Course 7 - Hole 5

Course 7 - Hole 5

KDC Course 7 Hole 5 map.png

KDC Course 7 Hole 5 extra map.png

Composite maps of Course 7 - Hole 5 from Kirby's Dream Course.
Details
Course Course 7
Copy Abilities Main Game
Hi-Jump
Extra Game
Spark
Tornado
Hole order
Course 7 - Hole 4 Course 7 - Hole 6
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Course 7 - Hole 5 is the fifth hole of Course 7 in Kirby's Dream Course. It features a large mainly flat island board in the middle of a vast pond.

SummaryEdit

This is one of the widest boards in Kirby's Dream Course, though the entire outer portion consists of a pond ring. Inside is a rectangular island where all the action should be taking place. The island has relatively little elevation changes, though there are small dips and rises in places. Along the island are sets of Kick Panels and Dash Panels that can be used to more efficiently traverse the area. Kirby starts out near the middle, shifted slightly toward the lower-right. To his left is a small elevated spot where Kracko and Starman can be found. To his right is a small trench with the same enemies again, but in opposite positions. Up near the top of the island is a small dip where Gaspar lurks.

Extra GameEdit

In the Extra Game, Kirby starts a little closer to the water than in the main game. Next to him on the left is a Twister. The two Krackos have been replaced with Whispy Woods and moved around slightly. The Starmen are now gone, and the Gaspar has been replaced with Kabu. A Sparky has been added in the upper-left portion of the island near Kabu.

EnemiesEdit

Sprite Enemy Number Ability
Gaspar 1 None
Kracko 2 None
Starman 2 Hi-Jump
Sprite Enemy Number Ability
Kabu 1 None
Sparky 1 Spark
Twister 1 Tornado
Whispy Woods 2 None

ObstaclesEdit

Sprite Obstacle
Dash Panel
Kick Panel
Pond

GalleryEdit