the stage from above. Getting hit by an asteroid is an instant KO. Points are awarded to those still standing at the end.
Avoid the blast! KBR Crazy Theater Game 10.png KBR Crazy Theater Game 10 Gameplay.png A large Time Bomb appears in the stage, which can be picked up and thrown as it counts down. When it explodes, any contestants in a large area around it will be KO'd. Those still standing afterward get a point.

Battle Bonuses[edit]

The following Battle Bonuses can be awarded in Single Player or local Multiplayer Battle Mode:

  • Lone Leader: Succeeded single-handedly the most times!
  • Rival-Chucking Champ: Threw the most rivals!
  • Victory Blocker: Damaged the most rivals that were one win away from victory!
  • Zero-Damage Elite: Cleared without taking damage the most times!

Names in other languages[edit]

Language Name Meaning
Japanese こたえて!アクションシアター
Kotaete! Akushon Shiatā
Answer! Action Theater
Dutch Strijdtoneel Battle theater
European French Remue-méninges Brainstorming
German Knöpchen-Kampf Button Battle
Italian Teatro folle Crazy theater
Korean 대답하라! 액션 극장
daedabhala! aegsyeon geugjang
Answer! Action Theater
Spanish Teatro caótico Chaotic theater


KBR Crazy Theatre Gameplay.gif
Small sequence from a Crazy Theater round