Course 8 - Hole 7

Course 8 - Hole 7

KDC Course 8 Hole 7 map.png

KDC Course 8 Hole 7 extra map.png

Composite maps of Course 8 - Hole 7 from Kirby's Dream Course.
Details
Course Course 8
Copy Abilities Main Game
Fireball
Freeze
Hi-Jump
Needle
Spark
Tornado
Extra Game
Fireball
Hi-Jump
Hole order
Course 8 - Hole 6 Course 8 - Hole 8
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Course 8 - Hole 7 is the seventh hole of Course 8 in Kirby's Dream Course. This hole features two large boards separated by a huge chasm.

SummaryEdit

This hole is split into two separate boards, separated by a wide - though not impassable - OB zone. Kirby starts on the left board, which features a Dash Panel leading off a ramp that can be used to jump this pit. Next to Kirby's starting position are the enemies Chilly and Togezo. Alternatively, Kirby can use one of the two Warp Panels to reach the other side. The right platform is much wider than the left, featuring a main land area surrounded by a bumper fence and large ponds. The Warp Panels lead just outside this bumper fence, so Kirby may end up in the water if he is not careful when using them. Inside the bumper fence are four more ability-providing enemies surrounding Whispy Woods.

Extra GameEdit

In the Extra Game, Kirby starts on the right platform, replacing Whispy Woods. The other enemies there have also been replaced with a large assortment of common foes, with a single Flamer being found along the upper-left edge. On the left platform, two Starmen can now be found.

EnemiesEdit

Sprite Enemy Number Ability
Flamer 1 Fireball
Kabu 4 None
Mr. P. Umpkin 1 None
Squishy 3 None
Starman 2 Hi-Jump

ObstaclesEdit

Sprite Obstacle
Bumper
Dash Panel
Pond
Warp Panel

GalleryEdit