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'''Access Ark''' is the sixth level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the [[Haltmann Works Company]] and as such, features several large interior metallic areas laced with electronics. There are twenty-one [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The bosses are [[Mecha Knight+]] and [[President Haltmann]].
'''Access Ark''' (known in Japan as '''Acciss Arcs''') is the sixth level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the [[Haltmann Works Company]] and as such, features several large interior metallic areas laced with electronics. There are twenty-one [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The bosses are [[Mecha Knight+]] and [[President Haltmann]].


==Stages==
==Stages==
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Revision as of 15:28, 20 October 2018

Access Ark
File:Access Ark.jpg
Screenshot from Kirby: Planet Robobot.
Details
Level Nr. 6
Stages 6
EX Stages 2
Code Cubes 21
Mid-Bosses Security Force (6-1, 6-2, 6-4 & 6-5), Invader Armor (6-5), Gigavolt II (6-5), Holo Defense API (partial) (6-5), Bonkers 2.0 (6-7EX), Miasmoros 2.0 (6-7EX), Clanky Woods (chase) (6-8EX)
Boss Mecha Knight+, President Haltmann
Stages with Robobot Armor 6-3, 6-5, 6-8EX
Level progression
Rhythm Route Mind in the Program
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Access Ark (known in Japan as Acciss Arcs) is the sixth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the Haltmann Works Company and as such, features several large interior metallic areas laced with electronics. There are twenty-one Code Cubes to collect in this level, with three in every stage except the Boss one. The bosses are Mecha Knight+ and President Haltmann.

Stages

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot ArmTemplate:Our? Notes
Stage 1 N/A 3 No A HAL Room can be found.
Stage 2 Complete Stage 1 3 No
Stage 3 Complete Stage 2 3 Yes
Stage 4 Complete Stage 3 3 No A HAL Room can be found.
Stage 5 Complete Stage 4 3 Yes
Stage 6: Mecha Knight+ & President Haltmann Collect 7 Code Cubes from prior Access Ark stages and complete Stage 5. 0 No Completing this stage leads into Mind in the Program.
Stage 7 EX Collect all Code Cubes from prior Access Ark stages. 3 No This is an EX stage, so completing it is not required to finish the game.
Stage 8 EX Complete Stage 7 EX. 3 Yes This is an EX stage, so completing it is not required to finish the game.

In Meta Knightmare Returns

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

All stages of Access Ark are played in one sequence in Meta Knightmare Returns except for certain sections involving the Robobot Armor. Through this sequence, 4 Stickers can be found.

In addition, many enemies are re-sized - changing their Stamina and also possibly movement speed - and President Haltmann, and the Mid-Bosses are changed to their 2.0 forms. Mecha Knight+ is not fought.

From there, Meta Knight squares off with three more bosses in succession. These are Dark Matter Clone, Sectonia Clone and Galacta Knight Returns.

Finally, in place of Code Cubes, side areas yield Meta-Points, which can be used to power Meta Knight's special abilities.

Gallery


Template:KirbyPR