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Animal Friend

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This article is about the animal companions in Kirby's Dream Land 2 and Kirby's Dream Land 3. For the ability in [[Kirby: Squeak Squad|Template:KSqS KMoA]], see Animal. For other helpful characters, see Category:Allies.
File:KDL3 Dream Friends artwork.png
Group art of Kirby, Gooey, and all six Animal Friends

The Animal Friends are a group of characters who serve as Kirby's allies. They made their debut in Kirby's Dream Land 2. More specifically, the term refers to the rideable animal companions which Kirby can mount and combine his powers with. There are six of them in total.

The first three, which debuted in Kirby's Dream Land 2, are Rick the hamster, Kine the sunfish, and Coo the owl. The other three, which joined the originals in Kirby's Dream Land 3, are Nago the cat, ChuChu the octopus, and Pitch the bird.

Most of the animal friends are somewhat larger than Kirby, and all of them provide their own unique way of moving once they are paired up with him. Kirby can only travel with one Animal Friend at a time and will have to switch out between them based on what task needs solving.

Game appearances

Kirby's Dream Land 2

Rick, Kine, and Coo first appear in this title. They each have their distinct advantages and disadvantages when paired up with, and will use their own special version of whichever Copy Ability Kirby has equipped. Using their power is necessary to collect some of the Rainbow Drops. To find them, Kirby will have to free them from a bag by defeating the Mid-Boss on guard. If that animal friend is already freed, Gooey or Girl blob will appear instead.

Kirby's Star Stacker

In Kirby's Star Stacker (both versions), Rick, Kine, and Coo feature prominently, both on the puzzle board as blocks that need to be moved around and in cut-scenes and illustrations. Unlike in the main series titles, there is no functional difference between the animal friends in gameplay.

Kirby's Dream Land 3

In addition to the previous three, Nago, ChuChu, and Pitch appear in this title. Unlike the previous, they can be found in the open in various rooms, and Kirby will have to pick between them. Using each one in specific situations is necessary to get all of the Heart Stars.

Kirby Star Allies

Rick & Kine & Coo

Artwork of Rick & Kine & Coo the Dream Friend from Kirby Star Allies, the original three Animal Friends introduced in Kirby's Dream Land 2.
Three pals from Kirby's Dream Land 2 join the fray! They've formed a dream-team trio, so they can help each other out. Rick rules the land. Kine swims the seas. Coo soars through skies. Animal friends forever!
— Flavor text of Rick & Kine & Coo in Story Mode and The Ultimate Choice
"Friends by air, sea, and land!"
This triple-deluxe pack of pals from Kirby's Dream Land 2 is here to help! You'll hear 'em coming: pitter-patter, splish-splash, and flutter-flap!

— Guest Star Rick & Kine & Coo Animal Trio Pause Screen description in Kirby Star Allies

In Kirby Star Allies, Rick, Kine, and Coo appear as Dream Friends, though unlike the others, they are rolled into a single character. They switch out based on which attacks are being used, playing in tag-team style. Their abilities are based on fusion Copy Abilities from Kirby's Dream Land 2 and Kirby's Dream Land 3, and are capable of providing the Bluster, Sizzle, and Splash elements to other abilities. In addition, while using 'Stone Rick', Rick can participate in Curling, Geokinesis, and Rock Painter. Rick also retains his ability to not slip on ice and can stomp enemies and jump off of them. Kine has the distinction of being the fastest swimmer of all the available characters. While Guarding, Rick hides in a bag which is similar to the ones they were held in from Dream Land 2.

When played in Guest Star ???? Star Allies Go!, several unique rooms appear throughout the mode, which either recreates stages from Dream Land 2 and/or utilize Rick & Kine & Coo's abilities.

Rick & Kine & Coo moveset in Kirby Star Allies  
Skill Button Execution Description Damage
Fire Rick
B
Rick breathes fireballs in a close range like he does in Kirby's Dream Land 2 and 3.
  • This can grant the Sizzle element.
80→40 (2nd hit onward)
Stone Rick
Dash + B
Rick transforms into a rolling stone like he does in Kirby's Dream Land 2 and 3.
Like Stone ability, this can pound stakes and be used in Stone-based Friend Abilities.
Rick is invincible during both the (de)transformation process and the stone form.
  • If anyone is riding piggyback on Rick, they will walk on the rolling stone like Kirby does in Dream Land 2 and 3.
  • The curling stone has Rick's face on it.
Stone: 460→46→23
Release: 200
Parasol Coo
Dash + B in midair
Coo spins himself like a tornado with a parasol on his head like he does in Kirby's Dream Land 2 and 3.
  • This can grant the Bluster element. Coo is invincible during this attack, similar to Tornado ability.
100×12 hits
(100→95→90→86→81→77→74→70→66→100→95→90)
  • Actual damage is 1024 when full hits landed.
Cutter Coo
B in midair during Flutter
Coo tosses 3-way feather cutters like he does in Kirby's Dream Land 2.
  • This can grant the Bluster element. This can also cut ropes and grass.
120×3 hits
(120+102+90 when full hits landed)
Flutter
A in midair
Coo flutters his wings to fly in the air.
  • This can grant the Bluster element. This can also cut ropes and grass.
  • This is similar to 'Hover Flap' of Wing ability, unlike how Coo flies with D-pad and dashes in midair with the jump button in Kirby's Dream Land 2 and 3.
40
Fish Flop
↓ + B
Kine flops and splashes on the ground.
  • This can grant the Splash element.
160→128→102→82→80 (5th hit onward)
Ice Kine
B underwater
Kine surrounds himself with cold waves underwater like he does in Kirby's Dream Land 2 and 3.
  • This cannot grant the Blizzard element due to it being used underwater.
N/A
Kine Freeze
Hold B underwater
When Kine uses 'Ice Kine' for about 3 seconds, he will freeze himself and become unable to move until releasing B like he does in Kirby's Dream Land 2 and 3.
  • This cannot grant the Blizzard element due to it being used underwater.
N/A
Protective Bag
L/R
Rick & Kine & Coo hide into a bag that resembles the one they are trapped inside from Kirby's Dream Land 2.
  • As a special guard, Rick & Kine & Coo take no chip damage from stronger attacks while in the bag, but are still vulnerable to unguardable attacks.
  • Rick & Kine & Coo can't perform a dodge in the bag.
N/A
Stomp
Stomp on enemies as Rick
Rick damages enemies by stomping on them, including bosses. 160→80→40 (3rd hit onward)
Reference: A Star Bullet deals 520 damage.

ChuChu / Nago / Pitch

The other three animal friends from Kirby's Dream Land 3 also appear, but only briefly as part of the Cleaning ability moveset. These animal friends reprise their combination moves that are performed if Kirby has the Cleaning ability in the original game.

  • Clean ChuChu (Dash + B in midair) reprises her flying broom.
  • Clean Pitch (Up + press & release B) reprises his bucket transformation move. This move can also be charged.
  • Clean Nago (Dash + B) reprises his floor polishing technique.

ChuChu and Pitch are also depicted in the Celebration Picture "A Dream Above the Clouds". For some reason, Nago is not depicted with them.

Other titles

The animal friends often make cameos in other titles in the series. Most of the time, this entails appearing in Sub-Games or having their likenesses made into collectible items. The most prominent cameo comes from Kirby 64: The Crystal Shards when Kirby uses the Stone-Cutter Power Combo. Doing so transforms Kirby into a stone replica of one of his animal friends, giving him a different movement option (or none at all) with each one.

Anime

Rick, Kine, and Coo appear as distinct characters in Kirby: Right Back at Ya!, with some episodes featuring them prominently. They appear to have no direct connection to Kirby in the show, and are merely intelligent creatures living in Dream Land.

Video Gallery

Dream Friend trailer for Kirby Star Allies:
Rick & Kine & Coo