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1-Up

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1-Up
Kirby Squeak Squad 1-up Icon.png
Artwork of a 1-Up from Template:KSqS KMoA.
Details
Use Provides an extra chance at completing a stage if defeated
Game(s) All main series games
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A 1-Up[1][2][3], also formatted as 1 Up[4][5] or 1UP[6] is a high-value item in the Kirby series which appears in all main-series titles and many of the spin-offs. When picked up, the player is rewarded an extra life, which will be used up in exchange for another try if the player's character is defeated.

In all of its appearances, the 1-Up resembles or otherwise contains bold white text which reads "1UP". Starting with [[Kirby Super Star|Template:KSS KFP]] and consistently since Kirby: Nightmare in Dream Land, its current appearance also includes a glowing aura and a replica of Kirby (or sometimes another character) behind the text.

1-Ups can be obtained in a variety of ways which can differ between games, or may simply be found out in the open in stages, though they are often tucked away in difficult-to-reach or hidden places. 1-Ups are also rewarded by collecting a prerequisite number of Point Stars (100 in modern titles) in games which feature them. Most Kirby games tend to be fairly generous with 1-Ups, to the point where a skilled player can amass many tens or hundreds throughout a playthrough. This is usually counterbalanced by the fact that the number of extra lives is reset when the main game is exited (though this does not happen in Kirby Star Allies). For details on what happens when the player runs out of extra lives, see the Game Over page.

This familiar jingle plays whenever a 1-Up is collected.

Game appearances

Kirby's Dream Land

In Kirby's Dream Land, Kirby begins the game with the extra life counter reading "04" (00 counts), meaning he starts with five lives. Despite the double-digit counter, it cannot go higher than "09" in this game. The only way to obtain more extra lives in this game is to find them in stages or to adjust the number in the Configuration Mode (which can also be used to give Kirby less lives to start with).

Kirby's Adventure / Kirby: Nightmare in Dream Land

Meta Knight finds a 1-Up styled after himself in Meta Knightmare, from Kirby: Nightmare in Dream Land.

In Kirby's Adventure and its remake Kirby: Nightmare in Dream Land, Kirby begins the game with five lives. Unlike in the previous title, the extra life counter can go into the double digits. In addition to finding 1-Ups in stages, Kirby can also obtain them by reaching the highest platform in the Goal Game, and completing the various Sub-Games (details on thresholds for 1-Up bonuses can be found on the Crane Fever, Egg Catcher, Quick Draw, Kirby's Air Grind, and Bomb Rally pages). If Kirby lands on all platforms from lowest to highest in consecutive Goal Games, he will earn 30 1-Ups as a secret bonus. This secret has been retained in many subsequent games.

Starting in Kirby: Nightmare in Dream Land, 1-Ups use their look from Template:KSS KFP consistently. In Meta Knightmare, the 1-Ups are modified to resemble Meta Knight instead of Kirby. Unlike in the main game, Meta Knight only starts with three extra lives in this mode and cannot make use of Goal Games or Sub-Games to get more.

Kirby's Pinball Land

In Kirby's Pinball Land, Kirby starts with three lives, which are represented by small Kirby icons in the top-left corner of the screen. The maximum number of lives Kirby can have is nine (represented as eight of the aforementioned icons, since zero counts). 1-Ups in this game do not appear as items, but are instead rewarded for getting a sufficiently high score in the bonus boards or by hitting all the letters that spell out "EXTRA" on the level hub board. Unlike in other titles, it is expected for the player to eventually run out of lives in order to finish the game and submit their high score, as otherwise the game loops indefinitely.

Kirby's Dream Course

1-Ups are awarded in Kirby's Dream Course by scoring holes-in-one.

In Kirby's Dream Course, Kirby starts the main game with three lives. Additional lives can be earned by scoring a hole-in-one. If Kirby completes a course with less than three lives, he will be restored to three when starting the next course.

Kirby's Dream Land 2

In Kirby's Dream Land 2, Kirby starts the main game with three lives. Aside from finding 1-Ups scattered through stages, they can also be earned by reaching the top platform in the Goal Game, by collecting seven Point Stars, and by earning a perfect score in Bonus Chances.

Kirby's Block Ball

In Kirby's Block Ball, Kirby starts each level with five extra lives. More can be earned for every 50,000 points obtained in the level, by hitting every Star Block in the Target-Shooting stages or by playing the Sub-Games accessible via Warp Star in each level (details on thresholds for 1-Up bonuses can be found on the Up Cloud, Up Down, Star Catcher, and Air Hockey) pages. unlike most other titles, Kirby does not keep any extra lives after completing a level, instead exchanging each one for 1000 extra points.

Template:KSS KFP / Kirby Super Star Ultra

The modern look of 1-Ups first manifested in [[Kirby Super Star|Template:KSS KFP]]. In both the original and Template:KSSU, 1-Ups can be found throughout stages as normal, and can also be awarded in one of the Goal Games. Each main game starts Kirby (or Meta Knight) with four lives. Gourmet Race, The Arena, and The True Arena do not utilize extra lives.

Kirby's Dream Land 3

In Kirby's Dream Land 3, Kirby begins the main game with three lives. More can be earned by obtaining 30 Point Stars or by collecting 1-Ups in stages. They can also be earned in the Goal Game.

Kirby 64: The Crystal Shards

In Kirby 64: The Crystal Shards, Kirby begins the main game with with three lives. More can be earned by obtaining 30 Point Stars or by collecting 1-Ups in stages. They can also be earned in the Bonus Game.

Kirby Tilt 'n' Tumble

In Kirby Tilt 'n' Tumble, Kirby begins with five extra lives. The 1up reward for Star Pieces depends on their colors and conditions required. 50 Yellow Star Pieces grant a 1up, 7 Red Star Pieces grant a 1up provided that the player did not lose a life on the stage they are collected in, and collecting all Blue Star Pieces after flipping four or more Waddle Dees over will also grant a 1up.

Performing eight bounces in a row on enemies and objects like Bumpers will also grant Kirby a 1up. Landing in the center of the stage goal will also grant Kirby a 1up. Playing the Sub-Games on the Bonus Star can also grant 1ups, with up to three being rewarded based on the score earned in the game.

Kirby & The Amazing Mirror

In Kirby & The Amazing Mirror, Kirby begins with three extra lives. More can be earned by finding them scattered throughout stages, opening specific Treasure Chests, or occasionally getting them as a gift from other Kirbys when calling them on the Cell Phone. Kirby can also get a 1-Up if he lands on it on the Magic Copy Ability's roulette wheel.

Template:KCC KPP

In [[Kirby: Canvas Curse|Template:KCC KPP]], Kirby begins with four extra lives. More can be collected in stages or by collecting 100 Point Stars. More Point Stars (and thus 1-Ups) can be awarded in Dash! Jump! based on the distance traveled.

The design of the 1ups also change to resemble the character being played as. For example, playing with the Waddle Doo ball changes the 1up sprite to resemble Waddle Doo, and playing with the King Dedede ball will change the 1up sprite to resemble the king's likenesses.

Template:KSqS KMoA

In [[Kirby: Squeak Squad|Template:KSqS KMoA]], Kirby begins with four extra lives. More can be collected in stages or through the Goal Game. Additionally, combining five Kirby icons together in the Copy Palette yields a 1-Up.

Template:KRtDL KAW and subsequent main-series games

In [[Kirby's Return to Dream Land|Template:KRtDL KAW]] and all the following main-series games up to Kirby Star Allies, Kirby begins with eight extra lives, and more can be collected by finding them in stages, by collecting 100 Point Stars, or through the Goal Game.

In Template:KRtDL KAW, when an ally joins the game, an extra life is subtracted from the total (unless it is already 0).

In Kirby Star Allies, the extra life counter in Story Mode does not reset with the game. Obtaining 1000 extra lives places a crown on Kirby's stock icon.

Template:KatRC KatRP

In [[Kirby and the Rainbow Curse|Template:KatRC KatRP]], Kirby begins with six extra lives. More can be collected in stages, by collecting 100 Point Stars, or through the Goal Game. Collecting a 1-Up in a stage also awards 500 points.

An aspect unique to this title is that players have the option to skip stages they are having too much trouble with. This can be done if four or more lives are lost on the stage in question.

Kirby Fighters 2

1-Ups themselves do not feature in Kirby Fighters 2, nor is there an extra life system for most of the game's content. However, Kirby is given three lives in the Final Chapter of Story Mode: The Destined Rivals. Unlike in other games, there is no way to increase the number of lives in this case, meaning that Kirby and his buddy have three tries to complete the final chapter.

Games that do not utilize 1-Ups

The following games in the Kirby series do not utilize 1-Ups or any other form of extra life system:

Profiles

Kirby's Dream Land 2

  • 3DS Virtual Console manual bio: "Grants an extra life."

Template:KSS KFP

  • Wii U Virtual Console manual bio: "Increases the number of remaining Kirbys by one."

Trivia

Gallery

References

  1. Kirby: Triple Deluxe digital instruction manual
  2. Kirby & The Amazing Mirror instruction manual (page 27)
  3. Kirby: Nightmare in Dream Land instruction manual (page 22)
  4. Kirby: Planet Robobot digital instruction manual
  5. Kirby's Dream Land instruction manual (page 15)
  6. Kirby Super Star Ultra instruction manual (page 21)