Talk:Kirby's Return to Dream Land

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Redirect games

I think this page should redirect to the new Kirby and Kirby's Epic Yarn, because they're both Kirby games and Wii releases. Dan Naetle 16:50, 29 January 2011 (CST)

I do agree, but as of now, we don't have an official tentative title to work with. The current name is the best possible fit, unless someone can come up with something else. One interpretation of the name of the new Wii game was "Dream Land", which may mean Dream Land 4. Axiomist (talk) 22:24, 31 January 2011 (CST)

multiplayer sub-section

Is there enough info to create a sub-section on "multiplayer" under gameplay (or something more applicable, if available). The reason i bring this up, is i have recieved this month's issue of Game Informer, and it has the following text:

    This time around [when compared to Kirby's Epic Yarn], each extra partner controls a unique character rather than a scowling Kirby Clone. For reasons that remain unclear, Kirby is teaming up with old foes such as Meta Knight and King Dedede on this adventure, and co-op players stepping into those characters shoes will have their own weapons and their own unique feel.

(and this is for citation information)

  • article author: Kollar, Phil.
  • article title: "Kirby Wii".
  • section of the magazine
    • the section's every month title: previews
    • the section's only this month title: e3 2011 The Hot 50.
  • magazine title, issue and page: Game Informer, Issue #220 (July 2010): page 84.

Combined with the info we already know, i think it might merit it's own section. But i wanted to discuss it first, before doing so. Tacopill 00:11, 23 July 2011 (CDT).

If a game has multiplayer support, that shouldn't be left out. "Multiplayer" sub-section under Gameplay is fine with me if there's enough to say about the multiplayer features, unless there's a section for game modes or somesuch and it would be more fitting there (Kirby's Star Stacker, for instance, has multiplayer only possible in the "VS" mode, so its multiplayer features can better be summed up in that mode's description).--Vellidragon 09:16, 23 July 2011 (CDT)
Sorry for removing some info.... ><. Anyway, i added some info from the above quote. And it looks like what i thought was missing, wasn't after all. Tacopill 00:32, 24 July 2011 (CDT).

Kirby Returns to Dream Land

Should the title be moved? Apparently, a Nintendo representative announced its new name to be Kirby Returns to Dream Land. [1] [2] However, the demo at San Diego Comic Con is still called Kirby Wii [3].--Chickasaurus 10:06, 4 August 2011 (CDT)

More about it being unconfirmed: [4] --Chickasaurus 11:12, 4 August 2011 (CDT)
Neither of the sources using the name cite anything solid; I could claim I heard a Nintendo representative say the title was "Kirby: Electric Boogaloo", but that wouldn't make it true. The Nintendo website still calls it Kirby Wii, while "Kirby Returns to Dream Land – and the Living Room" is the title of the game's summary; there may be some confusion originating from that. As it is, until a solid, official source referring to it as anything else than Kirby Wii surfaces, we will continue to call it this.--Vellidragon 11:34, 4 August 2011 (CDT)

So, apparently this called "Kirby: Return to Dreamland" according to some Nintendo Power survey. Can anyone confirm that this is true and add a citation in a more official manner? Currently, a second-hand source is being cited; it would be much nicer to cite the actual survey instead. Once somebody confirms first-hand that the name is listed as that and adds a proper citation, I'll probably move this.--Vellidragon 13:48, 14 August 2011 (CDT)

Nevermind, I researched it myself; the name is given as Kirby: Return to Dream Land in the current Nintendo Power survey of August 2011 that can currently be reached on their site: [5]. Good thing I didn't trust the second-hand source, as it provided an incorrect name, spelling it as "Dreamland"; so much for going by unofficial sources, and I hope people will stop doing that in the future. Once the survey has ended, the reference I added should be replaced with a citation of the issue in which the results will be printed.--Vellidragon 14:34, 15 August 2011 (CDT)

Sword/Fire Abilities

This article states that the sword and fire abilities have attacks that cover the screen, but in one of the videos, I saw in the bottom left "Ultra Sword", which came after inhaling many enemies at once, which means they are different abilities. --Triple D is awesome 19:32, 13 August 2011 (CDT)

If that can indeed be seen in a video, feel free to fix this and cite the one in question.--Vellidragon 19:58, 13 August 2011 (CDT)

Zero Three?

My friends and I came to the conclusion that since this game is rated E10+ (The first game to, too), and that Zero and Zero Two are the two only bosses with gore, that the final boss in Kirby's Return to Dreamland may be Zero, Zero Two, or another reincarnation. If it is another reincarnation, I guessing the name would be Zero Three... but it's just a guess. /|/<(-^.^-)>[Katana Kirby!!!!] 20:20, 21 October 2011 (CDT)

That's a possibility, but as this apparently has nothing to do with WiKirby's article on or general coverage of the game, you may want to take this discussion to a Kirby forum. Article talk pages exist to discuss articles and wiki-related topics, not Kirby games in general, so please don't use them for speculation about unreleased games unless there is an official source confirming your assumption (but as far as I can tell from your message, there isn't). Thanks in advance :3 --Vellidragon 21:08, 21 October 2011 (CDT)
Sorry, still new to the talk page thing... /|/<(-^.^-)>[Katana Kirby!!!!] 14:47, 24 October 2011 (CDT)
It's not a problem :3 I've been thinking, actually, about having an automated message at the top of talk pages explaining their purpose, as using them for discussing the article's subject rather than just the article itself & wiki-related matters seems to be quite common (and an understandable mistake, as a "talk" or "discussion" link on an article, with no further explanation, appears to indicate the possibility of that)... I wouldn't know at the moment how that would work, though, but I seem to recall seeing it elsewhere, so it's probably not impossible and I may look into it eventually...--Vellidragon 13:27, 25 October 2011 (CDT)

Possible Plagiarism Cleanup

Seeing how the more recent edits to this have been made by Keeby, part of the current version's content may have been taken from the wikia, as most other contributions by this editor were taken from there; I don't have time to check this at the moment, though, so can somebody please look into this and clean up stolen content/revert them to how they were before? Skimming through this, there appears to be a large amount of original content here (unless that was taken from a different wikia article than their current article on the game) but there may be stolen things as well.--Vellidragon 20:39, 3 November 2011 (CDT)

Many thanks to Sky for cleaning this (and Marx Soul) up. I had thought the story section had actually been written by Keeby, but as that was removed as well, I decided to run an internet search for part of it and it was apparently "cleverly" stolen from the Magolor article rather than the Kirby's Return to Dream Land article's story section; it's starting to seem to me that the contributor in question was pointedly trying to conceal the plagiarism rather than simply not being aware that it's not allowed. Thanks again for reverting this stuff :3 Hopefully, the recent incidents will serve as a reminder to contributors that plagiarism is bad, and everything you submit here must be your own work or used with clear permission, so that these things won't happen again.--Vellidragon 22:40, 3 November 2011 (CDT)

Giant Enemies

As Kirby's Return to Dream Land has giant versions of tons of regular enemies, I have been wondering how we should cover those. Big Waddle Dee and Giant Rocky currently have their own articles due to receiving unique names and Big Beanbon is also covered seperately, but I'm not sure if any of the Return ones even have their own names. There's also the issue of most of them not differing from the smaller ones at all apart from needing to be super inhaled, but some of them DO act differently (like the giant Coconuts, which produce a different kind of explosion), and some even look different in addition to being bigger (like the giant Bouncys). I'm currently lost on how to deal with them... Knowing which ones have their own names would help; is there any way to find out?--Vellidragon 21:44, 4 January 2012 (CST)

I believe that giant enemies, being more common in this game, are treated rather differently than giant forms of enemies in previous games, instead of being another enemy, it's just a variation of an existing enemies (though this is hard to confirm). Looking at the Wikia wiki, what they have done is basically add a parenthetical next to the enemy name indicating that other sizes exist whenever it is applicable. Also, many enemy types also have small forms (and I haven't confirmed this, but when I'm playing in Extra mode, there seems to be more variation in enemy size), which further complicate the issue, and create a huge amount of stub articles if we treat these as enemies :\. For the time being, unless there is a confirmation that they are separate, I do not think these should be treated as separate enemies unless there is further evidence that they are separate, even with the existing articles on big enemies. T.c.w7468 22:11, 4 January 2012 (CST)
Sounds good to me. Differences can be noted in the Kirby's Return to Dream Land section of the main article. Should the big Waddle Dees be covered in the existing Big Waddle Dee article, though? And do you happen to know if the large cannons in Raisin Ruins are meant to be big Shotzos? They don't resemble them much besides being cannons and act differently, so unless it's somehow made clear that they're meant to be Shotzos, I for one would prefer them to be covered seperately eventually.--Vellidragon 14:48, 5 January 2012 (CST)
The cannons are probably completely different, because large Shotzos that do look like Shotzos exist in the game (I believe), so I think the cannons you mentioned above are separate (unless the ones that look like Shotzos to me don't look like Shotzos, to you, maybe I'm not paying close enough attention). For the Big Waddle Dees, we could state in the proper subsection of the Waddle Dee article that the large Waddle Dees in Kirby's Return to Dream Land resemble or are like Big Waddle Dees. T.c.w7468 22:18, 5 January 2012 (CST)
We had the same conundrum at Wikia wiki (associated talk). We inspected the files in the game's disc image, and and found that only one model exists for most of the enemies - apparently the game just scales it up or down. There's the issue of camera zoom as well - in certain sections, especially in Nutty Noon, the camera zooms in more closely than usual - this is obvious, but a good way is to compare Kirby's size to the enemy if you're not sure whether a model is scaled. Those large cannons which shoot giant fireballs are different altogether; it's called Gigatzo under the game files. Hope this helps you guys. Changtau2005 10:18, 6 January 2012 (CST)
Had found that list earlier as well; are those models actually where all the names for new enemies came from, or were they ever given names in English-language material (this will be relevant to how we handle their names)? The model names appear to be English-based romanisations of the Japanese names (ギガッツォgigattso, for instance, is the name for the cannons I can find on Japanese websites; such names presumably stem from a Japanese guide, as there does appear to be at least one), so if they weren't identified in English-language sources, they should be clarified as such here via Template:ForeignTitle once the articles are made; even though such romanisations often end up as the names used in English-speaking regions, there have been changes made to names before (such as in Kirby & the Amazing Mirror), so we should not assume they're the English names unless officially confirmed. While on the topic of those names, it also lists the large Bouncys (which I had remarked earlier looked different from regular-sized ones) as SisterBound, which indeed corresponds with the Japanese name I can find (シスターバウンドsistābaundo), so I would say that those, as well as the "Gigatzo"s, should be covered seperately.
As for the Waddle Dees, yeah, that sounds good, seeing how they're not referred to as seperate enemies here. Could be something like "[...]while these larger variations follow the same concept as the Big Waddle Dee enemies seen in earlier games, they have not been officially identified as such".--Vellidragon 11:24, 6 January 2012 (CST)
They're game file names. All the names of the new enemies on Wikia Wiki like Degout and Elec are based off that list, as we haven't found any English official guide yet. I thought that's the closest thing to official English material we have. Given HAL's past practice with file names in past Wii discs game roms, there'd always be a few which are romanized - those shotzos, Mahoroa/Magolor, "Sisterbound" etc. I guess romanized names from Japanese guide books are an alternative. Same goes with Mass Attack enemies perhaps? A list full of words like Geromazudake or Mikarin & Kagamimocchi from Dream Land 3 isn't ideal either, then again we don't really have much choice with these 2 games. Changtau2005 15:38, 6 January 2012 (CST)
Alright, thank you for that. These evidently are romanisations of the Japanese names (just not generic romanisation system ones), so I'm not sure what you mean with romanised names as an "alternative" (unless you mean re-romanising them in the hepburn system, which doesn't seem to make sense if they have been semi-officially romanised already). How close they are to English material is impossible to say without an official statement on the names for English-speaking regions; they may be intended as "English" names, or they may not be; at the moment, if there's truly no mention of them in English material, we can only treat them as romanisations of the Japanese names here (which is still better than having to romanise them ourselves in hepburn, which, as you pointed out, leads to names that look strange to people less familiar with (romaji) Japanese, so I'm always happy to at least have a somewhat official, English-influenced name to refer to them by; i.e. we should definitely go with the romanisations from the file names here where no English name exists. Now if only the Japanese-only names in other games had official romanisations...). We should add the kana spelling of the name in any case (e.g. Gigatzo (ギガッツォ)) and explain the origin of the romanisation (i.e. why it's not romanised as gigattso here) in a footnote.--Vellidragon 16:19, 6 January 2012 (CST)

Another Dimension stage count

I was wondering how we would determine the stage count for Level 8: Another Dimension here for the table. (I put this here because the actual Another Dimension article is not organised like this yet.) Another Dimension is kind of odd, there is two pre-boss "areas", then three boss battles, in direct succession with each other. The interesting thing though is that if you completely die to game over, the game allows Kirby to go back to the boss battle he died in, so this is apparently not one huge stage. Seeing this, how many stages would we separate this level into, if at all? T.c.w7468 22:22, 6 January 2012 (CST)

If there are no stage doors, I don't believe we should pretend that there's any division into stages. He probably restarts from the last boss battle to make the game a bit easier. I don't think the general "rules" can be applied to this level, from what I'm reading of it. Something comes to mind, though... doesn't the pause screen reveal something about the current stage? I forgot, but it would seem logical if it did. If the pause screen displays no stage numbers, then there are none and it's all one stage.--Vellidragon 22:57, 6 January 2012 (CST)

Dee Naming

I have not thought about this issue now, and have already used these names within related articles (but have not actually made articles of them), but I think there is an issue with naming Dees that are not Waddle Dees. These are the naming conundrums I am dealing with:

  1. There are several enemies in the game files that have the "Dee" name, but no "Waddle". Since the Waddle Dee file is just Dee.brres.cmp, but it is well established that they are referring to "Waddle Dee". This distinction gets more fuzzy as we get into "CarryDee", "PuppetDee", "HalcandleDee", and "ArmorDee", which brings the question of whether we should name these "Carry Dee", "Puppet Dee", etc. or "Carry Waddle Dee", "Puppet Waddle Dee", etc. In my edits, since I have not thought about this much, I have treated "CarryDee" as Carry Dee and "PuppetDee" as "Puppet Waddle Dee", but obviously this needs to be changed because it is inconsistent and articles will have to be made for them eventually. (This problem also carries for "HalcandleBurt", even though the normal one is "Bronto").
  2. Should the "Halcandle" enemies be treated as Halcandra _____ or Halcandle ______ ? Halcandra is the official English name of the place, but maybe Halcandle is the demonym for Halcandra? However, it might be a romanisation issue, so I think they should be treated as Halcandra _______ or Halcandran ______
  3. If a name is implemented, should these have Japanese name templates included? There is no official English name, but these don't seem to be very Japanese either, and seems constituent of English name parts.
  4. For specifically the "ArmorDee" and "HalcandleArmorDee" enemies, clearly the article name will use the US spelling "Armor", but should in line instances be treated as "Armor" (customised for US/GB) or simply the US "Armor"? I would not know whether in PAL regions if they use "ArmourDee" in the file names (probably doubtful), (and I wouldn't know because I live in the US despite using British English :P).

And that's all I can think of now. T.c.w7468 10:33, 22 January 2012 (CST)

So, WiKirby has resolved that:
  1. The name will be "CarryDee", "PuppetDee", etc. without spaces; proper redirects should be made of the variations with spaces as well as the variations with the "Waddle" in the middle; this is due to the game file specifications, and we can not verify whether a space was intended in the enemy name.
  2. "Halcandle" will be used. The original game files show so and the Japanese official translation is more similar to "Halcandle". No spaces will be used as per operative 1, unless it is confirmed so that there will be spaces. Proper redirects involving spaces and "Halcandra" will be added. Since Halcandra (the place) is the official English name, it will remain "Halcandra".
  3. Japanese name templates will always be included in these enemies in question subjected to these issues.
  4. "ArmorDee" will be used as the name of the enemy. Proper Redirects will be included of titles with spaces, as well as "ArmourDee" and "Armour Dee". References to the word armor that are not part of the name will remain subject to the US/GB localisation guidelines.
T.c.w7468 11:11, 22 January 2012 (CST)
Where was all this decided? #1 especially seems completely nonsensical to me; leaving out spaces is standard programming practice, and only the Pokémon series does the two-words-in-one-word thing (because of space limitations in 1998). Toomai Glittershine 21:44, 22 January 2012 (CST)
If you can show us an official source that puts spaces into the names, we will add them here. Everything else is speculation.--Vellidragon 21:50, 22 January 2012 (CST)
This was decided in a Skype chatroom because we couldn't find the official names, and the filenames are the closest things we could find. I don't exactly know where or whether to put the Skype discussion up, so... T.c.w7468 21:52, 22 January 2012 (CST)
We have precedent for going with the "Something Waddle Dee" template: Parasol Waddle Dee from Super Star [Ultra] and the Parasol, Spear, Bow, and Balloon Waddle Dees from Epic Yarn. I think it's reasonable to expect that the same naming pattern would be carried across games, especially since Epic Yarn is rather recent.
I'm not so sure about the "Halcandle" vs "Halcandra" either, since the two could be very similar when pronounced in Japanese (L/R), but I'm not the expert there. Toomai Glittershine 22:18, 22 January 2012 (CST)
Reasonable to expect maybe, but we have no way of actually proving that they would insert spaces into these names at present time as the only source we have does not have any spaces; whether that's due to standard programming practice or because there aren't meant to be space is left to people to decide for themselves; we as a wiki should use what we have & not make assumptions, in my opinion. As for Halcandle vs. Halcandra, they are spelt differently in Japanese kana (judging by the Japanese names I can find on the net), so it's not just a transliteration mistake (the former is ハルカンドルharukandoru, the latter is ハルカンドラharukandora).--Vellidragon 22:34, 22 January 2012 (CST)
If it's an unofficial naming scheme in any case, why not use the one that non-informed people (i.e. the general audience) will be less confused about? Toomai Glittershine 22:46, 22 January 2012 (CST)
The names are in the game data & the majority of them work as transliterations of the Japanese names, so it's not entirely unofficial (we're treating them as romanisations of the Japanese ones, as in Leafan). May as well ask, why use partly conjectural ones (and adding spaces to these would be conjecture) when we have these? Alternative spellings will redirect to the articles & they will come with a footnote explaining the name.--Vellidragon 23:22, 22 January 2012 (CST)

Big Amounts of Images and Videos

I think there is a big amount of videos and images cluttering this article (in the gallery section). Is it a good idea to move all of these files to another page, because the files in this article, especially the videos, is taking the computer longer to load than normal? Aphelocomaマリオ 21:16, 4 July 2012 (CDT)

There's currently no consent on how and if game-related galleries should be used anyway. Most articles don't make much use of them, if at all; I believe this one had its gallery started before the game was released to show off pre-release images and videos and nothing was really done about it after its release. So, I'm currently not sure if we should even have such galleries with every piece of artwork ever from a specific game, though if we do decide to use these, I'd agree with moving it (and future ones) to a sub-page, e.g. Kirby's Return to Dream Land/Gallery and linking there, perhaps only retaining the gallery section for box art otherwise.--Vellidragon 21:21, 4 July 2012 (CDT)
Okay, then. I think we should have as much pictures possible (since we are supposed to cover Kirby related stuff as much as we can), but what can we do about the videos? Aphelocomaマリオ 21:40, 4 July 2012 (CDT)
Yeah, we should of course keep the pictures; the issue is whether to have them in game-specific galleries or only in the articles/galleries of what they actually depict. They don't actually depict the game itself, only box art and screenshots would do that, which is why opinions are likely to be divided on such galleries... An idea that's been floating around for a while which no clear consensus (that I recall) was ever reached about was categorising images by game, which would negate the need for such a gallery altogether, but it may take some work for images with file names that don't begin with an abbreviation of the game they're from (I can probably have "VelliBot" text-replace categories into those that do, but a lot of images were uploaded that don't start with an abbreviation).
As for the videos, I really don't know what to do with them :\ I believe Kirby's Epic Yarn and possibly Kirby Mass Attack still have some trailer-type videos as well... On one hand, they're a lot less spectacular now that the games have been released and, like you said, slow down the loading of pages they're on; on the other hand, they do still show footage from these games and thus potentially help illustrate them better than still images (and they're official, even), so I'm also not sure if we should simply get rid of them or what else to do with them.--Vellidragon 09:50, 5 July 2012 (CDT)

We can manually categorize the images otherwise, but you already stated that it would take some work. Is the category already created? I can get started soon. I think we can move the videos to another page so it doesn't stress the loading time. I like the idea of videos, but it looks messy how they gather on the bottom of the page. Would it be a good idea to start categorizing all images we have, also? Aphelocomaマリオ 19:10, 6 July 2012 (CDT)

There aren't any image categories yet (apart from license ones) and I'd rather not do anything so major until t.c.w is fully back in action and has had a chance to say something on it (I also don't think a potential image category structure was ever settled upon). I'm not sure how to imagine that video page, really... a /Videos sub-page of sorts for game articles with videos, or mayhap a general page with all videos, organised into sections?--Vellidragon 17:18, 7 July 2012 (CDT)
Yeah, I was thinking about that. I don't want the videos on the same page on the main page, that's all. Aphelocomaマリオ 21:11, 7 July 2012 (CDT)
Hm, I would be in support of moving videos into another page if the page has more than a certain amount of videos (perhaps 2 or 3), and moving the gallery to another page if it has more than something around 12 images. As for image categorisation, I would support assigning each image to three categories specifying the type of image, the game the image is from, and the subject matter of the image. However, I would be open to other options on categorising images, this is the only thing I can think up of now.T.c.w7468 11:01, 18 July 2012 (CDT)
Agreed on type and game, not sure on subject matter; I suppose you mean things like enemies, bosses, etc.? That would be hard to text-replace into the current files, even the ones I uploaded which have a name structure making the other categories easy. Would anyone find such a categorisation useful? Also, if this gets implemented, I suppose we can get rid of the game article galleries as they would contain the same things as a game-specific image category?--Vellidragon 12:44, 18 July 2012 (CDT)

I agree on making categories such as Category:Kirby Mass Attack Images, but like what Vellidragon said, I'm not so sure about making categories such as Category:Images of Enemies. But, I highly support moving these pictures and videos to another page. Aphelocomaマリオ 12:57, 18 July 2012 (CDT)

Hm, that's probably a good point pertaining to the subject matter, I guess those should probably not be implemented. For game article galleries, I supposed that new categories would allow us to greatly reduce the size of the gallery, but I do believe that a few (maybe 4 or 5) particularly important images be left in the gallery. T.c.w7468 08:36, 19 July 2012 (CDT)
Yeah, my plan was to leave the images actually showing the game itself in the gallery; i.e. such things as box art, title screen, logo, maybe some screenshots that don't fit anywhere else. Artwork/Sprites/etc. of specific game elements/characters should, imo, be limited to the articles on said elements/characters and the game image categories. The game article's gallery should then have a link at the top to the game-specific image category if anyone wants to see the rest of the artwork/sprites related to the game in question.--Vellidragon 10:04, 19 July 2012 (CDT)
Why can't the artwork for the game and the character/element be in both pages? Aphelocomaマリオ 13:04, 19 July 2012 (CDT)
Because that would leave us exactly where we currently are ô.ô The whole point of game categories would be to keep all images related to a game together without having these giant galleries in game articles full of images that don't even illustrate the actual subject (i.e. the game itself) but are just vaguely related to it. Images that show the game will be in both the game's category and gallery, sorry if I implied they would only be in the gallery, that was not my intention. Images of things appearing in the game will be in the respective subject's article/gallery and the game-specific category, but not the game's gallery, which will be reserved for images that actually serve to illustrate the game. The categories can be used to browse images by game if one wishes to do so; that's their whole purpose.--Vellidragon 15:05, 19 July 2012 (CDT)
Oh, okay. I had MarioWiki's way of putting large galleries into separate pages in mind. So, what you're saying is that all those pictures of Kirby should be in Kirby's gallery, not the game's gallery, for instance. But, those pictures of Kirby for this game will be categorized instead. Did I get this correct? Aphelocomaマリオ 15:30, 20 July 2012 (CDT)
Large galleries on seperate pages can still be used when they're absolutely needed (probably unavoidable for Kirby's gallery at least); the problem with the current game galleries is that they're unnecessarily large as the vast majority of images in them don't even illustrate the article's subject (the game itself) like they should — they're practically just substitutes for image categories like this and entirely avoidable by just making a proper category (which would contain practically the same images) and linking to it, with the added benefit of not having to manually add new images to game galleries as long as they're properly categorised when uploaded. Kirby images would indeed be in Kirby's article/gallery (images of Kirby with a Copy Ability would also be in the ability's article/gallery) and categorised by game of origin, but not put into game galleries.--Vellidragon 18:22, 20 July 2012 (CDT)
Okay! Should we create a category page titled: (Category: Kirby's Return to Dreamland Images) soon? I would like to do this as soon as possible. Aphelocomaマリオ 18:55, 20 July 2012 (CDT)

What are Sakurai's thoughts on this game?

Has he played it or said anything about it? BooDestroyer 23:32, 21 March 2013 (CDT)