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Bell: Difference between revisions

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{{Quote|Ring dong, ding dong! It's a golden bell. Shake it, and a strange {{color|red|tone}} issues forth. Talk about stunning conclusion--get a load of the {{color|red|Ding Finale}}!|''[[Kirby: Triple Deluxe]]'' flavor text}}
{{Quote|Ring dong, ding dong! It's a golden bell. Shake it, and a strange {{color|red|tone}} issues forth. Talk about stunning conclusion--get a load of the {{color|red|Ding Finale}}!|''[[Kirby: Triple Deluxe]]'' flavor text}}


'''Bell''' is a [[Copy Ability]]. It was first introduced in ''[[Kirby: Triple Deluxe]]'', and has so far only appeared in that game and its [[Sub-Game]] upgrade spin-off, ''[[Kirby Fighters Deluxe]]''.
'''Bell''' is a [[Copy Ability]]. It was first introduced in ''[[Kirby: Triple Deluxe]]'', and has so far only appeared in that game and its [[Sub-Game]] upgrade spin-off, ''[[Kirby Fighters Deluxe]]''. The Bell ability gives [[Kirby]] a large bell hat with a large pink star on the front and blue ribbon tied to the handle, and two large handbells to use a weapons. This ability can only be obtained by swallowing the enemy [[Ringle]]. In ''[[Kirby Fighters Deluxe]]'', Bell and [[Beetle]] are the two unlockable abilities via StreetPass with ''Triple Deluxe''.


==Overview==
The Bell ability is primarily used to create large damaging sound waves, but the bells themselves can also be thrown to deal damage. The ability also gives Kirby a more powerful [[guard]], in which he hides inside the bell. If enemies attack him while he is hiding, sound waves will be sent out. The Bell ability is one of the few which can be used underwater.  
The Bell ability gives [[Kirby]] a large bell hat with a large pink star on the front and blue ribbon tied to the handle, and two large handbells to use a weapons.
 
This ability mainly creates large damaging sound waves, but the bells can also be thrown to deal damage. The ability also gives Kirby a more powerful [[guard]], in which he hides inside the bell. If enemies attack him while he is hiding, sound waves will be sent out. This ability can be used underwater.
 
This ability can only be obtained by swallowing the enemy [[Ringle]]. In ''[[Kirby Fighters Deluxe]]'', Bell and [[Beetle]] are the two unlockable abilities via StreetPass with ''Triple Deluxe''.


==Moveset==
==Moveset==

Revision as of 21:50, 24 March 2019

Bell
File:TD Bell.png
Official artwork of Bell Kirby from Kirby: Triple Deluxe.
Details
First game Kirby: Triple Deluxe
Latest game Kirby Fighters Deluxe
Usage type Unlimited use
Obtained from Ringle
Power(s) Creates damaging sound waves; throws bells; hides into the bell hat.
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Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusion--get a load of the Ding Finale!
— Kirby: Triple Deluxe flavor text


Bell is a Copy Ability. It was first introduced in Kirby: Triple Deluxe, and has so far only appeared in that game and its Sub-Game upgrade spin-off, Kirby Fighters Deluxe. The Bell ability gives Kirby a large bell hat with a large pink star on the front and blue ribbon tied to the handle, and two large handbells to use a weapons. This ability can only be obtained by swallowing the enemy Ringle. In Kirby Fighters Deluxe, Bell and Beetle are the two unlockable abilities via StreetPass with Triple Deluxe.

The Bell ability is primarily used to create large damaging sound waves, but the bells themselves can also be thrown to deal damage. The ability also gives Kirby a more powerful guard, in which he hides inside the bell. If enemies attack him while he is hiding, sound waves will be sent out. The Bell ability is one of the few which can be used underwater.

Moveset

Bell's Moveset in Kirby: Triple Deluxe
Skill Button Execution Description Damage
(Star Bullet=52)
Ring-ding
B
Kirby shakes a bell on his hand to knock the enemy. Kirby walks a step every Ring-ding. 18→3 (2nd hit onward)
Ring-ding-dong
B repeatedly
Kirby repeatedly uses Ring-ding and shakes his bells hand by hand.
  • As every Ring-ding takes a step, kirby slowly walks forward during Ring-ding-dong.
  • The tone from his bells becomes higher as he's repeatedly knocking the enemy.
  • The knockback of each hit also increases. Therefore, it's impossible to do an infinite Ring-ding-dong combo on an enemy.
18→3 (2nd hit onward)
Ding Finale
↓ + B during Ring-ding-dong
Kirby finishes the Ring-ding-dong combo with Ding Finale, a jump bell smash. Kirby is invincible during Ding Finale.
When both his bells smashes the ground, it will create two shockwaves, each traveling to one side of the stage respectively.
38 (bell)
24 (shockwave)
Quick Finale
Press and Hold ↑, and then ↓ + B
Kirby can perform an instant Ding Finale with this button execution. 38 (bell)
24 (shockwave)
Sting-ding
↓ + B
Kirby shakes his bells on both sides. This cannot not be used in midair. 24
Twin Tinker
Dash + B
Kirby spins himself with his bells in 360 degrees, and then throws his bells to both sides. This can be used in midair.
Kirby is invincible when he's spinning. Thrown bells bounce off platforms and walls.
26 (spinning body)
26 (thrown bell)
Tinker Melody
Press and hold B, and then release
Kirby releases several energy bells around him. 16
Bell Block
L/R
Kirby hides into his bell hat as the guard move.
His bell hat releases sound waves that can knock back enemies when any enemy tackles it, and when Kirby comes out from it.
  • This can be used in midair. As the cost, Bell Kirby cannot use dodge neither on the ground nor in midair.
  • As a special form of guard, Bell Kirby takes no chip damage.
No damage to bosses
Floating Ring-ding
B while floating on the water's surface
Kirby can use Ring-ding on the water's surface. 18→3 (2nd hit onward)
Underwater Twin Ring-ding
B while swimming
Kirby can use Twin Tinker underwater. 12→6 (2nd hit onward)

Trivia

Names in other languages

Language Name Meaning
Japanese ベル
Beru
Bell
Dutch Bel Bell
French Clochette Little bell
German Glocke Bell
Italian Campana Bell
Russian Колокол
Kolokol
Bell
Spanish Campana Bell


Template:Copy Abilities Template:KirbyTD