Sweet Stuff

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Boss InfoBox
KDL2ArtSweetStuff.png
Artwork from Kirby's Dream Land 2
Details
Debut Game Kirby's Dream Land 2
Last Game Kirby's Dream Land 3
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Sweet Stuff is a boss debuting in Kirby's Dream Land 2. It is based off an anglerfish, only with what appears to be a light bulb on the end of the dangler on its head.

Game Appearances

Kirby's Dream Land 2

Kirby and Kine fighting Sweet Stuff.

In Kirby's Dream Land 2, Sweet Stuff is the boss of the third level, Ripple Field. The battle against it takes place in an auto-scrolling underwater tunnel with occasional small bumps in the ground and the ceiling.

To beat Sweet Stuff, Kirby has to either redirect the starfish and Squishys that enter from the right side of the screen at the boss by using Kine's inhaling powers or blowing bubbles at them, or attack the anglerfish directly using the same bubbles or a Copy Ability. Sweet Stuff attacks by shooting lightning bolts from its dangler, as well as by charging at Kirby. As the battle progresses, its bolts become more frequent and rapid.

Although the bonus chance that can be played after defeating it takes place in the same stage, Sweet Stuff is entirely absent from it. Instead, the stage is filled with Gordos, which Kirby should avoid while collecting as many small stars as possible. Touching one of the Gordos ends the bonus game.

Kirby's Dream Land 3

KDL3 B SweetStuff.png
In-game sprite.

Sweet Stuff reappears in Kirby's Dream Land 3 as one of the bosses painted and brought to life by Ado during the battle against him. Due to being summoned on land rather than in water, it can only move forward by hopping, occasionally creating starfish from its dangler, which fly towards Kirby. To defeat it, the pink hero must either use a Copy Ability or inhale its starfish and spit them back.

Names in Other Languages

Language Name Meaning
Japanese スイートスタッフ
Suīto Sutaffu
Sweet Stuff
German Sweet Stuff -