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Rainbow Route: Difference between revisions

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===Room 6===
===Room 6===
Four doors link to this area; [[Rainbow_Route#Room_3|Room 3]] to the left, [[Rainbow_Route#Room_8|Room 8]] from below, [[Rainbow_Route#Room_5|Room_5]] to the upper-right, and [[Rainbow_Route#Room_7|Room_7]] to the lower-right. The left entrance is one-way, meaning that Kirby cannot return directly to Room 3 from this room.
The area is characterized by a path leading through a dark section of woods, past headstones and bare trees. There is also a cavernous section below the main path, not accessible from above. On the surface, past a few minor enemies, there is a pond with a [[Maxim Tomato]] at the bottom. The cavern below link to Rooms 6 and 8, and a Bomb Block can open up the way to the surface. To the left, in the cave is a water-filled path with a chest at the end. Kirby will need to utilize the [[Wheel]] ability to get it before it is blocked off.
====Enemies, Mid-Bosses, and Abilities====
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
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{{col-begin}}
{{col-begin}}
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
*[[Roly-Poly]]
*[[Scarfy]]
*[[Waddle Dee]]
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
*[[Bronto Burt]]
*[[Hot Head]]
{{col-end}}
{{col-end}}
|
|
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{{col-begin}}
{{col-begin}}
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
*[[Fire]]
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
{{col-end}}
{{col-end}}
|}
|}


===Room 7===
===Room 7===
Two doors link to this area; [[Rainbow_Route#Room_6|Room 6]] to the left and [[Rainbow_Route#Hub_1|Hub 1]] to the right.
This area is composed of a single extended hallway underground, with pillars of rock extending from the ceiling, but not quite touching the ground. A number of enemies patrol this area, but the [[Wheel]] ability can allow Kirby to easily plow through them.
====Enemies, Mid-Bosses, and Abilities====
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
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{{col-begin}}
{{col-begin}}
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
*[[Bronto Burt]]
*[[Snooter]]
*[[Twister]]
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
*[[Roly-Poly]]
*[[Wheelie]]
{{col-end}}
{{col-end}}
|
|
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{{col-begin}}
{{col-begin}}
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
*[[Wheel]]
{{col-break|width=50%}}
{{col-break|width=50%}}
*None.
*[[Tornado]]
{{col-end}}
{{col-end}}
|}
|}

Revision as of 12:49, 28 November 2015

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.
File:KatAM S RainbowRoute1.PNG
The center of the Rainbow Route.

Rainbow Route is a location found in and around the

Unspecified centered text.

of the Mirror World, a dimension that lies parallel to Dream Land. It is mostly composed of an overgrown forest path that leads around the world in a circle. While mostly located in a forest, the Rainbow Route also features caves, tunnels, and mountain trails. At certain points, the path branches and connects to the many other locations of the Mirror World. In the

Unspecified centered text.

of the Rainbow Route there lies a giant rainbow from which a sanctuary-like building can be accessed. This building, which seems to be located in the sky since it is surrounded by clouds, serves as the resting place of an important mirror. During the Kirby series, Kirby visits this place only in one game, namely Kirby and the Amazing Mirror.

General Description

Kirby travels through the Rainbow Route while attempting to save the Mirror World from Dark Mind during Kirby and the Amazing Mirror. When he first arrives at the world's sanctuary after pursuing the foe who split him into four, he witnesses a fight between Meta Knight and his counterpart Dark Meta Knight, the latter being responsible for Kirby's split. Dark Meta Knight then manages to trap Meta Knight inside the mirror and breaks it into eight shards, which he spreads over the whole world.

After that the Rainbow Route serves as the game's hub, connecting to all the areas Kirby needs to explore. Hidden throughout the different areas are several big switches which activate gateways between the areas and Rainbow Route's sanctuary. Kirby can use these gateways as shortcuts to travel faster through the Mirror World. After collecting all of the eight Mirror Shards, the mirror in the

Unspecified centered text.

of the world becomes the passage leading to the final boss. After Kirby defeats Dark Mind, this is also the place where Meta Knight leaves his sword behind.

From all nine areas found in Kirby and the Amazing Mirror, Rainbow Route is the only one that features Mid Bosses, but no Bosses and therefore no Mirror Shards. It is also one of the two levels to be not named after a certain kind of food, the other one being Moonlight Mansion.

Enemies, Bosses, and Abilities on Rainbow Route

Regular Enemies on Rainbow Route Mid-Bosses on Rainbow Route

Abilities on Rainbow Route

Map

Template:AMRRNavMap Rainbow Route is one of the largest areas in the game, consisting of 51 separate rooms. It also bears the Grand Central Hub in the center, which, by the end of the game, links to all the other areas in the world. The area can be described as fairly circuitous, with a single primary path leading from the central zone to the surrounding areas.

Rainbow Route is bordered to the east by Moonlight Mansion, to the south by Cabbage Cavern, to the north-east by Mustard Mountain, and to the west by Carrot Castle. Each border links to these areas by several routes, making access fairly straightforward.

Rainbow Route has three Goal rooms. Completing these rooms takes Kirby and his clones to the Goal Game, then returns them to the Grand Central Hub.

Full Synopsis

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Grand Central Hub

This is the room that Kirby and his chromatic clones begin their adventure from, and to which they return after completing each Goal Game, defeating each Boss, and calling the Warp Star to return them here. The room itself consists of a wide open area, situated inside a shiny blue Colosseum-like structure atop a cloud. Several pillars and platforms adorn the area, and in the center, the great Dimension Mirror sits. At first, the mirror is broken, and the only way out of this room is the door directly to the right, which leads to Room 1. However, as Kirby ventures through this world, he will cause more doors to appear in this room, situated on the various platforms, which lead to all of the hubs in the other areas. One door in particular will appear in the upper-left corner on a cloud, which takes Kirby to a separate chamber containing pedestals for nearly all of the Copy Abilities. Once all the pieces of the Great Mirror are found, it will lead to the final Boss confrontations.

After completing the game, the Master ability can be obtained in this room.

Hub 1

This hub connects from Room 7 to the left and Room 42 on the right. Once this room is reached, it also links back to the Grand Central Hub.

A large chest can be found in this room. Additionally, the Beam and Stone abilities are available on Copy Pedestals.

Hub 2

This hub connects from Room 15 to the left and Room 14 on the right. Once this room is reached, it also links back to the Grand Central Hub. Additionally, once the appropriate hub is reached, this room also links to Cabbage Cavern.

The Laser and Cutter abilities are available in this room on Copy Pedestals.

Hub 3

This hub connects from Room 31 to the left and Room 34 on the right. Once this room is reached, it also links back to the Grand Central Hub. Additionally, once the appropriate hub is reached, this room also links to Mustard Mountain.

The Beam and Tornado abilities are available in this room on Copy Pedestals.

Hub 4

This hub connects from Room 24 to the left and Room 25 on the right. Once this room is reached, it also links back to the Grand Central Hub. Additionally, once the appropriate hub is reached, this room also links to Carrot Castle.

The Parasol and Spark abilities are available in this room on Copy Pedestals.

Goal 1

One door links to this area, from Room 11 above. The top entrance is one-way, meaning that Kirby cannot return to Room 11 from this room.

This room consists of Rocky terrain underground. When Kirby reaches a ladder and go down through it, he will fight Master Hand. If Kirby inhales him after he is defeated, he will get the Smash ability. This room also contains multiple Waddle Doos, Chips and Snooters. The bottom of the room has a door with three stars. Entering it leads to the first of many Goal Games that Kirby can partake in to obtain bonus items, then return to the Hub.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities

Goal 2

One door links to this room, from Room 19 to the right. The right entrance is one-way, meaning that Kirby cannot return to Room 19 from this room.

This goal room consists of woody terrain. Kirby starts at the top right of the room, with a Roly-Poly in front of him. If he goes all the way down, he will fight Batafire. He will get the Burning ability, if he inhales Batafire, after defeating him. To the right of where Batafire is fought, there is a treasure chest. There are also a few Blockins hiding in star blocks, so be careful. The top left of the room is where the three star door to initiate the Warp Star minigame is located.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities

Goal 3

One door links to this area, from Room 29 to the right. The right entrance is one-way, meaning that Kirby cannot return to Room 29 from this room.

This room consists of woody terrain. There are a few Flamers below the bomb blocks. If Kirby goes down a bit, he will see the three-star door with the Warp Star to initiate the Goal Game. If he goes all the way down, and to left, he will fight Box Boxer.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities

Warp

One door links to this area, from Room 5 to the left. The left entrance is one-way, meaning that Kirby cannot return directly to Room 5 from this room.

This room consists of several elevated cliff faces in the deep forest, with a looming chasm to the far right. The left entrance is a flat part of the cliff-face, with rising areas to the right. Shadow Kirby appears almost immediately with a dramatic music queue, though he does not actually attack. Hitting him will cause him to flee, leaving behind a 1Up. otherwise, he will simply leave on his own, not leaving anything behind. If Kirby wishes to receive the gift, it is advisable not to inhale Shadow Kirby. If nothing else, a Sliding Kick or an air puff will do.

Up the hill, sandwiched in a valley can be found a Warp Star. Taking it will transport Kirby and any clones with him to the Entry point of Moonlight Mansion.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 1

Two doors link to this area, from the Grand Central Hub to the left and to Room 2 on the right. The left entrance is one-way, meaning that Kirby cannot return directly to the Hub from this room.

From the left, the room is an open path within a deep forest area. Along this path, a Waddle Doo and its binocular escorts greet Kirby with the usual welcome. A number of other ability-granting enemies patrol the path as it becomes more staggered, opening up to a small pit in the middle. This leads to a larger pit further right, bridged by a floating soft platform. The rightward door is guarded by a Sparky, and a cherry can be found on a floating rock block above the door.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 2

Two doors link to this area, from Room 1 to the left and to Room 3 on the right. The left entrance is one-way, meaning that Kirby cannot return directly to Room 1 from this room.

This room is a continuation of the forest walkway from Room 1. Enemies patrol on the ground and keep watch from floating soft platforms. From the left, the flat path eventually reaches a small hill, down which a Roly-Poly will tumble toward Kirby. From here, the path breaks up into several small platforms over an abyss. Along the way, a cache can be accessed under the main walkway, containing a cherry. After a few more hills, a chest can be found in the open. Opening it reveals a 1Up. At the right end of the path, two doors appear against a cliff. Both lead to Room 3, but take Kirby along different passageways.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 3

Four doors link to this area, two from Room 2 to the left, one to Room 4 on the upper-right, and one to Room 6 on the lower-right. The left entrances are one-way, meaning that Kirby cannot return directly to Room 2 from this room.

This room is characterized by its two separate paths, both continuing through the deep woods. While the two paths are stacked on top of each-other, and largely mirror each-other, they both go to different rooms. The upper path leads to Room 4, and the lower one leads to Room 6. Both are characterized as being composed of various dirt chambers and passageways, blocked off in places with Star Blocks and minor foes. On both paths, a Boxin can be seen trapped inside a wall, and can be swallowed for the Fighter ability. The doors to Rooms 4 and 6 are carved into a tree trunk.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 4

Two doors link to this area, from Room 3 to the left and to Room 5 on the right. The left entrance is one-way, meaning that Kirby cannot return directly to Room 3 from this room.

This room is another forest walkway, but littered with various obstacles, stones, trees and baddies, almost resembling a cemetery. A Sword Knight guards the left entrance-way, and other enemies can be seen patrolling the stones ahead. From there, a small pond can be found, in which a Maxim Tomato can be bobbed for. Another Sword Knight guards a dugout leading to Room 5.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 5

Three doors link to this area, from Room 4 and Room 6 to the left and to the Warp room on the right. The left entrances are one-way, meaning that Kirby cannot return directly to Room 4 or 6 from this room. Additionally, the Room 4 and 6 entrances both lead to the same point.

This room consists of a large cliff, leading upward from the left entrance-point. A Bang-Bang and Scarfy guard the base, as soft platforms lead up the cliff face. A cherry can be found on the first of these platforms. More enemies patrol the area above, and the door to the Warp room can be found at the top of the cliff.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 6

Four doors link to this area; Room 3 to the left, Room 8 from below, Room_5 to the upper-right, and Room_7 to the lower-right. The left entrance is one-way, meaning that Kirby cannot return directly to Room 3 from this room.

The area is characterized by a path leading through a dark section of woods, past headstones and bare trees. There is also a cavernous section below the main path, not accessible from above. On the surface, past a few minor enemies, there is a pond with a Maxim Tomato at the bottom. The cavern below link to Rooms 6 and 8, and a Bomb Block can open up the way to the surface. To the left, in the cave is a water-filled path with a chest at the end. Kirby will need to utilize the Wheel ability to get it before it is blocked off.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 7

Two doors link to this area; Room 6 to the left and Hub 1 to the right.

This area is composed of a single extended hallway underground, with pillars of rock extending from the ceiling, but not quite touching the ground. A number of enemies patrol this area, but the Wheel ability can allow Kirby to easily plow through them.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 8

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
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Room 9

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 10

Enemies, Mid-Bosses, and Abilities

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Room 11

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Abilities
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Room 12

Enemies, Mid-Bosses, and Abilities

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Abilities
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Room 13

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Abilities
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Room 14

Enemies, Mid-Bosses, and Abilities

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Abilities
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Room 15

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Abilities
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Room 16

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 17

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 18

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 19

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 20

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 21

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 22

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Room 23

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Regular Enemies Mid-Bosses
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Abilities
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Room 24

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 25

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 26

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Regular Enemies Mid-Bosses
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Abilities
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Room 27

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Room 28

Enemies, Mid-Bosses, and Abilities

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Abilities
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Room 29

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 30

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Regular Enemies Mid-Bosses
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Abilities
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Room 31

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Regular Enemies Mid-Bosses
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Abilities
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Room 32

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Regular Enemies Mid-Bosses
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Abilities
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Room 33

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 34

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 35

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 36

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Regular Enemies Mid-Bosses
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Abilities
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Room 37

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
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Abilities
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Room 38

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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Abilities
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Room 39

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
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  • None.

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Abilities
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Room 40

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Regular Enemies Mid-Bosses
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Abilities
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Room 41

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
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Room 42

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Gallery


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