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Boss Endurance

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Boss Endurance is a game mode categorized as a Sub-Game. It has appeared in several Kirby games, starting with Kirby's Adventure. In it, Kirby must face every Boss he's encountered on his adventure on a single bar of Stamina, and starting with no Copy Ability. Some variants of Boss Endurance measure the time taken to complete the mode.

Unlike The Arena, it is not typically required to complete this mode in order to earn 100% completion.

Game Appearances

Boss Endurance has appeared as a mode in the following games:

Kirby's Adventure / Kirby: Nightmare in Dream Land

Referred to as VS. BOSS! in Kirby's Adventure. The following bosses must be defeated in order:

  1. Whispy Woods
  2. Paint Roller
  3. Mr. Shine & Mr. Bright
  4. Kracko (includes Kracko Jr. chase-down)
  5. Heavy Mole (fully restores Kirby's stamina when defeated)
  6. Meta Knight
  7. King Dedede
  8. Nightmare (both phases)

The Kirby: Nightmare in Dream Land version has a timer like The Arena.

Kirby's Dream Land 2

The following bosses must be defeated in order:

  1. Whispy Woods
  2. Nruff and Nelly
  3. Sweet Stuff
  4. Ice Dragon
  5. Mr. Shine & Mr. Bright
  6. Kracko
  7. King Dedede
  8. Dark Matter (both phases)

Kirby's Dream Land 3

Referred to as Boss Butch in-game. The following bosses must be defeated in order:

  1. Whispy Woods
  2. Acro
  3. Pon Con
  4. Ado
  5. King Dedede
  6. Dark Matter & Zero

The Boss Butch in Kirby's Dream Land 3 features different backgrounds from the Story Mode. Clearing Boss Butch is required for 100% completion in Kirby's Dream Land 3.

Kirby 64: The Crystal Shards

Referred to as Boss Butch (Japanese) / Boss Battles (English) in-game. The following bosses must be defeated in order:

  1. Whispy Woods
  2. Pix (including start-up sequence)
  3. Acro
  4. Magman
  5. HR-H & HR-E
  6. Miracle Matter

Kirby & The Amazing Mirror

This mode is unlocked once the main game is completed. It is not a formal Boss Endurance, however, as Copy Abilities are made available before the fight begins and it has rest areas with recovery items (4 Maxim Tomatoes) in-between battles, like The Arena. Enemies are fought in a random order (except Dark Meta Knight and Dark Mind at the end). Vitality Hearts collected from the Story Mode are effective.

The Boss Rush consists of the following encounters:

Master is given before Dark Mind. Dark Mind is fought in all three phases without the interludes, and the credits sequence is skipped.

Kirby: Squeak Squad

While technically referred to as a Boss Endurance, this mode is more similar to The Arena, in that Copy Abilities are made available in Bubbles before the fight begins, and there are breaks with recovery items in-between. Vitality Hearts and Ability Scrolls collected from the Story Mode are effective in this mode as well.

The line-up of bosses are faced on a map screen similar to those of the main story mode stages. Each boss fight is preceded by a room where a recovery item in a bubble can potentially be found.

The following bosses must be defeated in order:

  1. King Dedede
  2. Mrs. Moley
  3. Mecha-Kracko
  4. Yadogaine
  5. Bohboh
  6. Daroach
  7. Meta Knight
  8. Dark Daroach & Dark Nebula

Note that the Dark Nebula fight immediately follows the defeat of Dark Daroach, and includes the chase sequence from the story mode.

Trivia

  • In the Boss Butch from Kirby's Dream Land 3, a special illustration will be shown in the 'Game Over' screen if Kirby is defeated by a specific boss.
  • In the Boss Butch from Kirby's Dream Land 3, pressing L+R+X after defeating Zero will skip the staff roll and show the caption "PERFECT!" and a special illustration of the victorious Kirby standing on the defeated bosses.
  • In the Boss Butch from Kirby 64: The Crystal Shards, clearing with no damage taken will show the caption "PERFECT!" and a special illustration of Kirby with various parts of the bosses on his body.

Gallery

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See also