Course 1 - Hole 4

Course 1 - Hole 4

KDC Course 1 Hole 4 map.png

KDC Course 1 Hole 4 extra map.png

Composite maps of Course 1 - Hole 4 from Kirby's Dream Course.
Details
Course Course 1
Copy Abilities Main Game
None
Extra Game
Fireball
Hi-Jump
Hole order
Course 1 - Hole 3 Course 1 - Hole 5
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Course 1 - Hole 4 is the fourth hole of Course 1 in Kirby's Dream Course. This hole features a board split in two by a field of Danger Zones and a set of Warp Panels which can be used to cross it.

SummaryEdit

This hole takes place in a flat setting contained by walls of bumpers. This interior space is split in two by a line of Danger Zones and a single Whispy Woods. In line with Whispy Woods traveling down the board are four Kabu who serve as Kirby's targets. Kirby begins the board on the lower end of the upper side of the danger zone divide. He can cross it either by bouncing over or using the Warp Panel on the other end of his side, but if using the second option, he should be careful not to go too fast, as the output Warp Panel points toward a Gordo. Getting a hole-in-one on this course is probably not possible without the use of Copy Abilities from another hole.

Extra GameEdit

The Extra Game places Kirby's starting position on the other side of the danger zone barrier and almost completely changes the enemies and their locations. Included are Starman and Flamer, who can provide the Hi-Jump and Fireball abilities respectively. Finding an optimal path through this hole that does not end up hitting the danger zones or Gordos can be tricky.

EnemiesEdit

Sprite Enemy Number Ability
Gordo 1 N/A
Kabu 4 None
Whispy Woods 1 None
Sprite Enemy Number Ability
Broomhatter 1 None
Flamer 1 Fireball
Gordo 2 N/A
Kabu 1 None
Starman 1 Hi-Jump
Whispy Woods 1 None

ObstaclesEdit

Sprite Obstacle
Bumper
Danger Zone
Warp Panel

GalleryEdit