Course 2 - Hole 1

Course 2 - Hole 1

KDC Course 2 Hole 1 map.png

KDC Course 2 Hole 1 extra map.png

Composite maps of Course 2 - Hole 1 from Kirby's Dream Course.
Details
Course Course 2
Copy Abilities None
Hole order
Course 1 - Hole 8 Course 2 - Hole 2
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Course 2 - Hole 1 is the first hole of Course 2 in Kirby's Dream Course. It takes place on a long straight board featuring a line of enemies at varying heights from the ground. The hole serves to introduce flying enemies and the sand bunker.

SummaryEdit

The hole is a long rectangular platform with heavy embankments around the edges featuring bunkers which Kirby should not have to concern himself with, as all of the action should ideally take place in the narrow trench along the center. Kirby starts at the upper-left end of the trench, and three enemies lay down the line in front of him. Two of these enemies - Gaspar and Mr. P. Umpkin - float off the ground, meaning Kirby will need to make a fly shot to hit them. If he overshoots, there is a Kick Panel on the other side of the trench that can push him back.

Extra GameEdit

In the Extra Game, Kirby's start position is moved to the middle of the trench, pushing Gaspar and Mr. P. Umpkin back to the right side and replacing Squishy with Waddle Dee, who now sits where the main game starting point is. Other than that, the board is the same.

EnemiesEdit

Sprite Enemy Number Ability
Gaspar 1 None
Mr. P. Umpkin 1 None
Squishy 1 None
Sprite Enemy Number Ability
Gaspar 1 None
Mr. P. Umpkin 1 None
Waddle Dee 1 None

ObstaclesEdit

Sprite Obstacle
Bunker
Kick Panel

GalleryEdit