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{{Infobox-Game|image=[[File:SSBM-Box_Art.jpg‎|240px]]|caption=North American box art|developer=[[HAL Laboratory]]|publisher=[[Nintendo]]|designer=[[Masahiro Sakurai]]|released=<br/> {{release|jp=November 21, 2001|na=December 2, 2001|eu=May 24, 2002|aus=May 31, 2002}}<br/>|platform=[[Nintendo GameCube]]|predecessor=''[[Super Smash Bros.]]''|successor=''[[Super Smash Bros. Brawl]]''}}
{{Infobox-Game|image=[[File:SSBM-Box_Art.jpg‎|240px]]|caption=North American box art|developer=[[HAL Laboratory]]|publisher=[[Nintendo]]|designer=[[Masahiro Sakurai]]|released=<br/> {{release|jp=January 31, 2008|na=December 2, 2001|eu=May 24, 2002|aus=May 31, 2002}}<br/>|platform=[[Nintendo GameCube]]|predecessor=''[[Super Smash Bros.]]''|successor=''[[Super Smash Bros. Brawl]]''}}
'''''Super Smash Bros. Melee''''', known in Japan as Dairantou Smash Brothers DX (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu) or simply '''SSBM''' or '''Melee''', is a 2.5D fighting game for the [[Nintendo GameCube]] developed by [[HAL Laboratory]] and published by [[Nintendo]]. This game is different from other fighting games in its style. It is the second in the series after ''[[Super Smash Bros.]]'' for the [[Nintendo 64]], and precedes ''[[Super Smash Bros. Brawl]]'' for the [[Nintendo Wii]].
'''''Super Smash Bros. Melee''''', known in Japan as Dairantou Smash Brothers DX (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu) or simply '''SSBM''' or '''Melee''', is a 2.5D fighting game for the [[Nintendo GameCube]] developed by [[HAL Laboratory]] and published by [[Nintendo]]. This game is different from other fighting games in its style, in that fighters battle in complex arenas with the goal being forcing the opponent(s) off the stage rather than draining their [[vitality]]. It is the second in the series after ''[[Super Smash Bros.]]'' for the [[Nintendo 64]], and precedes ''[[Super Smash Bros. Brawl]]'' for the [[Nintendo Wii]].


==Gameplay==
==Characters==
The gameplay in Super Smash Bros. Melee is very fast-paced compared to other fighting games. The Majority of competitive play comes from extensive mindgames, and skill. The player has a variety of attacks. Generally, the moves are split into four sections: ground moves, aerials, special attacks, and recovery moves. Ground attacks are performed on the ground, and vary very greatly. Attacks on the ground can be made more powerful by tilting the analog stick in a certain direction, and can be made even more powerful by tapping a direction and attack button at the same time, called a Smash Attack. Smash Attacks can be powered up by holding the A button longer. Grabs are performed when one character grabs another, and either pummels the grabbed one, or throws him or her in one of four directions. Some characters use tools from their game to grab other characters. Aerials are attacks that are performed in mid-air. They can be performed by pressing the A button while in mid-air, or by pressing the C-stick in mid-air. These attacks are generally pretty powerful, and after-lag can be shortened by half by pressing a shield button shortly before landing. This makes aerial moves preferred during advanced play. Special moves are moves that are unique to each character, and usually represent an attack from the character's game. They are performed by pressing the B button. Recovery moves are moves which differ from character-to-character, and are used to recover from falling off of the edge of a stage. Among recovery moves are a mid-air jump, the UP special move, and in some cases, a tether recovery. Knowing how to recover is essential in the Smash Bros. series. Moves are performed by pressing the A button to do a regular attack, C-stick to do a Smash Attack, B button to do a Special Attack, L or R buttons to perform a shield, X or Y buttons or UP on the analog stick to jump, Z or a shield button and A to grab, and the D-pad UP button to perform a taunt.
There are a total of 26 playable characters in Melee, 15 of which are accessible from the start. The other 11 can be unlocked through the single player mode, or by playing a lot of matches.
===Characters===
*[[smashwiki:Mario (SSBM)|Mario]]
*[[smashwiki:Pikachu (SSBM)|Pikachu]]
*[[smashwiki:Bowser (SSBM)|Bowser]]
*[[smashwiki:Peach (SSBM)|Peach]]
*[[smashwiki:Yoshi (SSBM)|Yoshi]]
*[[smashwiki:Donkey Kong (SSBM)|Donkey Kong]]
*[[smashwiki:Captain Falcon (SSBM)|Captain Falcon]]
*[[smashwiki:Fox (SSBM)|Fox]]
*[[smashwiki:Ness (SSBM)|Ness]]
*[[smashwiki:Ice Climbers (SSBM)|Ice Climbers]]
*[[smashwiki:Kirby (SSBM)|Kirby]]
*[[smashwiki:Samus (SSBM)|Samus]]
*[[smashwiki:Zelda (SSBM)|Zelda]] (paired with Sheik)
*[[smashwiki:Sheik (SSBM)|Sheik]] (paired with Zelda)
*[[smashwiki:Link (SSBM)|Link]]


==Modes==
===Unlockable===
Melee features several different modes, each of which falls under single player or multi-player. The single player mode consists of Classic Mode, Adventure Mode, the Stadium which has the Home-Run Contest, Target Test, and Multi-Man Melee; the Event Matches, and the unlockable All-Star Mode. The multi-player modes consist of Versus Mode, Special Melee, and Tournament Mode.
*[[smashwiki:Dr. Mario (SSBM)|Dr. Mario]]
 
*[[smashwiki:Luigi (SSBM)|Luigi]]
===Classic Mode===
*[[smashwiki:Young Link (SSBM)|Young Link]]
Classic mode is based on the one player mode from Super Smash Bros. for the Nintendo 64. Before beginning, the player selects a character, the amount of stocks, and difficulty. This mode consists of fighting characters which are chosen at random, and three bonus stages, of which only the Target-Test can be played outside of classic mode. The last stage is a battle against [[Master Hand]]. By getting to the last stage on a Normal difficulty or higher in under 15 minutes without using a continue, the player gets to face off with [[Crazy Hand]] after depleting Master Hand's HP by half. The HP of both bosses depends on the chosen difficulty. After the battle, the character can be seen falling and transforming into a trophy, which lands on a board with the trophies of other characters the player has completed the mode with. Then the staff credits play, during which the player can shoot each one to obtain a point. The amount of credits hit is displayed at the end.
*[[smashwiki:Ganondorf (SSBM)|Ganondorf]]
*[[smashwiki:Marth (SSBM)|Marth]]
*[[smashwiki:Roy (SSBM)|Roy]]
*[[smashwiki:Falco (SSBM)|Falco]]
*[[smashwiki:Pichu (SSBM)|Pichu]]
*[[smashwiki:Jigglypuff (SSBM)|Jigglypuff]]
*[[smashwiki:Mewtwo (SSBM)|Mewtwo]]
*[[smashwiki:Mr. Game & Watch (SSBM)|Mr. Game & Watch]]


===Adventure Mode===
==Kirby (as a fighter)==
When beginning Adventure Mode, the player selects a character, the amount of stocks(lives), and difficulty. Adventure Mode consists of different stages which the player must complete before moving on. The stages are the same every time, and range from side-scrolling stages to battling a team of enemies. The last stage is a battle against a giant Bowser, and if the player makes it to the final stage on a normal or higher difficulty, in under 18 minutes, and without using a continue, the player has a final battle with Giga Bowser. After the battle, the character can be seen falling and transforming into a trophy, which lands on a board with the trophies of other characters the player has completed the mode with. Then the staff credits play, during which the player can shoot each one to obtain a point. The amount of credits hit is displayed at the end.
[[File:Kirby SSBM.jpg|thumb|right|Kirby's artwork from ''Super Smash Bros. Melee'']]
Kirby is one of the starter characters in this game. He is notable for his small stature, light weight, and multiple mid-air jumps. At first glance, he seems largely unchanged from his appearance in ''Smash 64'', but many of his moves and attributes have been tweaked, which has resulted in drastic changes in his tournament viability between the two games. Despite this, he is a good choice for casual play and for beginners, due to his versatility, and his ability to copy his opponents' special moves.


===All-Star Mode===
Kirby has high traction while on the ground, meaning that he doesn't slip much while dashing or turning, but has a short [[Smashwiki:Wavedash|wave-dash]].
[[File:SSBM All star rest area.png|thumb|300px|Mario in the All-star rest area.]]
All-Star Mode, which can be unlocked , starts the same way by selecting a character, amount of stocks, and difficulty. There are 25 characters that are faced, with the player having to face up to three at a time. The last battle is always a face-off against 25 Mr. Game and Watches. In between matches, the player has the option to pick up one of the three Heart Containers to reduce the amount of damage done. This area also features music from the save hut in [[Kirby Super Star]]. A trophy may also appear at random for the player to collect.


===Stadium===
===Move-set===
The Stadium is a group of three modes where the player can try to set a record for each of the following: longest distance in Home-Run Contest, fastest time in Break the Targets, and a mixture of fastest time, longest survival, most KOs in Multi-Man Melee. Aside from setting a record, it is possible to unlock stages, trophies, and other characters.
Most of Kirby's attacks come from his appearance in ''Smash 64'', with many of those based on moves from the ''Kirby'' series, though some have changed between ''64'' and ''Melee''. Kirby's attacks are as follows:
====Standard Ground====
*Neutral - Kirby jabs his opponent rapidly, similar to [[Fighter|Vulcan Jab]].
*Forward tilt - Kirby does a spinning kick forward - with decent range.
*Up tilt - Kirby kicks upward behind him, dealing damage at a very large range.
*Down tilt - Kirby kicks forward while crouching, sweeping the floor.
*Dash attack - Kirby bursts into a fireball and flies forward. Based on the [[Burning]] ability. This is the only dash attack in the entire 'Smash Bros.' series that will go over ledges.
*Forward smash - Kirby does a strong kick as he steps forward. Based on [[Fighter|Spin Kick]].
*Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
*Down smash - Kirby spins with his feet out, hitting on both sides.


===Events===
====Standard Aerial====
The Event Matches are a group of 51 events which the player can complete. At first, there are only twenty, but as the player unlocks more characters and achievements, more events are available. Each event consists of a task that the player must complete. These tasks vary, from simply defeating another character under certain conditions, to racing against time in order to get something done. Event 51: The Showdown, is unlocked after completing every other event, and gives the player the Final Destination stage upon completion. It is a battle where the chosen character faces off against Giga Bowser, Ganon, and Mewtwo.
*Neutral aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
*Forward aerial - Kirby kicks forward three times in succession, with the last hit dealing the most knockback.
*Back aerial - Kirby kicks out with both feet behind, dealing a quick hit.
*Up aerial - Kirby flip-kicks upward in mid-air, dealing good knockback.
*Down aerial - Kirby drills with both feet downward, which can be used to send foes down.


==Multi-player==
====Throws====
Melee is best known for its multi-player mode. Here, players can choose any character, set different settings such as time limits and items, select a character's color, select AI opponents, and select one of the many stages. A lot of the characters, stages, and settings can be unlocked through the single player modes. Special Melee is used to add special functions to each match, such as having only giant characters. Tournament Mode can be used for tournaments of up to 64 players. Despite being a mode for tournaments, it is rarely used for full scale tournaments, or even in simple competitions. There is also a Loser/Winer out mode for tournaments in which the players choose their characters, and switch players every round, for an infinite amount of rounds.
*Forward - Kirby flips with his opponent in the air, then pile-drives them into the ground. Based on the [[Suplex|Pile Driver]] move.
*Back - Kirby performs a backward suplex on his enemy. Based on the [[Backdrop]] ability. Kirby and his opponent can go off the edge of the stage with this move.
*Up - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the [[Ninja|Air Drop]] technique.
*Down - Kirby throws his opponent to the ground and pummels them with his feet, similar to the [[Suplex|Quick Stamping]] technique.


==Characters==
====Special====
There are a total of 26 playable characters in Melee, 15 of which are accessible from the start. The other 11 can be unlocked through the single player mode, or by playing a lot of matches.
*[[Inhaling|Inhale]] - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary [[Star Bullet]], or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting, or will lose it if he is hit by a strong attack (at random).
===Characters===
*[[Hammer]] - Kirby pulls out his hammer, and swings it after some delay, causing good damage and knockback. In the air, Kirby will do a Hammer Spin instead.
*[[mariowiki:Mario|Mario]]
*[[Cutter|Final Cutter]] - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering, and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
*[[bulbapedia:Pikachu (Pokémon)|Pikachu]]
*[[Stone]] - Kirby transforms into a stone and crashes downward. He is invulnerable to all attacks except for grabs while in this form, and will damage opponents he collides with while falling.
*[[mariowiki:Bowser|Bowser]]
*[[mariowiki:Princess Peach|Peach]]
*[[mariowiki:Yoshi|Yoshi]]
*[[dkwiki:Donkey Kong|Donkey Kong]]
*[[fzerowiki:Captain Falcon|Captain Falcon]]
*[[lylatwiki:Fox McCloud|Fox]]
*[[wikibound:Ness|Ness]]
*[[smashwiki:Ice Climbers|Ice Climbers]]
*[[Kirby]]
*[[metroidwiki:Samus Aran|Samus]]
*[[zeldawiki:Princess Zelda|Zelda]]
*[[zeldawiki:Sheik|Sheik]]
*[[zeldawiki:Link|Link]]


===Unlockable===
===Tournament Standing===
*[[mariowiki:Dr. Mario|Dr. Mario]]
Kirby is currently ranked last on the ''Super Smash Bros. Melee'' tier list - in 26th place, as produced by the Smashboards community. The main reason for this is Kirby's inability to approach his opponent, coupled with his slow speed, weak attacks, and poor survivability. This allows him to be easily combo'd by most of the rest of the cast, especially those near the top of the tier list. His only good match-ups are against Roy and Bowser.
*[[mariowiki:Luigi|Luigi]]
*[[zeldawiki:Young Link|Young Link]]
*[[zeldawiki:Ganondorf|Ganondorf]]
*[[fireemblem:Marth|Marth]]
*[[fireemblem:Roy|Roy]]
*[[lylatwiki:Falco Lombardi|Falco]]
*[[bulbapedia:Pichu (Pokémon)|Pichu]]
*[[bulbapedia:Jigglypuff (Pokémon)|Jigglypuff]]
*[[bulbapedia:Mewtwo (Pokémon)|Mewtwo]]
*[[smashwiki:Mr. Game & Watch|Mr. Game & Watch]]


==Stages==
==Stages==
Many of the stages in Melee are taken from other games published by Nintendo. Some stages which were originally in ''[[Super Smash Bros.]]'' can be unlocked as secret stages.
Many of the stages in Melee are taken from other games published by Nintendo. Some stages which were originally in ''[[Super Smash Bros.]]'' can be unlocked as secret stages.
===Stages===
===Starter Stages===
*Icicle Mountain
*Icicle Mountain
*Princess Peach's Castle
*Princess Peach's Castle
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*Yoshi's Island
*Yoshi's Island
*Kongo Jungle
*Kongo Jungle
===Kirby Stages===
===Kirby Stages===
There are three stages based on Kirby games. They are the Fountain of Dreams, Green Greens, and Dream Land. The Fountain of Dreams stage has the fountain in the background, out of which water flows to create a shallow pool. There are three platforms, two of which are moved vertically by a jet of water. The music that plays on this stage is a remix of the Gourmet Race type 1 and 3 theme from Kirby Super Star. Green Greens is a stage based on Kirby's Dream Land which features [[Whispy Woods]], and two columns of falling [[Star Blocks]] with the occasional [[Bomb Blocks]]. Whispy acts as an obstacle by blowing at the characters, and dropping apples onto the stage once in a while. The background of the stage has what appears to be an ocean with star-shaped islands, and a rainbow behind the stage. The music is a remix of the first level in Kirby's Dream Land, and the victory theme at the end of [[Milky Way Wishes]] in Kirby Super Star. The Dream Land stage from the original Super Smash Bros. game is reused as an unlockable stage in Melee. The level consists of three floating platforms above a bigger main one, and Whispy Woods as an obstacle. Unlike in Green Greens, Whispy doesn't drop apples in this stage and has less flexible movement. [[King Dedede]] and [[Bronto Burt]]s can be seen flying in the background occasionally. The music is a remake of [[Gourmet Race]] from Kirby Super Star.
There are three stages based on Kirby games. They are the Fountain of Dreams, Green Greens, and Dream Land.  
 
The Fountain of Dreams stage has the fountain in the background, out of which water flows to create a shallow pool. There are three platforms, two of which are moved vertically by a jet of water. The music that plays on this stage is a remix of the Gourmet Race type 1 and 3 theme from Kirby Super Star.  
 
Green Greens is a stage based on Kirby's Dream Land which features [[Whispy Woods]], and two columns of falling [[Star Blocks]] with the occasional [[Bomb Blocks]]. Whispy acts as an obstacle by blowing at the characters, and dropping apples onto the stage once in a while. The background of the stage has what appears to be an ocean with star-shaped islands, and a rainbow behind the stage. The music is a remix of the first level in Kirby's Dream Land, and the victory theme at the end of [[Milky Way Wishes]] in Kirby Super Star.  
 
The Dream Land stage from the original Super Smash Bros. game is reused as an unlockable stage in Melee. The level consists of three floating platforms above a bigger main one, and Whispy Woods as an obstacle. Unlike in Green Greens, Whispy doesn't drop apples in this stage and has less flexible movement. [[King Dedede]] and [[Bronto Burt]]s can be seen flying in the background occasionally. The music is a remake of [[Gourmet Race]] from Kirby Super Star.


==Items==
==Items==
Many items from the ''Kirby'' series appear. Some of them include the [[Star Rod]], [[Maxim Tomato]], [[Food]], and [[Warp Star]]s. Items can be found in crates, barrels, capsules, or found spawned at random. During multiplayer matches, items can be turned off, or filtered to allow only certain ones. During single player mode, items are always present.
Many items from the ''Kirby'' series can appear during standard gameplay. These include:
*[[Apple]] -  Dropped by [[Whispy Woods]] on the 'Green Greens' stage, and can also appear elsewhere. Will act either as a [[Food]] item or as a projectile weapon. Has a small chance of exploding if the latter.
*[[Maxim Tomato]] - Reduces up to 50% [[damage]].
*[[Parasol (ability)|Parasol]] - A battering item. While held, fighters can fall slowly and cover a good distance vertically.
*[[Star Rod]] - A battering item that also fires out up to 16 stars if swung hard. Some fighters can fire more than one at a time with certain moves.
*[[Warp Star]] - When a fighter mounts it, they will fly haphazardly upward, then crash down, dealing big explosive damage to any enemy caught in its path. The landing site can be altered slightly.
 
==Trophies==
Among the collectable trophies in ''Melee'', there are several depicting characters and objects from the ''Kirby'' series. These include:
*[[Ball]] Kirby
*[[Fighter]] Kirby
*[[Fire]] Kirby
*[[Fountain of Dreams]]
*[[Gooey]]
*[[King Dedede]]
*[[Kirby]]
*[[Kirby]] (Smash) - two varieties
*[[Maxim Tomato]]
*[[Meta Knight]]
*[[Parasol (ability)|Parasol]]
*[[Rick]]
*[[Star Rod]]
*[[Waddle Dee]]
*[[Warp Star]]
*[[Whispy Woods]]
 
==Legacy==
Many elements from ''Melee'' would go on to influence future ''Kirby'' titles. For example, the aesthetic of the [[Fountain of Dreams]] stage, as well as its theme music, would later be incorporated into the ''Kirby'' series proper, starting with ''[[Kirby: Nightmare in Dream Land]]''. In addition, a special [[Copy Ability]] would debut in ''[[Kirby & the Amazing Mirror]]'' called [[Smash]], which is a condensed version of Kirby's move-set from this game. Along with that, [[Crazy Hand]] from the various single player modes would appear alongside [[Master Hand|his counterpart]] as a [[Boss]] in ''Amazing Mirror'' as well.
 
As a final note, the base engine used to build ''Melee'' would later be used to build the release version of ''[[Kirby Air Ride]]''.
 
==Trivia==
*The rest music from ''[[Kirby Super Star]]'' is used for the rest areas in 'All Star Mode'.
*The name of Event 16 - 'Kirby's Air Raid' - is a reference to the long-in-development ''Kirby'' title ''[[Kirby Air Ride]]'', which would come out a few years later.


==Tournaments and Competitive Play==
{{SSBSeries}}
Melee is widely known for its tournaments. The Smash community has a set of to accommodate tournaments. All matches are played with timed stock. Items are always turned off, and many stages are unavailable, or available only after certain matches. The rules were created to support gameplay at the highest level while remaining fair and interesting. Tournaments range from small, bring-your-own-controller events, to full-scale international championships. Many advanced techniques are mastered in tournaments, such as wavedashing, L-canceling, SHFFLing, and others too numerous to mention.

Revision as of 07:27, 23 September 2017

SmashWiki has more information about this subject here.
Super Smash Bros. Melee
SSBM-Box Art.jpg
North American box art
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date(s)
Template:Release
Game chronology
Super Smash Bros. Super Smash Bros. Brawl
On affiliated sites
StrategyWiki Walkthrough
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Super Smash Bros. Melee, known in Japan as Dairantou Smash Brothers DX (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu) or simply SSBM or Melee, is a 2.5D fighting game for the Nintendo GameCube developed by HAL Laboratory and published by Nintendo. This game is different from other fighting games in its style, in that fighters battle in complex arenas with the goal being forcing the opponent(s) off the stage rather than draining their vitality. It is the second in the series after Super Smash Bros. for the Nintendo 64, and precedes Super Smash Bros. Brawl for the Nintendo Wii.

Characters

There are a total of 26 playable characters in Melee, 15 of which are accessible from the start. The other 11 can be unlocked through the single player mode, or by playing a lot of matches.

Characters

Unlockable

Kirby (as a fighter)

Kirby's artwork from Super Smash Bros. Melee

Kirby is one of the starter characters in this game. He is notable for his small stature, light weight, and multiple mid-air jumps. At first glance, he seems largely unchanged from his appearance in Smash 64, but many of his moves and attributes have been tweaked, which has resulted in drastic changes in his tournament viability between the two games. Despite this, he is a good choice for casual play and for beginners, due to his versatility, and his ability to copy his opponents' special moves.

Kirby has high traction while on the ground, meaning that he doesn't slip much while dashing or turning, but has a short wave-dash.

Move-set

Most of Kirby's attacks come from his appearance in Smash 64, with many of those based on moves from the Kirby series, though some have changed between 64 and Melee. Kirby's attacks are as follows:

Standard Ground

  • Neutral - Kirby jabs his opponent rapidly, similar to Vulcan Jab.
  • Forward tilt - Kirby does a spinning kick forward - with decent range.
  • Up tilt - Kirby kicks upward behind him, dealing damage at a very large range.
  • Down tilt - Kirby kicks forward while crouching, sweeping the floor.
  • Dash attack - Kirby bursts into a fireball and flies forward. Based on the Burning ability. This is the only dash attack in the entire 'Smash Bros.' series that will go over ledges.
  • Forward smash - Kirby does a strong kick as he steps forward. Based on Spin Kick.
  • Up smash - Kirby performs a bicycle kick, doing a back-flip in the process.
  • Down smash - Kirby spins with his feet out, hitting on both sides.

Standard Aerial

  • Neutral aerial - Kirby performs the 'Twinkle Star' move, spinning with arms and feet extended outward.
  • Forward aerial - Kirby kicks forward three times in succession, with the last hit dealing the most knockback.
  • Back aerial - Kirby kicks out with both feet behind, dealing a quick hit.
  • Up aerial - Kirby flip-kicks upward in mid-air, dealing good knockback.
  • Down aerial - Kirby drills with both feet downward, which can be used to send foes down.

Throws

  • Forward - Kirby flips with his opponent in the air, then pile-drives them into the ground. Based on the Pile Driver move.
  • Back - Kirby performs a backward suplex on his enemy. Based on the Backdrop ability. Kirby and his opponent can go off the edge of the stage with this move.
  • Up - Kirby flies up off-screen with his foe, then crashes back down. This move is based on the Air Drop technique.
  • Down - Kirby throws his opponent to the ground and pummels them with his feet, similar to the Quick Stamping technique.

Special

  • Inhale - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary Star Bullet, or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting, or will lose it if he is hit by a strong attack (at random).
  • Hammer - Kirby pulls out his hammer, and swings it after some delay, causing good damage and knockback. In the air, Kirby will do a Hammer Spin instead.
  • Final Cutter - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering, and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
  • Stone - Kirby transforms into a stone and crashes downward. He is invulnerable to all attacks except for grabs while in this form, and will damage opponents he collides with while falling.

Tournament Standing

Kirby is currently ranked last on the Super Smash Bros. Melee tier list - in 26th place, as produced by the Smashboards community. The main reason for this is Kirby's inability to approach his opponent, coupled with his slow speed, weak attacks, and poor survivability. This allows him to be easily combo'd by most of the rest of the cast, especially those near the top of the tier list. His only good match-ups are against Roy and Bowser.

Stages

Many of the stages in Melee are taken from other games published by Nintendo. Some stages which were originally in Super Smash Bros. can be unlocked as secret stages.

Starter Stages

  • Icicle Mountain
  • Princess Peach's Castle
  • Kongo Jungle
  • Great Bay
  • Yoshi's Story
  • Fountain of Dreams
  • Corneria
  • Rainbow Cruise
  • Jungle Japes
  • Hyrule Temple
  • Yoshi's Island
  • Green Greens
  • Venom
  • Brinstar
  • Onett
  • Mute City
  • Pokémon Stadium
  • Mushroom Kingdom

Unlockable

  • Flat Zone
  • Brinstar Depths
  • Fourside
  • Big Blue
  • Poké Floats
  • Mushroom Kingdom II
  • Battlefield
  • Final Destination
  • Dream Land
  • Yoshi's Island
  • Kongo Jungle

Kirby Stages

There are three stages based on Kirby games. They are the Fountain of Dreams, Green Greens, and Dream Land.

The Fountain of Dreams stage has the fountain in the background, out of which water flows to create a shallow pool. There are three platforms, two of which are moved vertically by a jet of water. The music that plays on this stage is a remix of the Gourmet Race type 1 and 3 theme from Kirby Super Star.

Green Greens is a stage based on Kirby's Dream Land which features Whispy Woods, and two columns of falling Star Blocks with the occasional Bomb Blocks. Whispy acts as an obstacle by blowing at the characters, and dropping apples onto the stage once in a while. The background of the stage has what appears to be an ocean with star-shaped islands, and a rainbow behind the stage. The music is a remix of the first level in Kirby's Dream Land, and the victory theme at the end of Milky Way Wishes in Kirby Super Star.

The Dream Land stage from the original Super Smash Bros. game is reused as an unlockable stage in Melee. The level consists of three floating platforms above a bigger main one, and Whispy Woods as an obstacle. Unlike in Green Greens, Whispy doesn't drop apples in this stage and has less flexible movement. King Dedede and Bronto Burts can be seen flying in the background occasionally. The music is a remake of Gourmet Race from Kirby Super Star.

Items

Many items from the Kirby series can appear during standard gameplay. These include:

  • Apple - Dropped by Whispy Woods on the 'Green Greens' stage, and can also appear elsewhere. Will act either as a Food item or as a projectile weapon. Has a small chance of exploding if the latter.
  • Maxim Tomato - Reduces up to 50% damage.
  • Parasol - A battering item. While held, fighters can fall slowly and cover a good distance vertically.
  • Star Rod - A battering item that also fires out up to 16 stars if swung hard. Some fighters can fire more than one at a time with certain moves.
  • Warp Star - When a fighter mounts it, they will fly haphazardly upward, then crash down, dealing big explosive damage to any enemy caught in its path. The landing site can be altered slightly.

Trophies

Among the collectable trophies in Melee, there are several depicting characters and objects from the Kirby series. These include:

Legacy

Many elements from Melee would go on to influence future Kirby titles. For example, the aesthetic of the Fountain of Dreams stage, as well as its theme music, would later be incorporated into the Kirby series proper, starting with Kirby: Nightmare in Dream Land. In addition, a special Copy Ability would debut in Kirby & the Amazing Mirror called Smash, which is a condensed version of Kirby's move-set from this game. Along with that, Crazy Hand from the various single player modes would appear alongside his counterpart as a Boss in Amazing Mirror as well.

As a final note, the base engine used to build Melee would later be used to build the release version of Kirby Air Ride.

Trivia

  • The rest music from Kirby Super Star is used for the rest areas in 'All Star Mode'.
  • The name of Event 16 - 'Kirby's Air Raid' - is a reference to the long-in-development Kirby title Kirby Air Ride, which would come out a few years later.

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