Cloudy Park: Difference between revisions
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==Trivia== | |||
*Stage 2 in ''Kirby's Dream Land 2'' is a notoriously good place to collect [[1-Up]]s. | |||
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[[Category: Levels in Kirby's Dream Land 2]] | [[Category: Levels in Kirby's Dream Land 2]] | ||
[[Category: Levels in Kirby's Dream Land 3]] | [[Category: Levels in Kirby's Dream Land 3]] |
Revision as of 21:31, 15 September 2017
Cloudy Park is a level in Kirby's Dream Land 2 and Kirby's Dream Land 3. Both levels are reminiscent of cloudscapes and have lofty towers. Coo excels in this area.
Kirby's Dream Land 2
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This level has 6 stages (not counting the boss room), and is based around a large volcano. The boss in this level is Kracko.
Cut-scene
The cut-scene depicts Kirby bouncing around in the cloud-tops, eventually getting himself stuck. Luckily, Coo flies by. Kirby shouts to Coo to get him out of the clouds. Coo succeeds in doing so, but in the process, finds out that Kirby was stuck because he'd landed in Kine's mouth.
Synopsis
The following is a full synopsis of the stages in Cloudy Park.
Stage 1
Room 1 - The stage begins in a flat cloudscape. To the right, the clouds begin to break up amidst Star Blocks and enemies. Near the end of the path, Kirby will have to contend with Gordos among wind currents.
Room 2 - The door leads to a series of rocky outcroppings, patrolled by many baddies. Along the way, a side-passage can be accessed to save Rick from Jumpershoot. The path continues past perilous platforms that break away when stepped on.
Room 3 - The door leads to a series of cloud platforms that lead upward past currents and Gordos. At the top, a Maxim Tomato and the stage exit can be found under Star Blocks.
Enemies, Mid-Bosses and Abilities
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Stage 2
Room 1 - The stage begins in a flat cloudy plain studded by the occasional platform. Along the way, a 1-Up can be collected by breaking away blocks using an Ice power. At the end of the path, the door to the next area can only be accessed with the Ice ability.
Room 2 - The door leads to an open area with wind pipes guarded by Bronto Burts. In the lower-middle, a side chamber can be found which leads to a wide flowing water tube. At the downstream end leads to a fight with Blocky and will allow Kirby to free Rick from the bag. If Kirby has Kine, they can swim upstream to find another room where Master Green can be fought for the Spark ability and Gooey can be freed from the bag for some extra points.
Room 3 - The door leads to a chamber with another animal bag and two Shotzos. To free Coo from the bag, the Shotzos need to be dumped by breaking the spark-weak blocks under them. From there, the door leads to a wind-swept plain that only Coo can resist. A door can be found against the current which leads to a fight with Waiu to obtain the Cutter ability. Downwind, another room can be found where that ability can be used to obtain the sixth Rainbow Drop. The stage exit can be found further downwind.
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Stage 3
Room 1 -
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Stage 4
Room 1 -
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Stage 5
Room 1 -
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Stage 6
Room 1 -
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Boss: Kracko
Kirby's Dream Land 3
This version has 7 rooms (counting the boss room). In this intro, Nago is rolling Kirby as a ball. Pitch appears, then Nago moves Pitch out of the way. Kirby is still a ball until he runs towards Nago and Pitch. It suceeds Sand Canyon and is suceeded by Iceberg. The boss of this level is Ado.
Enemies
- Cappy
- Waddle Dee
- Keke
- Yaban
- Togezo
- Scarfy
- Sir Cutter
- Galbo
- Batamon (Cannot attack)
- Shotzo
- Mariel
- Hruff
- Sparky
- Como
- Bronto Burt
- Chilly
- Sasuke
- Poppy Bros. Jr.
- Broom Hatter
- Pteran
- Propeller
- Dogon
- Rocky
- Oro
- Pacto
- Kapar
- Mopoo
- Bobo
- Glunk
- Loud
- Bobin
- Zebon
- Pasara
- Bouncy
- Gabon
- Wapod
- Mumbies
- Waiu (Mid-boss)
- Wappa
- Kabu
- Klinko
- Apollo
- Madoo
- Tick
- Bukiset
Template:KDL2navmap
Template:KDL3Navmap
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Trivia
- Stage 2 in Kirby's Dream Land 2 is a notoriously good place to collect 1-Ups.