From WiKirby, your independent source of Kirby knowledge.
Revision as of 17:56, 19 February 2013 by *>Mario
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Kirby: Canvas Curse is a video game for the Nintendo DS created by HAL Laboratory and Nintendo in 2005. In it, Kirby is turned into a ball by a witch named Drawcia while she is turning Dream Land into a painting, and must travel through 8 levels in order to defeat the witch and turn both Dream Land and him back to normal. In this game, Kirby has a dash attack, which can be used by simply touching him. This attack can also help him get other powers from enemies that can give him them. Due to also losing the ability to float and jump, Kirby can also travel on a line drawn by the unknown reader to wherever it leads. the unknown reader can play as Kirby, Waddle Dee, Waddle Doo, King Dedede, or Meta Knight, with each character having different skills and health power.
Levels
Copy Abilities
Name
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Appearance
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Icon
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Function
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Balloon
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File:KCC BalloonKirby.PNG
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Touching Kirby makes him inflate into a balloon. He can inflate 3 times, each time into a slightly larger balloon. Kirby can bounce around while he holds his breath.
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Beam
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File:Kcc beam kirby.png
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When tapped, Kirby releases a beam, which goes around him, attacking any enemies within its circle of reach.
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Burning
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File:Kcc flame kirby.png
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Allows Kirby to move as a meteor for a short distance across the screen, destroying any enemies unfortunate enough to be in his path.
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Crash
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File:Kcc crash kirby.png
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Tapping Kirby triggers a huge explosion, defeating any normal enemies on the screen.
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Freeze
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File:Kcc freeze kirby.png
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Sets a barrier around Kirby, which freezes any enemies that come in contact with it.
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Missile
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File:Kcc missile kirby.png
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Turns Kirby into a missile, allowing him to be directed by the lines of the Magic Paintbrush. Will crash if it hits a wall, destroying any normal enemies nearby.
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Needle
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File:Kcc spike kirby.png
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Turns Kirby into a spike ball, which sticks him to the floor or a wall if he is near one.
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Spark
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File:Kcc spark kirby.png
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Allows Kirby to release electrical energy from within his body and attack enemies with it. Touching and holding Kirby makes him stop in midair.
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Stone
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File:Kcc stone kirby.png
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Transforms into a heavy stone to crush enemies and blocks or pound stakes.
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Wheel
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File:Kcc wheel kirby.png
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Transforms Kirby into a wheel for fast transport, getting rid of any enemies in his way.
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Tornado
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File:Kcc tornado kirby.png
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Kirby spins, being encased inside of a tornado. If tapped, he will go higher.
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Rainbow Run
Rainbow Run is a mode in which Kirby tries to set a record for the time in going through a course or for the amount of line he uses to complete it. It uses levels 1 through seven and replaces level 8 with other courses where Kirby can only use a selected ability.
Subgames
This game also has three subgames. The subgames are only unlocked after beating the second level of each in the Boss Fights of the Main Game.[1] The subgames are similar to the actual boss fights. Game Overs will occur if Kirby either runs out of time or health[2] In each game, there are three levels, with level 1 being the easiest and level 3 being the hardest. New Medals are only unlocked after achieving an A rank in Level 3.
- In Cart Run, Kirby is racing King Dedede in a mine car vehicle.
- In Paint Panic, he is trying to avoid a couple of bombers while connecting the dots drawn by Paint Roller in the same order he drew them in.
- In Block Attack, Kirby is trying to destroy blocks and beat all the enemies in a certain section and go to a higher section.
Medal Swap
This game also has a medal swap section, where Kirby can exchange the medals he earned in the game for lines, new levels in Rainbow Run, new songs, and even new players.
Gallery
External Links
References
- ↑ "Beat level two of the Boss Games in the main game to play them." –Kirby: Canvas Curse manual (page 20)
- ↑ "If Kirby's vitality runs out, the game ends. In Cart Run and Block Attack, the game will also end when time runs out" –Kirby: Canvas Curse manual (page 20)
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