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|appeared=''[[Kirby: Canvas Curse]]''
|appeared=''[[Kirby: Canvas Curse]]''
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{{Quote|Draw rails! Food is Speed!|''Kirby Canvas Curse''(pause screen quotation)}}
'''Cart Run''' is a [[Sub-Game]] in ''[[Kirby: Canvas Curse]]''. Cart Run is derived from the [[King Dedede]] boss battle, and only becomes available after successful completion of both levels of the King Dedede boss battle.<ref>{{cite|Beat level two of the Boss Games in the main game to play them.|''Kirby Canvas Curse'' manual|page 20}}</ref> In the sub game version, three difficulty levels are offered prior to the start of the game. Cart Run is a race against King Dedede in which both will ride in vehicles similar to mine carts. King Dedede's cart rides on a fixed track and [[Kirby]] follows a rail generator which is invincible and can destroy [[Star Block|star blocks]], enemies, and generates track anywhere in the playable area of the course.<ref>{{cite|Slide the rail generator up and down to aducst your track height, and race to the end.|''Kirby Canvas Curse'' manual|page 20}}</ref>   
'''Cart Run''' is a [[Sub-Game]] in ''[[Kirby: Canvas Curse]]''. Cart Run is derived from the [[King Dedede]] boss battle, and only becomes available after successful completion of both levels of the King Dedede boss battle.<ref>{{cite|Beat level two of the Boss Games in the main game to play them.|''Kirby Canvas Curse'' manual|page 20}}</ref> In the sub game version, three difficulty levels are offered prior to the start of the game. Cart Run is a race against King Dedede in which both will ride in vehicles similar to mine carts. King Dedede's cart rides on a fixed track and [[Kirby]] follows a rail generator which is invincible and can destroy [[Star Block|star blocks]], enemies, and generates track anywhere in the playable area of the course.<ref>{{cite|Slide the rail generator up and down to aducst your track height, and race to the end.|''Kirby Canvas Curse'' manual|page 20}}</ref>   


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**'''Rank I'''- Toddler
**'''Rank I'''- Toddler
**'''Rank J'''- Crawler
**'''Rank J'''- Crawler
==Profiles==
===Flavor text===
{| class="wikitable" style="text-align:center;"
!rowspan=1|Image
!rowspan=1|Game
!rowspan=1|Flavor text
|-
|[[File:Kirby Canvas Curse box art.png|100px]]
|''[[Kirby: Canvas Curse]]''
|''Draw rails! Food=Speed!''
|}


==See Also==
==See Also==
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[[Category:Sub-Games]]
[[Category:Sub-Games]]

Revision as of 17:21, 4 June 2020

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Cart Run
File:Boss game dedede.png
Gameplay screenshot of Cart Run.
Details
Type(s) Rail racing
Levels 3
Players 1
Appears in Kirby: Canvas Curse
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Cart Run is a Sub-Game in Kirby: Canvas Curse. Cart Run is derived from the King Dedede boss battle, and only becomes available after successful completion of both levels of the King Dedede boss battle.[1] In the sub game version, three difficulty levels are offered prior to the start of the game. Cart Run is a race against King Dedede in which both will ride in vehicles similar to mine carts. King Dedede's cart rides on a fixed track and Kirby follows a rail generator which is invincible and can destroy star blocks, enemies, and generates track anywhere in the playable area of the course.[2]

Gameplay

This sub-game is simply a matter of crossing the finish lines before King Dedede. Naturally, he cheats and throws hammers at Kirby's cart. Contact with the hammers, Gordo, or any other enemy will result in lost stamina and a slowdown.[3] Kirby can regain lost speed by eating any of the food on screen,[4] eating two at once will provide the Max Speed boost. Smashing through blocks and enemies will accrue more points for Kirby to determine the final score and rank (details below). Although the generator can't be destroyed, the Gordos it comes into contact with remain intact as well. Kirby's stamina needs to be closely monitored as depleted health will end the game. [5] Several Energy Drinks and Maxim Tomatoes can be picked up to replenish lost health.

A gauge indicating placement in the race between the start and the goal can be seen in the top screen. Level 1 and 2 will be close races, but King Dedede is blazing fast in Level 3.

Scoring and Ranking

Ranks are given upon completion of the Level, or in the case of Level 3, death of Kirby. The ranking system is in a cascading alphabetical format with subnames for each rank given. The higher the score, the lower the alpabet letter will be and thusly the higher the rank. Each Subgame will record the top three scores for each level. Other than for measuring personal progress, and the medal reward for Level 3, the ranking solely exists for bragging rights.

Scoring
Star Block 50 points Hammer 150 points
Food 20 points Enemies 100-200 points
Multiple Food 190 points Beat King Dedede 2000 points
Energy Drink 50 points Time Left 50 points per second
Maxim Tomato 200 points Level 3 "A" Rank = 1 Medal
  • Ranks[6]
    • Rank AAA- Rainbow Hero
    • Rank AA- Warp Speed
    • Rank A- Light Speed
    • Rank B- Speed of Sound
    • Rank C- Bullet Train
    • Rank D- Super Express
    • Rank E- Express Train
    • Rank F- Commuter Train
    • Rank G- Locomotive
    • Rank H- Walker
    • Rank I- Toddler
    • Rank J- Crawler

Profiles

Flavor text

Image Game Flavor text
Kirby Canvas Curse box art.png Kirby: Canvas Curse Draw rails! Food=Speed!

See Also

References

  1. "Beat level two of the Boss Games in the main game to play them." –Kirby Canvas Curse manual (page 20)
  2. "Slide the rail generator up and down to aducst your track height, and race to the end." –Kirby Canvas Curse manual (page 20)
  3. "If enemies, or Dedede's hammer hit you, you'll take damage and your speed will drop." –Kirby Canvas Curse manual (page 20)
  4. "Get food to boost your speed." –Kirby Canvas Curse manual (page 20)
  5. "If Kirby's vitality runs out, the game ends." –Kirby Canvas Curse manual (page 20)
  6. Kirby: Canvas Curse Cart Run FAQ for DS by NDS_Master - GameFAQs, GameFAQs

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