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Overload Ocean: Difference between revisions

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===Stage 1===
===Stage 1===
[[File:Overload Ocean 1.jpg|thumb|right|250px|SHORYUKEN!]]
[[File:Overload Ocean 1.jpg|thumb|right|250px|SHORYUKEN!]]
'''Section 1''': The stage begins on a metal dock, overlooking a body of water. A [[Knuckle Joe]] appears right in front of Kirby, just asking to be swallowed or pummeled. Further right is a swim past several aquatic enemies, cargo boats and other obstructions. An underwater bomb block barrier yields the way forward from here, which leads to an assault by the [[Construcraken]], large octopuses that harass Kirby with their ink. The door to the next section can be found on a boat at the right end of the area.
'''Section 1''': The stage begins on a metal dock, overlooking a body of water. A [[Knuckle Joe]] appears right in front of Kirby, just asking to be swallowed or pummeled. Further right is a swim past several aquatic enemies, cargo boats and other obstructions. An underwater bomb block barrier yields the way forward from here, which leads to an assault by the [[MechFlotzo]], large octopuses that harass Kirby with their ink. The door to the next section can be found on a boat at the right end of the area.


'''Section 2''': The door leads to another boat, with the water continuing to the right. Here, however, the water is bottomless, so Kirby should take care not to swim too deep. Under a wall of crates, two [[Copy Pedestal]]s containing the [[Poison]] and [[Sword]] abilities can be found, along with [[Bandana Waddle Dee]] on a boat. Further right, Kirby must contend with the [[Mid-Boss]] [[Blocky]] on a dock. Defeating and swallowing him yields the [[Stone]] ability. From there, a couple of [[Cannon]]s will take Kirby to the next section.
'''Section 2''': The door leads to another boat, with the water continuing to the right. Here, however, the water is bottomless, so Kirby should take care not to swim too deep. Under a wall of crates, two [[Copy Pedestal]]s containing the [[Poison]] and [[Sword]] abilities can be found, along with [[Bandana Waddle Dee]] on a boat. Further right, Kirby must contend with the [[Mid-Boss]] [[Blocky]] on a dock. Defeating and swallowing him yields the [[Stone]] ability. From there, a couple of [[Cannon]]s will take Kirby to the next section.
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'''Section 4''': The door leads to a pool, which leads out to a path made of docks and crates. Here, the [[Robobot Armor]] can be accessed, and used to reveal a [[Fuse Cannon]]. Using the armor, Kirby can carry this cannon, and place it in an area with a fuse so that it can be used. Doing this successfully will allow Kirby to bypass some enemies on ladders and gain a [[1Up]]. Further right, a [[Warp Star|3D Warp Star]] will take Kirby to the background, where another Fuse Cannon can be found. To obtain the Code Cube here, the cannon must be moved to the other base, or else Kirby will just get a face-ful of [[Gordo]]. The door to the next section can be found up a ladder from that area.
'''Section 4''': The door leads to a pool, which leads out to a path made of docks and crates. Here, the [[Robobot Armor]] can be accessed, and used to reveal a [[Fuse Cannon]]. Using the armor, Kirby can carry this cannon, and place it in an area with a fuse so that it can be used. Doing this successfully will allow Kirby to bypass some enemies on ladders and gain a [[1Up]]. Further right, a [[Warp Star|3D Warp Star]] will take Kirby to the background, where another Fuse Cannon can be found. To obtain the Code Cube here, the cannon must be moved to the other base, or else Kirby will just get a face-ful of [[Gordo]]. The door to the next section can be found up a ladder from that area.


'''Section 5''': The door leads to a walkway leading right past more Construcraken. Granted Kirby still has the armor, he can use it to take these pesky cephalopods out, and get some tasty calamari for his trouble. Along the way, a Code Cube can be seen in the background underwater. To reach it, Kirby will need to clear a path, then ditch the armor to fit through the narrow passages. To the right from there, the stage exit can be found, obscured by breakable boxes.
'''Section 5''': The door leads to a walkway leading right past more MechFlotzo. Granted Kirby still has the armor, he can use it to take these pesky cephalopods out, and get some tasty calamari for his trouble. Along the way, a Code Cube can be seen in the background underwater. To reach it, Kirby will need to clear a path, then ditch the armor to fit through the narrow passages. To the right from there, the stage exit can be found, obscured by breakable boxes.


====Enemies, Mid-bosses, and Abilities====
====Enemies, Mid-bosses, and Abilities====
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*[[Cappy]]
*[[Cappy]]
*[[Chip]]
*[[Chip]]
*[[Construcraken]]
*[[MechFlotzo]]
*[[Craby]]
*[[Craby]]
*[[Flamer]]
*[[Flamer]]
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*[[Simirror]]
*[[Simirror]]
*[[Squishy]]
*[[Squishy]]
*[[Toxioad]]
*[[Venog]]
*[[Waddle Dee]]
*[[Waddle Dee]]
*[[Walf]]
*[[Walf]]
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{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Blipper]]
*[[Blipper]]
*[[Construcraken]]
*[[MechFlotzo]]
*[[Craby]]
*[[Craby]]
{{col-break|width=33%}}
{{col-break|width=33%}}
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*[[Clubmech]]
*[[Clubmech]]
*[[Craby]]
*[[Craby]]
*[[Cultra]]
*[[Esper]]
*[[Elec]]
*[[Elec]]
*[[Glunk]]
*[[Glunk]]
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*[[Sparky]]
*[[Sparky]]
*[[Squishy]]
*[[Squishy]]
*[[Toxioad]]
*[[Venog]]
*[[Waddle Doo]]
*[[Waddle Doo]]
*[[Walf]]
*[[Walf]]
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*[[Blipper]]
*[[Blipper]]
*[[Craby]]
*[[Craby]]
*[[Cultra]]
*[[Esper]]
{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Glunk]]
*[[Glunk]]
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*[[Capsule J3]]
*[[Capsule J3]]
*[[Chilly]]
*[[Chilly]]
*[[Clubmech]]
*[[Labo]]
{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Construcraken]]
*[[MechFlotzo]]
*[[Craby]]
*[[Craby]]
*[[Cultra]]
*[[Esper]]
*[[Gigatzo]]
*[[Gigatzo]]
*[[Glunk]]
*[[Glunk]]

Revision as of 00:51, 23 June 2017

Overload Ocean
File:Overload Ocean.jpg
Screenshot from Kirby: Planet Robobot.
Details
Level Nr. 3
Stages 6
EX Stages 1
Code Cubes 18
Mid-Bosses Blocky (3-1), Bonkers (3-5), King Doo 2.0 (3-EX)
Boss Susie
Stages with Robobot Armor All but Boss stage and Stage 5
Level progression
Resolution Road Gigabyte Grounds
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Overload Ocean (known in Japan as Octarn Ocean) is the third level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level consists mainly of locations both above and below water, contains a dessert factory, and also features a laboratory like the stages before it. There are eighteen Code Cubes to collect in this level, with three in every stage except the Boss one. The boss is Susie.

Stages

Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In Meta Knightmare Returns, some sections are not played at all, and the remaining sections are played in one long continuous run.

Stage 1

Section 1: The stage begins on a metal dock, overlooking a body of water. A Knuckle Joe appears right in front of Kirby, just asking to be swallowed or pummeled. Further right is a swim past several aquatic enemies, cargo boats and other obstructions. An underwater bomb block barrier yields the way forward from here, which leads to an assault by the MechFlotzo, large octopuses that harass Kirby with their ink. The door to the next section can be found on a boat at the right end of the area.

Section 2: The door leads to another boat, with the water continuing to the right. Here, however, the water is bottomless, so Kirby should take care not to swim too deep. Under a wall of crates, two Copy Pedestals containing the Poison and Sword abilities can be found, along with Bandana Waddle Dee on a boat. Further right, Kirby must contend with the Mid-Boss Blocky on a dock. Defeating and swallowing him yields the Stone ability. From there, a couple of Cannons will take Kirby to the next section.

Section 3: Kirby lands on a series of sloped catwalks leading downward. The Stone ability will allow him to slide down effortlessly, smacking any enemies that get in the way. Along the path, another slope can be accessed off the side that leads to a Code Cube. From there, the catwalks dump into the water, where the door to the next section can be found to the left on the underwater floor.

Section 4: The door leads to a pool, which leads out to a path made of docks and crates. Here, the Robobot Armor can be accessed, and used to reveal a Fuse Cannon. Using the armor, Kirby can carry this cannon, and place it in an area with a fuse so that it can be used. Doing this successfully will allow Kirby to bypass some enemies on ladders and gain a 1Up. Further right, a 3D Warp Star will take Kirby to the background, where another Fuse Cannon can be found. To obtain the Code Cube here, the cannon must be moved to the other base, or else Kirby will just get a face-ful of Gordo. The door to the next section can be found up a ladder from that area.

Section 5: The door leads to a walkway leading right past more MechFlotzo. Granted Kirby still has the armor, he can use it to take these pesky cephalopods out, and get some tasty calamari for his trouble. Along the way, a Code Cube can be seen in the background underwater. To reach it, Kirby will need to clear a path, then ditch the armor to fit through the narrow passages. To the right from there, the stage exit can be found, obscured by breakable boxes.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

Stage 2

File:Overload Ocean 2.jpg
Kirby rides along in his Wheel Armor in Stage 2.

The Wheel Mode for the Robobot Armor makes its debut here.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

  • None.

Abilities Robobot Armor Modes

Stage 3

File:Overload Ocean 3.jpg
Kirby contends with some lasers in a scrolling section in Stage 3.

This is the laboratory.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

  • None.

Abilities Robobot Armor Modes

Stage 4

File:Overload Ocean 4.jpg
Kirby skates up the popsicle slope in Stage 4.

This level is an ice cream factory. The Robobot Armor's Ice Mode debuts in this stage.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

  • None.

Abilities Robobot Armor Modes

Stage 5

File:Overload Ocean 5.jpg
Kirby swims with the sharks in Stage 5.

This stage takes place almost exclusively underwater. It does not feature the Robobot Armor.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

  • None.

Stage 6 (Boss: Susie)

File:Susie Encounter.jpg
Kirby and Susie prepare to fight.

At least six Code Cubes are required to unlock this stage.

Kirby starts out in the water, and must swim upward. Once above water, Bandana Waddle Dee gives Kirby an item, then the Fighter, Poison and Circus abilities are available above on Copy Pedestals. Higher still, the door to the boss chamber can be found.

The room itself is a domed chamber underwater. Here, Kirby runs into Susie for the very first time. She introduces herself to him, and explains why the Haltmann Works Company is here on Pop Star. She then declares Kirby an obstacle to her plans, and jumps into a large mech suit, prompting the fight to begin.

The fight itself takes place in three phases, with the first being on a flat arena, and the next two being a circular loop. Susie attacks by slamming Kirby with her mech, and firing drones at him. Once she is defeated, she escapes using a helicopter device, leaving Kirby to do his dance, destroy the third leg of the UFO, and proceed to the next level, Gigabyte Grounds.

Stage 7 EX

File:Overload Ocean EX.jpg
It was... too much... sugar...

All 15 of the Code Cubes from the previous stages are required to unlock this one. It is a mash-up of various areas from the level, culminating in a fight with King Doo 2.0.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

Trivia

File:Overload Ocean Stage Select.jpg
A portion of the Overload Ocean Stage Select area.


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