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Boss

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Revision as of 05:15, 19 July 2019 by Owencrazyboy17 (talk | contribs) (→‎Boss Caption: Whispy's caption is singular in English.)
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File:Magolor Soul.png
Magolor Soul, a final boss.

A boss is a distinguished enemy, usually very strong in comparison to others, that is faced at the end of a level. Bosses come in many shapes and sizes, but they all have the following things in common:

  • They are fought in a distinctive area, which cannot be left until the boss is defeated or Kirby loses the fight (in some cases, even a life loss won't let Kirby escape).
  • They take many hits to defeat, and their health bar is usually displayed to the unknown reader during the fight.
  • They cannot be inhaled by Kirby (one exception exists), but can be harmed in other ways.
    • In most cases, they have attacks which will either drop debris that Kirby can spit back at them, or cause Recoil Stars to appear where they attack.
  • Defeating them either completes the particular level they are featured in (or completes the game if they were a final boss) or leads directly into another boss fight afterward (one exception exists).
  • Bosses typically have many different attacks they use in a random or not-so-random pattern. Some bosses enter different attack phases when their health reaches a certain threshold.
  • With some bosses there are two or many phases to go through. These are completed in succession and are somewhat more difficult than most bosses. These include " soul " bosses such as Drawcia soul and Magolor Soul.
  • There is typically a special sound effect which plays when a boss is defeated. This sound is distinct from the Mid-Boss version.

Enemies that possess some, but not all of these traits are usually considered Mid-Bosses, and are usually not as powerful.

Game Appearances

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Boss fights have been a staple of the Kirby series since the very first game, and have appeared in nearly every subsequent entry. Below are listed every single major boss under their respective games, in order of appearance, as well as any other pertinent notes:

Kirby's Dream Land

Name Appearance Location Points Health Description
Whispy Woods File:KDLWhispyWoods.png Green Greens 10000 6 This large tree does not move, but blows Air Bullets at Kirby as well as dropping Apples from his canopy, which are worth 400 points and can be spat back at him. Unlike in most later games featuring the boss, getting close to Whispy does not harm Kirby.

In the Extra Game, Whispy Woods drops Gordos in addition to apples, which bounce along the ground until moving off the screen.

Lololo & Lalala File:KDLLololo.png File:KDLLalala.png Castle Lololo 16500 3 each Lololo & Lalala appear from one of the four doors at each side of the boss room, pushing boxes, which are worth 400 points, across one of the four ledges and disappearing into the door at the opposite side. To defeat them, Kirby must inhale their boxes and spit them back. Each of the two can be defeated separately. If one is defeated while pushing a box, the box will still move as if the boss was still there.

The duo walks faster in the Extra Game, and may push Gordos.

Kaboola File:KDLKaboola.png Float Islands 20000 40 (displayed as 6) Using the Mint Leaf, Kirby has to fight this blimp while flying through the sky. She attacks Kirby from the right side of the screen by launching cannonballs from the cannon attached to her, alternating between firing a single one, three consecutively or three at the same time, two of which fly diagonally. She may also charge forward in an attempt to ram Kirby.

She moves faster and shoots more rapidly in the Extra Game.

Kracko File:KDLKracko.png Bubbly Clouds 25000 6 An adult form of Kracko Jr., this spiky cloud floats through the room or swoops at Kirby, stopping at the sides of the area to fire beams all around itself and create Waddle Doos. The latter have to be inhaled and spat back at it to beat it.

Its attack pattern changes drastically in the Extra Game; here, it can either charge along the ground, fire beams from the center of the screen or move along the top, dropping bombs that are worth 20 points and can be spat back.

King Dedede File:KDLKingDedede.png Mt. Dedede 100000 10 As the game's final boss, King Dedede possesses a wider range of attacks than the bosses fought prior to him. He may attempt to pounce on Kirby, hit him with his hammer or inhale him, spitting him out again to cause damage. He is also able to jump into the air, harming Kirby if he lands on him. Both his jumping and hammer attacks generate stars, which Kirby has to use as ammunition to defeat him. When Kirby is above him, Dedede is furthermore able to jump straight into the air and swing his hammer; this attack does not make any stars appear.

In the Extra Game, he moves faster, as well as jumping further and more often.

Kirby's Dream Land was also the first game to introduce the idea of an Extra Game, wherein the bosses were made harder in certain respects, among other changes.

Kirby's Adventure/Kirby: Nightmare in Dream Land

Name Appearance Location Copy Abilities Description
Whispy Woods File:Whispy Woods NinDL battle.png Vegetable Valley - Stage 5 None. Whispy fights in a similar manner to his appearance in Kirby's Dream Land, doing nothing but dropping Apples and shooting Air Bullets from his mouth.
Paint Roller File:Paint Roller NinDL battle.png Ice Cream Island - Stage 6 Ball, Crash, Mike, Parasol, Spark, Wheel (various implements) A small ball-shaped creature with stick arms and legs, wearing a hat and roller blades, and carrying a crayon. He rolls around the arena, drawing things on one of four canvases which then come to life and attack Kirby. These can be swallowed for various Copy Abilities or spat back.
Mr. Shine & Mr. Bright File:Mr Shine Mr Bright battle.png Butter Building - Stage 7 None. Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.
Kracko File:Kracko NinDL battle.png Grape Garden - Stage 7 Hi-Jump (from Starmen summoned) This cloudy eyeball begins the fight by chasing Kirby in its Junior form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lighting below itself. It also sometimes drops Starmen, which can be spat back at it or swallowed for the Hi-Jump ability.
Heavy Mole File:Heavy Mole NinDL battle.png Yogurt Yard - Stage 7 Hammer (yellow Dygclops), Sleep (red Dygclops) A large machine with two digging arms that continuously digs a tunnel to the right. Kirby has to chase it while the boss shoots out Dygclops of two varieties from behind.
Meta Knight File:Meta Knight NinDL battle.png Orange Ocean - Stage 7 Sword (required) The first appearance of the masked swordsman. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.
King Dedede File:King Dedede NinDL boss fight.png Rainbow Resort - Stage 7 None. King Dedede fights in a similar manner to his appearance in Kirby's Dream Land, though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his inhale attack.
Nightmare File:Nightmare NinDL boss fight.png The Fountain of Dreams Star Rod Kirby fights this menace in two phases using the Star Rod. The first is a chase through the sky as Kirby fires at the Nightmare Power Orb. However, both Kirby and the Nightmare Power Orb are falling from the sky in this phase, so the unknown reader doesn't have much time to defeat the Nightmare Power Orb. If Kirby takes too long, The Nightmare Power Orb will fly away and Kirby will hit the ground hard and lose a life. After that, the battle changes location to a large moon, where Kirby battles Nightmare in his wizard form. To damage Nightmare in this form, Kirby must hit his torso underneath the cloak. Defeating this boss completes the game.

This game was the first in the series to feature a Boss Endurance mode, which pitted Kirby against all the bosses in order on one Stamina bar and one life.

Kirby's Dream Land 2

Name Appearance Level Points Description
Whispy Woods File:KDL2WhispyWoods.png Grass Land 10000 A staple boss of the Kirby series, this large tree is stationary and drops apples on Kirby, which are worth 100 points and can be inhaled and spat back, as well as attacking with his spiky roots. He initially wears a surgical mask and swirly glasses, but a few hits cause them to fall off, enabling him to blow air at Kirby in addition to his other abilities.

His Bonus Chance has him spitting small stars and apples at Kirby.

Nruff and Nelly File:KDL2NruffNelly.png Big Forest 15000 Nruff, a large boar with spiky fur, and several Nellys, smaller boars worth 200 points each, continuously appear from both sides of the screen during the battle, running and jumping across the room's ledges. Kirby can only cause permanent damage to the boss by attacking Nruff, either by inhaling the Nellys for ammunition or using a Copy Ability.

This boss's bonus chance consists of Nellys and small stars appearing from the sides of the screen and moving along the ledges; Nruff does not appear during it.

Sweet Stuff File:KDL2SweetStuff.png Ripple Field 20000 This large anglerfish is fought in a scrolling underwater area and either charges at Kirby or fires lasers at him. To harm it, Kirby either has to blow bubbles at it or launch the starfish and Squishys it can summon back at it, either by hitting them with his water gun or inhaling them and spitting them out using Kine. Every object knocked back at the fish awards Kirby with an additional 100 points.

Sweet Stuff is absent from its bonus chance, which instead requires Kirby to dodge Gordos in the water while collecting small stars.

Ice Dragon File:KDL2IceDragon.png Iceberg 25000 A large dragon that uses its tails to propel itself forward and into the air. Ice Dragon attempts to freeze Kirby with its breath, kicks icy spikes at him or slams onto the ground to make Icicles, which yield 100 points, fall down.

Ice Dragon does not appear in its bonus chance, which requires Kirby to dodge the Icicles falling from above while catching small stars.

Mr. Shine & Mr. Bright File:KDL2MrShineMrBright.png Red Canyon 30000 An anthropomorphic sun and moon that take turns fighting Kirby, with one of them being on the ground and vulnerable and the other floating in the sky, invincible. When Mr. Shine, the moon, is on the ground, he rolls around and throws cutter boomerangs while Mr. Bright sends down beams from above, which generate Recoil Stars. When Mr. Bright is on the ground, he attacks Kirby with fire or by charging at Kirby while Mr. Bright causes stars to fall down, which can likewise be inhaled. Sometimes, the two combine to cause an eclipse, automatically harming Kirby unless he moves into a particular, dark area before the attack finishes.

During their bonus chance, Mr. Shine bounces around while Mr. Bright, floating at the top, sends dangerous bullets as well as small stars downwards.

Kracko File:KDL2Kracko1.png

File:KDL2Kracko2.png
Cloudy Park 10000 (1st form)
30000 (2nd form)
Kracko begins the fight as not much more than an eyeball, resembling Kracko Jr.. During this phase, it alternates between moving inside the cloud platform at the bottom, from where it can fire beams, and flying through the air while four small orbs circle around it, trying to bump into Kirby and eventually sending its spheres at him. Every time it moves into or out of the cloud, a Co-Kracko emerges, which yields 100 points and can be inhaled and spat back. Once this form is defeated, Kracko refills its life meter and assumes its usual form of a one-eyed cloud surrounded by spikes. In this second phase of the battle, it flies through the air, firing beams in various directions as well as releasing more Co-Krackos.

Its bonus chance involves Co-Krackos and small stars popping out of the cloud at the bottom.

King Dedede File:KDL2KingDedede.png Dark Castle 100000 King Dedede the penguin is the last boss Kirby can fight without collecting the Rainbow Drops. Like in other games, he attacks Kirby with his hammer, as well as by performing large jumps and trying to land on him. Both of these attacks generate stars that Kirby can inhale and spit back at him. He also attempts to inhale Kirby, spitting him out again and causing damage if he is successful. At some points during the battle, he briefly falls asleep. Multiple consecutive hits dealt to him cause him to get angry, making his attacks faster and more powerful, often causing harmful explosions. Defeating him without possessing the Rainbow Drops triggers the game's false ending.

King Dedede has no bonus chance; he can be refought at any time.

Dark Matter (1st phase) File:KDL2DarkMatter1.png Dark Castle 50000 When Kirby defeats King Dedede after collecting all of the Rainbow Drops, he receives the Rainbow Sword and has to face Dark Matter in the sky. In his first form, Dark Matter wears a cloak and mask and wields a sword. He floats up and down at one side of the screen, occasionally slashing with his sword or firing beams from it, as well as dashing towards the other side of the screen. He is also able to concentrate dark energy at the tip of his sword, firing it at Kirby in the form of a sphere. Kirby can knock this sphere back at him with the Rainbow Sword for 200 extra points, which causes a significantly higher amount of damage than simply slashing at the boss. At some points during the battle, Dark Matter switches from one side of the screen to the other.
Dark Matter (2nd phase) File:KDL2DarkMatter2.png Dark Castle 200000 After his initial form is defeated, Dark Matter shows his true form, a black sphere with a singular eye surrounded by small orbs. He flies around very quickly, attacking mainly by launching the orbs surrounding him at Kirby, which can be knocked back at him for 400 points and a large amount of damage, as well as firing dark energy projectiles all around him. Furthermore, he is able to cause long bolts of black lightning to appear from his eye, which travel very fast, as well as charging at Kirby. Defeating him triggers the real ending of the game. But be warned, since Kirby fought Dark Matter's first phase in space, the second phase has both Kirby and Dark Matter falling from the sky, so the unknown reader doesn't have much time to defeat Dark Matter in this phase... Should Kirby take too long to defeat Dark Matter, Kirby will burn up in Popstar's atmosphere...

Kirby Super Star (Ultra)

(Acronyms: SB=Spring Breeze, DB=Dyna Blade, TGCO=The Great Cave Offensive, RoMK=Revenge of Meta Knight, MWW=Milky Way Wishes, TA=The Arena, RotK=Revenge of the King, HtH=Helper to Hero, TTA=The True Arena. RotK, HtH and TTA are only available in Kirby Super Star Ultra.)

Name Appearance Copy Abilities Description SB DB TGCO RoMK MWW TA RotK HtH TTA
Chameleo Arm File:ChameleoarmSSU.png Paint A chameleon who can eat Kirby, grab onto walls with its long arms, turn invisible, and shoot orbs from its mouth that can be eaten to get the Paint ability. It is one of the few bosses to give the paint ability, the others being Heavy Lobster and Marx Soul. 3No 3No 1Yes 3No 1Yes 1Yes 3No 1Yes 3No
Computer Virus File:ComputervirusSSU.png Various This unique boss makes Kirby battle three enemies in an RPG-like (turn-based) battle. When it is the enemy's turn to attack, it sits in a box invincible. When it is Kirby's turn, the enemy falls to the ground and is helpless against his attacks. In The Great Cave Offensive, Kirby fights a Slime, Puppet, and Wizard. In later battles, he fights a Wizard, an Evil Knight, and a Great Dragon. During battle, Copy Pedestals can appear on the sides of the screen for Kirby to pick up. 3No 3No 1Yes 3No 1Yes 1Yes 3No 1Yes 3No
Dyna Blade File:DynabladeSSU.png None The giant bird known as Dyna Blade can grab Kirby or his helper in her talons, shoot fireballs, and fly around the stage. 3No 1Yes 3No 3No 3No 1Yes 3No 1Yes 3No
Fatty Whale File:FattywhaleSSU.png Stone Fatty Whale jumps and floats across the stage in an attempt to hit Kirby, and can make a waterfall come out of his blowhole, making rocks (which give Stone ability) and Blippers fall down. 3No 3No 1Yes 3No 1Yes 1Yes 3No 1Yes 3No
Galacta Knight File:GalactaknightSSU.png None This legendary warrior attacks in a similar manner to Meta Knight, creating tornadoes, beams, and more with the power of his lance and shield. He can also do unique moves, such as creating flames from the ground or calling in dark Meta-Knights. He is the final boss of Meta Knightmare Ultra. 3No 3No 3No 3No 3No 3No 3No 3No 1Yes
Galactic Nova Nucleus File:Nova Nucleus.PNG Starship The heart of the Galactic NOVA, which Kirby must destroy to disable the giant comet. The fight consists of a flight through a looping circular arena, and Kirby must shoot down all the pieces inside the columns, while avoiding colliding with them. 3No 3No 3No 3No 1Yes 1Yes 3No 3No 3No
Heavy Lobster File:HeavylobsterSSU.png Paint A metal crustacean that shoots flames, mini-lobsters, and paint blobs from its claws, as well as being able to walk, run and dash. 3No 3No 3No 1Yes 1Yes 1Yes 3No 1Yes 3No
Kabula File:KabulaSSU.png None King Dedede's blimp that is fought while in Kirby's Starship. She fires Gordos, cannonballs, and Bullet Bill-like projectiles, as well as barrel-rolling towards Kirby. 3No 3No 3No 3No 3No 3No 1Yes 3No 1Yes
King Dedede File:KingdededeSSU.png None The king of Dream Land fights mainly with his hammer, but also will try to inhale, body-slam, or jump on Kirby. In Revenge of the King, he is fought in his more powerful form Masked Dedede. 1Yes 3No 3No 3No 3No 1Yes 3No 1Yes 3No
Kracko File:KrackoSSU.png Beam A cloud with one eye. He attacks by firing lightning towards the ground near Kirby, swinging two beams of lightning around him, swooping across the stage, and creating Waddle Doos. 1Yes 3No 3No 3No 1Yes 1Yes 3No 1Yes 3No
Kracko's Revenge File:KrackorevengeSSU.png Beam A stronger (and more intimidating) version of Kracko. He shares lightning and swooping attacks with his weaker cousin, and can also create Waddle Doos, but his attacks have a wider range. He can also fly towards the center of the screen and shoot large bolts in all 8 directions. 3No 3No 3No 3No 3No 3No 1Yes 3No 1Yes
Lololo & Lalala File:LolaSSU.png None The pink-and-blue duo from the Eggerland series returns as a boss. They cannot attack themselves, and instead come out of one of six doors to push a box, which can be inhaled to be used as ammo. Sometimes Gordo comes out of a door. Each of them has separate health. 1Yes 3No 3No 3No 3No 1Yes 3No 1Yes 3No
Lololo & Lalala's Revenge File:LolarevengeSSU.png None These two are now purple and orange, and their room has eight doors. Gordo appears more often, and the two move faster. 3No 3No 3No 3No 3No 3No 1Yes 3No 1Yes
Combo Cannon File:Maincannon2SSU.png Bomb A large cannon (also known as Main Cannon #2). It has three parts- a large cannon that aims and fires cannonballs, a robotic arm that can drop bombs or grab Kirby, and a laser gun near the bottom that can cover the whole floor with a dangerous beam of light. The robotic arm can be temporarily destroyed, the laser gun takes a while, but can be destroyed, and the only one that has actual health is the cannon itself. Helpers often attack the laser gun, which makes the battle easier once destroyed but doesn't get you closer to beating the boss. 3No 3No 3No 1Yes 3No 1Yes 3No 3No 3No
Marx File:MarxSSU.png Cutter, Ice The demon Marx is the final boss of the original, but now Marx Soul is fought at the end of the game. He attacks with many bizarre attacks, such as shooting a white laser out of his mouth, splitting in two to create a black hole, and teleporting to random spots on-screen. 3No 3No 3No 3No 1Yes 1Yes 3No 3No 3No
Marx Soul File:MarxsoulSSU.png Cutter, Ice, Paint The final boss who appears only in the True Arena. He is Marx's soul after absorbing the power of the Galactic NOVA. He has a much creeper demeanor, especially his laugh, and his attacks are even more strange, such as splitting into two large blobs of paint that move across the screen. Marx Soul provides the paint ability, although it has no special effect on him other than making him lose some health. 3No 3No 3No 3No 3No 3No 3No 3No 1Yes
Masked Dedede File:MaskeddededeSSU.png Hammer King Dedede wearing a mask and using his "new Dedede Hammer", which is mechanical. His attacks have a larger range, and he has some new attacks regarding his powerful hammer, such as spinning around and targeting Kirby for a period of time or shooting missles and flames from the front of his hammer. He provides Kirby with a hammer of his own at the start of the fight. 3No 3No 3No 3No 3No 3No 1Yes 3No 1Yes
Meta Knight File:MetaknightSSU.png Sword In the beginning of battle, Meta Knight sits on a platform with his cape over his face. After Kirby grabs the sword given to him, or takes too long to do so, Meta Knight jumps down and starts attacking with various sword and tornado attacks. After his defeat, his mask breaks and he escapes from the room. In Revenge of Meta Knight, he chases Kirby off of the Halberd. In Meta Knightmare Ultra, Meta Knight is a movable protagonist, and plays similar to a combination of Sword and Wing Kirby. 3No 3No 3No 1Yes 3No 1Yes 3No 1Yes 3No
Reactor File:Reactor.png None The main reactor of the Halberd that is nearly invincible. The only thing that can hurt it is to make one of its lasers reflect back its main crystal. It attacks with flames from the ground and a small cannon that doesn't target Kirby. Like Main Cannon #2's laser gun, this cannon can be destroyed, but it doesn't hurt the reactor. 3No 3No 3No 1Yes 3No 1Yes 3No 3No 3No
Twin Woods File:TwinwoodsSSU.png None Two Whispy Woods that face each other. They both blow air, and can drop apples, bugs and Gordos together. They can also, strangely, trade parts of themselves with each other. Each of them must be defeated separately. 3No 3No 3No 1Yes 1Yes 1Yes 3No 1Yes 3No
Wham Bam Jewel File:WhambamjewelSSU.png Stone, Bomb The "Wham Bam King" with three eyes, a crown, and diamond hands. He attacks like Wham Bam Rock, punching and slapping with his hands, as well as shooting bullets from his hands and dropping bombs, which look like his face. 3No 3No 3No 3No 3No 3No 3No 1Yes 1Yes
Wham Bam Rock File:WhambamrockSSU.png Stone Wham Bam Rock's appearance changed drastically from Kirby Super Star. He still has pounding, slapping, and grabbing attacks, but looks more like a rock and less cartoon-like. 3No 3No 1Yes 3No 1Yes 1Yes 3No 3No 3No
Whispy Woods File:WhispySSU.png None A true icon of the Kirby series that attacks simply by puffing small air pellets or dropping apples. 1Yes 3No 3No 1Yes 3No 1Yes 3No 1Yes 3No
Whispy's Revenge File:WhispyrevengeSSU.png None Whispy Woods sporting purple leaves and dropping Gordos and large bugs, as well as blowing tornadoes instead of just puffs of air. 3No 3No 3No 3No 3No 3No 1Yes 3No 1Yes

Super Star was the first game to introduce The Arena, which pitted Kirby against all the bosses and mid-bosses of the game in a random (at first) order with minimal supplies.

Likewise, Super Star Ultra was the first game in the series to feature The True Arena, which is like The Arena, but features tougher bosses and less items available.

Kirby's Dream Land 3

Name Appearance Description
Whispy KDL3 B Whispy.png Whispy is a sentient tree and the possessed boss of Grass Land.
He attacks by exhaling air pellets and spitting fruit, and has a pointy nose that can damage Kirby. The fruits he spits out can be inhaled and used as projectiles.
After having his life meter depleted, Whispy begins to move around angrily, spitting more food at Kirby. If Kirby moves to close to him, he will kick him away like a ball.
Acro KDL3 B Acro.png Acro is an orca that lives at Ripple Field and was possessed by Dark Matter. Kirby fights this boss in two phases: A phase on dry land and an underwater phase.
On land, Acro tries to attack Kirby by ramming him. When it crashes into a wall, Kirby can use the debris to attack Acro.
In the second phase, Acro swims around while spitting various objects at Kirby. Kirby can throw these objects back at Acro with his water gun, or another ability.
Pon Con KDL3 B PonCon.png Pon the racoon and Con the fox are two animals of Sand Canyon that got corrupted by Dark Matter. They are later known as Pon & Con in Kirby Star Allies.
They walk around the stage in colonies, accompanied by many smaller members of their species. Kirby can inhale the smaller animals and spit them back at the duo.
While the fight commences, bombs steadily drop from the top of the screen. The bombs need to be avoided, or they will cause Kirby damage.
Notably, the Blaster Bullet only deals 32 damage to Pon & Con.
Ado KDL3 B Ado.png Ado is a young artist who was in Cloudy Park when Dark Matter attacked. She is later known as Adeleine since Kirby 64: The Crystal Shards.
The artist attacks by painting enemies on a great easel and making them come to life. Kirby then needs to defeat the paintings before he can take on Ado.
Four of these paintings need to be defeated, all of which are bosses from Kirby's Dream Land 2.
Ice Dragon File:Ice Dragon KDL3.png A painted version of Ice Dragon. It attacks by using its breath to move around rapidly and by spitting out ice cubes. The ice cubes can be inhaled and launched back at the beast to defeat it.
Sweet Stuff File:Sweet Stuff KDL3.png A painting of Sweet Stuff. It attacks by firing lightning orbs at Kirby. Sometimes it releases a star-shaped object that can be inhaled and spat back at the boss, which will damage it.
Mr. Shine and Mr. Bright File:Mr Shine KDL3.png File:Mr Bright KDL3.png Mr. Shine the moon, and Mr. Bright the sun, two bosses painted by Ado. During the fight Mr. Bright constantly drops fireballs which can be used as projectiles to defeat the duo.
Kracko File:Kracko KDL3.png A painting of a cloud creature, drawn by Ado. It attacks by shooting lightning bolts at Kirby. Sometimes it drops a smaller version of itself, called Co-Kracko. The Co-Krackos can be used to defeat this boss.
King Dedede KDL3 B Dedede.png Kirby's arch-rival who got possessed by Dark Matter. He is fought at the end of Iceberg and attacks in two phases: A battle on the ground and a battle in the air.
When on the ground he tries to smack Kirby with his hammer or flatten him by jumping on him. Some of his attacks leave stars behind that can be inhaled and spat out to damage Dedede.
During the air battle that follows, King Dedede hovers in the air and attacks by transforming his stomach into a maw or by shooting dark orbs from an eye in his belly. The dark orbs can be used to damage him.
Dark Matter KDL3 B DarkMatter.png A manifestation of Dark Matter and the penultimate boss of the game that must be defeated before Kirby can take on the final boss.
It appears like a black orb of dark energy with several orange spheres encircling its back.
It attacks by sending out the orange spheres located at its back and by shooting energy beams at Kirby, similar to its second phase in Kirby's Dream Land 2.
Zero KDL3 B Zero.png The master of Dark Matter and final boss of the game.
Zero looks like a giant white sphere with a single glaring red eye. Its eye can be seen before the boss fight on several occasions, for example during the introduction cutscene.
It attacks by tackling Kirby, creating small manifestations of Dark Matter as projectiles and by squirting blood.
If Kirby manages to deplete its life points, its eye will burst out of the body and try to attack Kirby on its own. To defeat Zero, Kirby must destroy the eye.

Kirby 64: The Crystal Shards

Name Appearance Level Copy Abilities Description
Whispy Woods File:WhispyWoods.jpg Pop Star None. This fight with Whispy takes place on a looping circular stage, with the old tree occupying the middle. Kirby must first defeat his three children, called Whispy Woods Jr., by using the parent tree's Apples to hit them with. Once all three are gone, Whispy becomes furious, and attacks Kirby by shooting out his roots, and tossing out a lot of apples. Kirby must hit the roots to defeat the tree.
Pix File:Pix.jpg Rock Star None. The first phase of this fight has Kirby dodging the attacks of each Pix crystal as the platform rises into the sky. At the top, Kirby can attack Pix by spitting out constructs of similar colTemplate:Our at the crystals to destroy them.
Acro File:Acro.jpg Aqua Star Cutter (Fishbone), Bomb (Torpedoes) This fight takes place entirely underwater, as Kirby has to inhale and return objects that Acro spits at him, while avoiding the killer whale's gymnastics. The fight takes place in two separate phases, with a separate Stamina bar for each one.
Magman File:Magman K64 screenshot.png Neo Star Burning (Magoo, Burnis) Magman is a giant Sandman, though made of magma. It fights in two phases, first with extending tendrils, then with its full body. It can cause tremors, breathe fire, and spit out smaller foes for Kirby to contend with.
HR-H and HR-E File:HR-H K64 screenshot.png Shiver Star Bomb (missiles) A giant robot that can shift form between a humanoid and a lobster shape. It attacks by shooting missiles and attacking with its arms.
Miracle Matter File:MiracleMatter.jpg Ripple Star All base abilities A polygonal foe with eyes on all of its facets. It continually shifts forms, based on each of the base Copy Abilities that Kirby can use in the game. To defeat it, Kirby has to attack it with the matching ability or spit out an element that appears during the attack to disable that form. Unless all the Crystal Shards were collected, this is the last boss.
File:Zero Two K64 battle.png Dark Star Ribbon's Crystal A reincarnated version of Zero that Kirby and Ribbon must team up to defeat. They have to continually shoot crystals into its eye to stun it, then hit the halo to flip it, and attack the green underside to defeat it. Defeating this boss completes the game.

Kirby & The Amazing Mirror

Name Appearance Location Description
King Golem
KatAMKingGolem.png
Moonlight Mansion In a similar manner to Whispy Woods, this giant stone column remains in one place while dropping rocks and Gordos on Kirby, the former of which can be inhaled and spat back at it. It is also capable of releasing Golems of different colTemplate:Ors from its mouth, which may be used for the same purpose.
Moley
KatAMMoley.png
Cabbage Cavern A large, Template:Gray mole that randomly pops out of one of six holes in the cave it is fought in, tossing various objects at Kirby. Many of these can be inhaled and used to defeat the boss.
Kracko
File:NiDLKracko.png
Mustard Mountain One of the most fought bosses in the Kirby series, this one-eyed cloud creature employs similar tactics as in other games it appears in, flying across the arena and attacking with beams and rain. It also creates Waddle Doos and Flamers, which can be used as ammunition or swallowed for the Beam or Burning ability, respectively.
Mega Titan
File:Mega Titan.PNG
Carrot Castle This large robot boss flies around, launching its four fists at Kirby. The defeat it, Kirby has to use the Beam or Spark ability or push it into the electricity at the sides of the room by using a Copy Ability or the stars generated by its attacks. Once its body is destroyed, its head remains, floating around while firing missiles, which can be inhaled and spat back.
Gobbler
KatAMGobbler.png
Olive Ocean A blue shark in a lifebuoy that resides in water, charging at Kirby or releasing smaller sharks, which may be inhaled and spat back. Alternatively, squirting at the boss while underwater likewise damages it. If Kirby leaves the water, Gobbler attacks him by leaping out of it.
Wiz
File:KatAMWiz.png
Peppermint Palace This cloaked magician is fought in a similar manner as Paint Roller in Kirby's Adventure. It flies across the room, stopping in one of its corners, and conjures up different objects or enemies, which Kirby can inhale and spit back at the boss.
???
File:Advance Metaknight.png
Radish Ruins This masked swordsman appears to be Meta Knight, but is actually Dark Meta Knight in disguise. He attacks by using various sword fighting techniques, a few of which create stars that may be spat back. Unlike Kirby's fights with Meta Knight in other games, the Sword ability is not provided in this battle.
Master Hand & Crazy Hand
KatAMMasterHand.pngKatAMCrazyHand.png
Candy Constellation For this boss battle, the Master Hand Mid-Boss teams up with Crazy Hand from the Super Smash Bros. series, who looks identical to himself. In addition to each of them being able to use the Mid-Boss's abilities, the two gloves may cooperate to perform a clapping attack. Each of the bosses has to be defeated seperately, either by using a Copy Abilitiy or spitting the stars generated by some of their attacks back at them.
Dark Meta Knight
KatAMDarkMetaKnight.png
The Mirror Dark Meta Knight returns for a rematch, now unmasked by the real Meta Knight. His attacks are similar to those he uses in the original battle with him, but he attacks more quickly and is able to use new, more powerful abilities, such as creating a tornado that throws Kirby into the air and damages him. He can be defeated by using either a Copy Ability or the stars generated by a few of his attacks.
Dark Mind (phase 1)
KatAMDarkMind1.png
The Mirror The first phase of Dark Mind, a large, cloaked figure with a helmet, has to be fought four times in consecution in slightly different arenas, with a short breather segment and the possiblity of acquiring a Maxim Tomato between each battle. He attacks by teleporting around the room and performing a wide repertoire of attacks, most of which involve launching stars at Kirby in different formations, exposing his weak core in the process. To harm him, Kirby has to use the Master ability, which is provided at the beginning of the battle, to attack his core, avoiding the two mirror circling around him. If Kirby loses the ability, he may alternatively inhale Dark Mind's star projectiles and fire them back at him.
Dark Mind (phase 2)
KatAMDarkMind2.png
The Mirror Dark Mind's second form resembles a giant ball of fire with a singular eye. He normally floats at the top of the screen, though he occasionally charges across the ground. Many of his attacks involve mirrors, which he causes to fly around the screen, damaging Kirby if he touches them, or to reflect laser beams he shoots. He may also fire a large, powerful beam at Kirby, or flip the entire stage upside-down. In addition, Dark Mind continuously summons various kinds of enemies, including Waddle Doos, Boxins, Sir Kibbles and Laser Balls, which can be used as ammunition or swallowed for their ability, should Kirby lose the Master ability.
Dark Mind (phase 3)
KatAMDarkMind3.png
The Mirror The final form of Dark Mind (and the final boss of the game) resembles its second form, but is considerably smaller. It is fought in a similar manner as Nightmare's first form in Kirby's Adventure. Kirby, riding on a Warp Star, has to fire stars at Dark Mind, who flies left and right near the top of the screen and is likewise able to shoot stars in various patterns, as well as charge at Kirby. Even after the boss is defeated, Kirby may continue fighting him while the credits roll, though it is not possible to lose the battle any more at that point. A score is kept for every hit Dark Mind takes, and when the credits end, an extra 30 points is earned.

Kirby: Canvas Curse

Kirby Squeak Squad

Name Appearance Location Description
King Dedede
File:King Dedede Squeak Squad sprite.png
Prism Plains King Dedede is the first boss Kirby has to fight. Unlike the next bosses, King Dedede flinches from each hit, stopping his actions. King Dedede can jump and fly, attempting to run into Kirby. He can also use his hammer to hit Kirby as well. Like in the previous games, King Dedede sports the ability to inhale and spit out Kirby.
Mrs. Moley
File:Mrs Moley SS.png
Nature Notch Mrs. Moley is a large, Template:Gray mole that apparently bears relations to Moley, the other large Template:Gray mole. She sports similar attacks to Moley, such as throwing objects at Kirby. However, there are two holes where she emerges. She can also appear in the background. Once she is in the background, after some time, the glasses in her eyes may shine, and then she makes a big leap. A big shadow appears under Kirby, and Kirby has to dodge Mrs. Moley's body. If her body touches the hard ground, she is stunned for a while. If her body touches one of the two dirt patches, she digs in and resumes her attacks.
Mecha-Kracko
File:Mecha Kracko Squeak.png
Cushy Cloud This boss fights very similarly to Kracko. Like Kracko, it can move around to hit Kirby or disperse enemies for Kirby to use as an ability or a projectile. However, after the first set of HP is depleted, Doc is revealed controlling the machine. Then, Mecha-Kracko removes the original stage while Kirby has to keep flying. Mecha-Kracko replaces the stage with a new one, but with gaps, or a smaller one. Then, it can use new attacks, which can let it surround in electricity or attack below it with electricity.
Yadogaine
File:Yadogaine sprite.png
Jam Jungle This is the second boss that Doc pilots. Kirby is in a moving screen when fighting this boss. Yadogaine can dig into the ground, throwing out rock fragments that Kirby should dodge. It can also shoot a laser from its mouth. Meanwhile, falling rocks can hurt Kirby, but Kirby can use these rocks to attack Yadogaine if he lacks a Copy Ability. After repeated hits, Yadogaine's claws can break, hindering its ability to dig. When both of its claws are broken, it cannot dig any more. The final part that breaks is its mouth before it gets destroyed.
Bohboh
File:Bohboh SS.png
Vocal Volcano Bohboh is a fiery owl-like creature with a tanooki tail. It first appears by flying in the background. One of its attacks include flying around and dropping fire balls which can be used as projectiles. It can also attempt to grab Kirby by charging at him. If it grabs Kirby, it throws Kirby to the lava, hurting Kirby and instantly removing his Copy Ability (due to the lava). If it misses and hits the ground, it is stunned while rocks fall. The rocks can be a hazard, but Kirby can also use these to attack Bohboh. After this, Bohboh flies slowly with its eyes closed, also vulnerable to attack, until its eyes open.
Daroach
File:Daroach Roach SS.png
Ice Island Daroach is the leader of the Squeaks. He sports multiple attacks. One of his attacks include using the Triple Star Cane to throw stars that can hurt Kirby, but Kirby can use. He can also throw bombs at Kirby, but it is also another projectile that Kirby can use to hurt Daroach. Daroach can also shoot a small ice beam that can freeze Kirby if it hits. During the boss fight, Daroach can teleport multiple times to avoid getting hit.
Meta Knight
File:Advance Metaknight.png
Secret Sea Meta Knight fights like from his previous fights. He can jump from place to place and defend some of Kirby's attacks. His primary form of attacks involve using sword. His attacks produce stars that Kirby can use to hit Meta Knight. He can also create a whirlwind that spans almost throughout the screen that can sweep Kirby and damage him. Meta Knight also has new attacks involving the fire and electric elements. Meta Knight can create an electric field or he can shoot fire blasts with his sword.
Dark Daroach
File:Dark Daroach.png
Gamble Galaxy Dark Daroach is a similar boss fight to Daroach, but he has more powerful attacks. His bombs, which are much larger, create fire pillars when they explode. His ice beam is larger, also, while it creates stars that Kirby can use to throw. The only attack that remains relatively unchanged is his Triple Star Cane.
Dark Nebula
File:DarkZtar N.png
File:DarkZtar F.png
File:DarkZtar I.png
File:DarkZtar E.png
Gamble Galaxy Dark Nebula is the final boss in this game. Before fighting him, Kirby must follow a small black star in a level. At the end, the small black star grows and receives an eye. After that, Dark Nebula is formed. At the beginning of the boss fight, Dark Nebula changes into one of the three forms. All forms share attacks that involve shooting stars that inflict an effect of damage depending on Dark Nebula's current form.
  • Fire Form: Dark Nebula can move around in a certain erratic angles to run into Kirby. Dark Nebula can also release a giant fireball that, when it touches the ground, releases a giant fire pillar that covers him and the ground.
  • Ice Form: The ice form allows Dark Nebula to move into a circle, trying to hit Kirby with his body. Dark Nebula can also release an ice beam that creates ice on the track, but this attack ignores the edges of the screen. Tornado and Wheel Kirby can use the temporary ice terrain to make their abilities icy.
  • Electic Form: Dark Nebula's movement involves a zig-zag pattern. His electric attack involves staying at the center, shooting four electric beams towards the corners, and electrifying the borders of the screen.


Kirby's Epic Yarn

In this game, Kirby's primary means of attacking the bosses is to toss something at them to stun them, then pull on their buttons to unwind them.

Kirby Mass Attack

In this installment, the Mini-Kirbys have to fight the bosses in varying ways, from latching on to them at the right moment to pummel them, or knocking themselves/certain objects into them.

In the last level - Necro Nebula - each boss, except the last one, is fought again.

Kirby's Return to Dream Land

Nearly all the bosses in this game have an EX form, which is generally stronger and bears a different color pallet (or other visual changes). Those that don't will be mentioned as such. This game also formally introduced the concept of having the boss change its tactics when its health reaches a certain threshold (usually half-way).

Bosses in Kirby's Return to Dream Land  
Boss Main form HP (Main) EX form HP (EX)
Whispy Woods File:Whispy Woods arena icon RtDL.png 340 File:Whispy Woods EX arena icon RtDL.png 480
Mr. Dooter File:Mr Dooter arena icon.png 420 File:Mr Dooter EX arena icon.png 580
Fatty Puffer File:Fatty Puffer arena icon.png 560 File:Fatty Puffer EX arena icon.png 700
Goriath File:Goriath arena icon.png 460 File:Goriath EX arena icon.png 540
Grand Doomer File:Grand Doomer arena icon.png 580 File:Grand Doomer EX arena icon.png 640
Metal General File:Metal General arena icon.png 600 File:Metal General EX arena icon.png 640
HR-D3 No No File:HR-D3 arena icon.png 720
  • Phase 1: 288 (40%)
  • Phase 2: 432 (60%)
Landia File:Landia arena icon.png 640 File:Landia EX arena icon.png 720
Lor & Magolor File:Lor arena icon.png 580 File:Lor EX arena icon.png 680
Galacta Knight No No File:Galacta Knight arena icon RtDL.png 540*
Magolor File:Magolor arena icon.png 600 File:Magolor EX arena icon.png 800
Magolor Soul File:Magolor Soul arena icon.png 750 File:Magolor Soul EX arena icon.png 999
Notes:

Kirby's Dream Collection

Aside from the games contained in this collection, there is a separate boss fight in the New Challenge Stages Sub-Game. At the end of the Smash Combat Chamber EX, Kirby has to contend with Whispy Woods, appearing as he did in Return to Dream Land, but fighting like his EX form from that same game. Unlike in other cases, Whispy's health bar is not shown during the fight.

Kirby: Triple Deluxe

Like in Return to Dream Land most bosses have more powerful alternate forms (known as DX here), but not all do. Most bosses also incorporate the foreground and background when fighting.

Bosses in Kirby: Triple Deluxe  
Boss Main Form HP Defense Modifier DX Form HP Defense Modifier
Flowery Woods File:Flowery Woods arena icon.jpg 440 (Fine Field)
330 (Royal Road - Stage 4 / The Arena)
×0.75 File:Flowery Woods DX arena icon.jpg 620 (Fine Field)
465 (Royal Road - Stage 4 / The True Arena)
×0.75
Paintra File:Paintra arena icon.jpg 460 (Lollipop Land)
345 (Royal Road - Stage 4 / The Arena)
×0.75 File:Paintra DX arena icon.jpg 640 (Lollipop Land)
480 (Royal Road - Stage 4 / The True Arena)
×0.75
Kracko File:Kracko arena icon TD.jpg 520 (Old Odyssey)
390 (Royal Road - Stage 4 / The Arena)
×0.75 (body)
×0.7 (2nd phase spikes)
File:Kracko DX arena icon.jpg 700 (Old Odyssey)
525 (Royal Road - Stage 4 / The True Arena)
×0.75 (body)
×0.7 (2nd phase spikes)
Coily Rattler File:Coily Rattler arena icon.jpg 520 (Wild World)
390 (Royal Road - Stage 4 / The Arena)
×0.75 File:Coily Rattler DX arena icon.jpg 680 (Wild World)
510 (Royal Road - Stage 4 / The True Arena)
×0.75
Pyribbit File:Pyribbit arena icon.jpg 600 (Endless Explosions)
450 (Royal Road - Stage 4 / The Arena)
×0.9 File:Pyribbit DX arena icon.jpg 760 (Endless Explosions)
570 (Royal Road - Stage 4 / The True Arena)
×0.9
Masked Dedede File:Masked Dedede's Revenge arena icon.jpg 620 (Story Mode)
465 (The Arena)
×0.75 No No No
Queen Sectonia File:Queen Sectonia arena icon.jpg 640 (Story Mode)
480 (The Arena)
×0.9 File:Queen Sectonia DX arena icon.jpg 790 (DededeTour!)
592 (The True Arena)
×0.9
Flowered Queen Sectonia File:Flowered Queen Sectonia arena icon.jpg 700 (Story Mode)
525 (The Arena)
×0.9 No No No
Shadow Dedede No No No File:Shadow Dedede arena icon.jpg 800 (DededeTour!)
600 (The True Arena)
×0.75
Dark Meta Knight's Revenge No No No File:Dark Meta Knight's Revenge arena icon.jpg 820 (DededeTour!)
570 (The True Arena)
×1
Soul of Sectonia No No No File:Soul of Sectonia arena icon.jpg 999 (1st)
450 (2nd)
×0.9 (1st flowers)
×1 (1st vines)
×1 (2nd)
Notes:


Some bosses in this game are fought like Mid-Bosses later. In addition, the third time Flowery Woods is encountered, Kirby has the Hypernova ability, and swallows him whole without a fight.

Kirby and the Rainbow Curse

Kirby: Planet Robobot

Like in Return to Dream Land most bosses have more powerful alternate forms (known as 2.0 in most cases), but not all do. Some bosses are fought in circular arenas, much like in Kirby 64.

Team Kirby Clash Deluxe

Many enemies encountered in this free-to-start spin-off title are beefed up considerably in subsequent encounters, given more Stamina and more attack options. Almost all enemies are faced at least twice this way, except a handful in the last area.

Kirby's Blowout Blast

Every Boss is fought in a 3-D space, with their move-sets adjusted to accommodate this fact. Each Boss also has a 'Revenge' version, except for the last one.

Kirby Star Allies

In Kirby Star Allies, some bosses may change their behaviTemplate:Our based on how many allies are in the team.

Boss Caption

In addition, every boss in Star Allies has their own caption on the boss splash screen.

Kirby Star Allies Boss Caption  
Boss English Caption Japanese Caption Chinese Caption Meaning of Japanese/Chinese Caption
Whispy Woods Guardian of the Forest もり番人ばんにん
(Romaji: mori no bannin)
森林的守卫 (Simplified)
森林的守衛 (Traditional)
(Pinyin: sēn lín de shǒu wèi)
Guardians of the Forest
King Dedede His Royal Nemesis 宿敵しゅくてき暴君ぼうくん
(Romaji: shukuteki no bōkun)
宿敌之暴君 (Simplified)
宿敵之暴君 (Traditional)
(Pinyin: sù dí zhī bào jūn)
The Nemesis Tyrant
Meta Knight The Lone Swordsman 孤高ここう騎士きし
(Romaji: kokō no kishi)
孤高的骑士 (Simplified)
孤高的騎士 (Traditional)
(Pinyin: gū gāo de qí shì)
The Lone Knight
Pon & Con Dual Defenders 阿吽あうん護獣ごじゅう
(Romaji: aun no gojū)
守门兽 (Simplified)
守門獸 (Traditional)
(Pinyin: shǒu mén shòu)
Japanese: A-un Guardian Beasts
  • A-un, derived from Sanskrit, is often used in Shinto and Buddhist architecture to describe the paired statues common in Japanese religious settings.

Chinese: Gate Guardian Beasts

Francisca
(first battle in Longview Corridor)
Frozen General 氷華ひょうか三魔官さんまかん
(Romaji: hyōka no sanmakan)
冰晶三魔官
(Pinyin: bīng jīng sān mó guān)
Mage General of Ice Crystal
Flamberge
(first battle in Inner Sanctum)
Blazing General 業火ごうか三魔官さんまかん
(Romaji: gōka no sanmakan)
业火三魔官 (Simplified)
業火三魔官 (Traditional)
(Pinyin: yè huǒ sān mó guān)
Mage General of Inferno/Hellfire
Zan Partizanne
(first battle in Heavenly Hall)
Lightning General 雷牙らいが三魔官さんまかん
(Romaji: raiga no sanmakan)
雷牙三魔官
(Pinyin: léi yá sān mó guān)
Mage General of Thunder Fang
Yggy Woods Old-Growth Elder 残桜ざんおう古樹こじゅ
(Romaji: zanō no koju)
残樱的古树 (Simplified)
殘櫻的古樹 (Traditional)
(Pinyin: cán yīng de gǔ shù)
Ancient Woods of Fallen Cherry Blossoms
Goldon & Silvox The Metal Heavies 金閣きんかく銀閣ぎんかく
(Romaji: kinkaku ginkaku)
金角银角 (Simplified)
金角銀角 (Traditional)
(Pinyin: jīn jiǎo yín jiǎo)
Golden and Silver Horned Kings
Grand Mam Big Bad Mama 頑強がんきょうなる大母だいぼ
(Romaji: gankyōnaru daibo)
顽强的大母 (Simplified)
頑強的大母 (Traditional)
(Pinyin: wán qiáng de dà mǔ)
Strong-willed Big Mama
Francisca
(revenge battle in Blizzno Moon)
Bringer of Icy Doom 災来さいらいする氷華ひょうか
(Romaji: sairaisuru hyōka)
灾厄再来的冰晶 (Simplified)
災厄再來的冰晶 (Traditional)
(Pinyin: zāi è zài lái de bīng jīng)
Disaster Bringer of Ice Crystal Returns
Kracko Cycloptic Stormcloud 隻眼せきがん雷雲らいうん
(Romaji: sekigan no raiun)
单眼的雷云
(Pinyin: dān yǎn de léi yún)
Cycloptic Thundercloud
Twin Kracko Dual Thunderheads 乱舞らんぶする双雲そううん
(Romaji: ranbusuru sōun)
乱舞双云 (Simplified)
亂舞雙雲 (Traditional)
(Pinyin: luàn wǔ shuāng yún)
Wildly Dancing Dual Clouds
Flamberge
(revenge battle in Sizzlai Moon)
Bringer of Flame 災来さいらいする業火ごうか
(Romaji: sairaisuru gōka)
灾厄再来的业火 (Simplified)
災厄再來的業火 (Traditional)
(Pinyin: zāi è zài lái de yè huǒ)
Disaster Bringer of Inferno/Hellfire Returns
Zan Partizanne
(revenge battle in The Divine Terminus)
Bringer of Shock 災来さいらいする雷牙らいが
(Romaji: sairaisuru raiga)
灾厄再来的雷牙 (Simplified)
災厄再來的雷牙 (Traditional)
(Pinyin: zāi è zài lái de léi yá)
Disaster Bringer of Thunder Fang Returns
Hyness Officiant of Doom 魔神官ましんかん
(Romaji: mashinkan)
魔神官
(Pinyin: mó shén guān)
Officiant of Demon
Galacta Knight Temporal Warrior ときめぐ戦士せんし
(Romaji: toki meguru senshi)
时空巡逻战士 (Simplified)
時空巡邏戰士 (Traditional)
(Pinyin: shí kōng xún luó zhàn shì)
Japanese: Time Patrol Warrior
Chinese: Time-Space Patrol Warrior
Morpho Knight Reborn Butterfly 黄泉返よみがえ極蝶ごくちょう
(Romaji: yomigaeru gokuchō)
复活的极蝶 (Simplified)
復活的極蝶 (Traditional)
(Pinyin: fù huó de jí dié)
Reborn Sukhavati Butterfly
Void Termina Destroyer of Worlds 破神はじん
(Romaji: hajin)
破神
(Pinyin: pò shén)
God of Destruction
Void Soul Essence of Chaos 魂沌こんとん
(Romaji: konton)
魂沌
(Pinyin: hún dùn)
Soul Chaos
  • It's a pun on 混沌/渾沌 (chaos) in both Japanese and Chinese.
Parallel Woods Otherworldly Arbor 異界いかい面樹めんじゅ
(Romaji: ikai no menju)
异界的人面树 (Simplified)
異界的人面樹 (Traditional)
(Pinyin: yì jiè de rén miàn shù)
Otherworldly Human-Face Tree
  • Jinmenju (人面樹 human-face tree) is a strange tree in East Asian folklore.
Parallel Twin Kracko Unearthly Storm Front
Parallel Big Kracko Unearthly Thunderhead 異空いくう大乱雲だいらんうん
(Romaji: ikū no dainanun)
异空间的大乱云 (Simplified)
異空間的大亂雲 (Traditional)
(Pinyin: yì kōng jiān de dà luàn yún)
Other-Sky Great Wild Cloud
  • 大乱雲 is similar to 大乱闘スマッシュブラザーズ ("Great Fray Smash Bros."), the Japanese name of the Super Smash Bros. series.
Parallel Meta Knight Otherworldly Frost Blade 異界いかい霜刃そうじん
(Romaji: ikai no soujin)
Otherworldly Sharp Blade
  • In Chinese literature, 霜刃 (lit. "frost blade") refers to sharp blade.
Parallel Dedede Otherworldly Dark Liege 異界いかい暗君あんくん
(Romaji: ikai no ankun)
Otherworldly Dark/Foolish Liege
  • 暗君 has two meanings: dark ruler (lit.); foolish/incapable ruler.
Corrupt Hyness Fell Officiant
The Three Mage-Sisters Repentant Retaliators 復仇ふっきゅうする懺党ざんとう
(Romaji: fukkūsuru zantō)
复仇的忏党 (Simplified)
復仇的懺黨 (Traditional)
(Pinyin: fù chóu de chán dǎng)
Repentant Retaliators
  • 懺党ざんとう could be a pun on 残党ざんとう (the vanquished).
Void Termina (battle in Soul Melter EX) The True Destroyer of Worlds
Void Astral Birth

Trivia

  • Kracko and Whispy Woods are tied as the most frequently appearing bosses in the series, with both having made numerous appearances as Bosses proper, or simply as cameos.
  • In Kirby Super Star and its remake, Kirby Super Star Ultra, if 2 players are in play before the boss health bar appears, the boss will have their health increased by 30%. This can be prevented by summoning the Helper after the boss health bar appears.
    • Kirby Super Star Ultra contains more bosses than any other main series Kirby game, at 23 (17 if not counting souped-up forms).
  • A Miiverse post regarding Kirby: Triple Deluxe revealed that bosses fought repeatedly gradually lose their maximum health and become slower and weaker. As such, each time Kirby fails to defeat the boss and tries again, the boss becomes slightly easier. This is meant to give relief to players struggling with the fights. This mechanic has been present in later Kirby games including Kirby Star Allies.
  • From Kirby's Return to Dream Land onward, main series bosses (and mid-bosses) have a variable defense multipler. The defense of bosses usually increases in the following scenarios:
    • At the beginning of the battle when their health bar is filling up.
    • When their phase is shifting.
    • When they are performing certain attacks.
    • When there are more than one player in the battle (in Kirby's Return to Dream Land and Kirby Star Allies the players receive a decreased attack multiplier rather than bosses having an increased health or defense multiplier).

References