Course 2 - Hole 6

Course 2 - Hole 6

KDC Course 2 Hole 6 map.png

KDC Course 2 Hole 6 extra map.png

Composite maps of Course 2 - Hole 6 from Kirby's Dream Course.
Details
Course Course 2
Copy Abilities Main Game
Parasol
Extra Game
Parasol
Wheel
Hole order
Course 2 - Hole 5 Course 2 - Hole 7
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Course 2 - Hole 6 is the sixth hole of Course 2 in Kirby's Dream Course. It features a board involving passing a bunker before reaching a lowland area.

SummaryEdit

Hole 6 consists of a wide lowland area with hilly ramparts below penning the area in flanked by cliffs above that form a wall. Attached to this upper area is a small extension off to the right containing a bunker and the exit point of a Warp Panel. Kirby starts the course between this bunker and warp panel exit, and will need to make his way past a Parasol Waddle Doo overlooking the cliffside down into the lowland area, where he can deal with the three remaining neutral enemies waiting there. In addition, two Whispy Woods can be found, but they are largely decorative.

Extra GameEdit

In the Extra Game, Kirby starts out in the middle of the lowland area, and there are now four ability-neutral enemies down there with him. Using the Warp Panel to head up will reveal a Wheelie in the spot where Kirby would start in the main game.

EnemiesEdit

Sprite Enemy Number Ability
Gaspar 1 None
Kabu 1 None
Mr. P. Umpkin 1 None
Parasol Waddle Doo 1 Parasol
Whispy Woods 2 None
Sprite Enemy Number Ability
Gaspar 1 None
Mr. P. Umpkin 2 None
Parasol Waddle Doo 1 Parasol
Waddle Dee 1 None
Wheelie 1 Wheel
Whispy Woods 2 None

ObstaclesEdit

Sprite Obstacle
Bunker
Warp Panel

GalleryEdit