Course 6 - Hole 4

Course 6 - Hole 4

KDC Course 6 Hole 4 map.png

KDC Course 6 Hole 4 extra map.png

Composite maps of Course 6 - Hole 4 from Kirby's Dream Course.
Details
Course Course 6
Copy Abilities Main Game
None
Extra Game
Hi-Jump
UFO
Hole order
Course 6 - Hole 3 Course 6 - Hole 5
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Course 6 - Hole 4 is the fourth hole of Course 6 in Kirby's Dream Course. It features a small compact board lined with numerous obstacles.

SummaryEdit

This board is fairly small and rectangular. In the left and rightmost corners are basins filled with sand bunkers which are difficult to escape. Kirby starts in the uppermost corner, and can follow a curving line of neutral enemies through the middle of the board, passing through Danger Zones and potentially deactivating some Turntables in the process by flipping the switch in the center. From there, a Kick Panel can be used to reach the remaining enemies down in a small basin in the lowermost corner.

Extra GameEdit

In the Extra Game, Kirby starts further down to the right from his original starting position. In place of the original enemy line-up, two Broomhatters form a straight line up toward Kirby's original start position. In the basin down at the bottom, a Starman and UFO can now be found.

EnemiesEdit

Sprite Enemy Number Ability
Broomhatter 1 None
Kabu 2 None
Squishy 1 None
Waddle Dee 1 None
Whispy Woods 1 None
Sprite Enemy Number Ability
Broomhatter 2 None
Starman 1 Hi-Jump
UFO 1 UFO

ObstaclesEdit

Sprite Obstacle
Bunker
Danger Zone
Kick Panel
Turntable
Turntable stop switch

GalleryEdit