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Bell

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Bell
File:TD Bell.png
Artwork of Bell Kirby from Kirby: Triple Deluxe.
Details
First game Kirby: Triple Deluxe (2014)
Latest game Kirby Fighters 2 (2020)
Other game(s) Kirby Fighters Deluxe
Usage type Unlimited use
Obtained from Ringle
Power(s) Creates damaging sound waves; throws bells; hides inside the bell hat.
Similar to Mike
Robobot Armor Mike Mode
 This box: view  talk  edit 
Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusions--get a load of the Ding Finale!
— Kirby: Triple Deluxe flavor text

Bell is a Copy Ability first introduced in Kirby: Triple Deluxe, and has so far only appeared in that game and its Sub-Game upgrade spin-off, Kirby Fighters Deluxe, as well as its sequel, Kirby Fighters 2. The Bell ability gives Kirby a large bell hat with a large pink star on the front and blue ribbon tied to the handle, and two large handbells to use as weapons. In Kirby Fighters Deluxe, Bell and Beetle are the two unlockable abilities via StreetPass with Triple Deluxe.

The Bell ability is primarily used to create large damaging sound waves, but the bells themselves can also be thrown to deal damage. The ability also gives Kirby a more powerful guard, in which he hides inside the bell. If enemies attack him while he is hiding, sound waves will be sent out. The Bell ability is one of the few which can be used underwater.

Game appearances

Kirby: Triple Deluxe

The attacks from the new Bell copy ability look quite different from the other abilities. That’s because Kirby strikes enemies with the melody that flows out of the bells in each hand. By continuously attacking enemies with Ring-ding, the attack powers up to Ring-ding-dong, then to Ding Finale. To attack enemies who are farther away, throw the bells left and right simultaneously using Twin Tinker. The bell on Kirby’s head can also serve as protection by using Bell Block. To obtain the Bell ability, inhale a Ringle when you see it in the game!
— Satoshi Ishida, Miiverse post on 05/26/2014 9:13 AM

Bell debuts in this game and is obtainable from the enemy Ringle. Bell is a fairly versatile ability for combat; it allows Kirby to attack from a distance, use a more powerful Guard technique, and attack underwater with it. Kirby also appears to be enjoying himself while he bangs on the bells to create huge sound waves, as a smile can be seen on his face during some of the attacks. However, Bell is one of the less versatile abilities for puzzle-solving, having no elemental attacks or special objects to interact with.

Moveset

Bell's moveset in Kirby: Triple Deluxe  
Skill Button Execution Description Damage
(Star Bullet=52)
Ring-ding
B
Kirby shakes a bell on his hand to knock the enemy. Kirby walks a step every Ring-ding. 18→3 (2nd hit onward)
Ring-ding-dong
B repeatedly
Kirby repeatedly uses Ring-ding and shakes his bells hand by hand.
  • As every Ring-ding takes a step, Kirby slowly walks forward during Ring-ding-dong.
  • The tone from his bells becomes higher as he's repeatedly knocking the enemy.
  • The knockback of each hit also increases. Therefore, it's impossible to do an infinite Ring-ding-dong combo on an enemy.
18→3 (2nd hit onward)
Ding Finale
↓ + B during Ring-ding-dong
Kirby finishes the Ring-ding-dong combo with Ding Finale, a jump bell smash. Kirby is invincible during Ding Finale.
When both his bells smash the ground, it will create two shockwaves, each traveling to one side of the stage respectively.
38 (bell)
24 (shockwave)
Quick Finale
Press and Hold ↑, and then ↓ + B
Kirby can perform an instant Ding Finale with this button execution. 38 (bell)
24 (shockwave)
Sting-ding
↓ + B
Kirby shakes his bells on both sides. This can not be used in midair. 24
Twin Tinker
Dash + B
Kirby spins himself with his bells in 360 degrees and then throws his bells to both sides. This can be used in midair.
Kirby is invincible when he's spinning. Thrown bells bounce off platforms and walls.
26 (spinning body)
26 (thrown bell)
Tinker Melody
Press and hold B, and then release
Kirby releases several energy bells around him. 16
Bell Block
L/R
Kirby hides into his bell hat as the guard move.
His bell hat releases sound waves that can knock back enemies when any enemy tackles it, and when Kirby comes out from it.
  • This can be used in midair. As the cost, Bell Kirby cannot use dodge neither on the ground nor in midair.
  • As a special form of guard, Bell Kirby takes no chip damage.
No damage to bosses
Floating Ring-ding
B while floating on the water's surface
Kirby can use Ring-ding on the water's surface. 18→3 (2nd hit onward)
Underwater Twin Ring-ding
B while swimming
Kirby can use Twin Tinker underwater. 12→6 (2nd hit onward)

Kirby Fighters Deluxe

Bell appears as a selectable copy ability in this game, but it cannot be used unless the player has save data for Kirby: Triple Deluxe on the same Nintendo 3DS system. It functions the same as it did in the previous game.

Kirby Fighters 2

Bell returns as a playable ability in this game, with largely the same move-set as it had in its previous iterations (excepting the underwater moves, as there is no water in the game). It is unlocked upon reaching Fighters Rank 37, making it the final Copy Ability to unlock in the game.

For more precise competitive-oriented information on the Bell ability in Kirby Fighters 2, see Mizuumi Wiki's page.

Moveset

Bell moveset in Kirby Fighters 2  
Skill Button Execution Description Damage (unmodified)
Ring-ding
B
Kirby slams one of his bells into the ground in front of him, damaging foes with sound waves in addition to the bell itself. 21
Ring-ding-dong
B repeatedly
Kirby slams his bells forward several times in rapid succession. This move will continue for as long as B is repeatedly pressed, and Kirby moves forward very slowly while using the attack. 15 (initial hit, if not Ring-ding)
3 (each successive hit)
Ding Finale
↓ + B during Ring-ding-dong
Kirby finishes his attack by leaping into the air then slamming into the ground with his bells out on both sides, sending powerful sound waves across the stage which travel a great distance and send foes flying on impact. 5 (initial jump)
30 (sound waves)
Quick Finale
Hold ↑, then use ↓ + B
Kirby leaps into the air and crashes down with his bells on both sides, launching shock waves that travel across the stage. 30 (close)
20 (sound waves)
Sting-ding
↓ + B
Kirby performs a spin and then strikes on both sides of him with his bells, hitting everyone around him. 23
Twin Tinker
Dash + B
Kirby spins while moving forward and then tosses his bells forward and backward as projectiles. The bells will slowly rise in altitude if possible. 18
Tinker Melody
Press and hold B, then release
Kirby charges up and releases a big sound blast around him, dealing damage to nearby foes. 28
Bell Block
L/R
Kirby hides inside a large bell to defend himself. If nearby foes strike the bell, they will take damage, but Kirby cannot Dodge. 8

Profiles

Image Game Flavor text
File:TD Boxart NA.jpg Kirby: Triple Deluxe Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusions--get a load of the Ding Finale!

Trivia

  • Bell is the second sound-based Copy Ability, with Mike being the first.
  • In Kirby Fighters Deluxe and Kirby Fighters 2, Bell's rare outfit is called Temple Bell, which replaces Kirby's default bells with bonshō (Japanese temple bells) and gives the bells unique, duller sound effects. Its other rare outfit in Kirby Fighters 2 is called Sleigh Bell, which causes Kirby's hat to resemble a Christmas tree and gives him a white moustache similar to Santa Claus.
  • Bell is the only Copy Ability introduced in Kirby: Triple Deluxe that hasn't appeared in later main series titles since.

Gallery

Names in other languages

Language Name Meaning
Japanese ベル
Beru
Bell
Dutch Bel Bell
French Clochette Little bell
German Glocke Bell
Italian Campana Bell
Russian Колокол
Kolokol
Bell
Spanish Campana Bell