Course 6 - Hole 8

Course 6 - Hole 8

KDC Course 6 Hole 8 map.png

KDC Course 6 Hole 8 extra map.png

Composite maps of Course 6 - Hole 8 from Kirby's Dream Course.
Details
Course Course 6
Copy Abilities Main Game
Fireball
Extra Game
Fireball
Hi-Jump
Hole order
Course 6 - Hole 7 Course 7 - Hole 1
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Course 6 - Hole 8 is the last hole of Course 6 in Kirby's Dream Course. It features a long looping causeway with a Danger Zone field in the center.

SummaryEdit

This board is long and rectangular, bordered with a loop of bumper walls. In the middle of this area is a long line of Danger Zones, which effectively shapes the area into a ring-like track. On the right side is a Trampoline, and on the left side, the loop widens a bit to accommodate a small hill and another trampoline. There are a few small dimples in the road on the lower-right side of the track. Kirby starts near the hill on the upper-left portion of the track. Atop the small hill is a Mr. P. Umpkin, and up to the right, another one can be found at the end of a straight line featuring two other neutral enemies. On the lower-right part of the track, two Flamers can be found on opposite ends of the track.

Extra GameEdit

In the Extra Game, the enemy layout is changed somewhat. Starman can now be found atop the small hill, and Whispy Woods starts the straight enemy line to the upper right, which also consists of another Starman and a Flamer. On the right end of the track, the single Flamer is replaced with a Broomhatter and Kabu.

EnemiesEdit

Sprite Enemy Number Ability
Flamer 2 Fireball
Kabu 1 None
Mr. P. Umpkin 2 None
Squishy 1 None
Whispy Woods 4 None
Sprite Enemy Number Ability
Broomhatter 1 None
Flamer 2 Fireball
Kabu 1 None
Starman 2 Hi-Jump
Whispy Woods 5 None

ObstaclesEdit

Sprite Obstacle
Bumper
Danger Zone
Trampoline

GalleryEdit