Gigabyte Grounds: Difference between revisions
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===Stage 2=== | ===Stage 2=== | ||
[[File:Gigabyte Grounds 2.jpg|thumb|right|250px|Kirby jets past some toxic clouds in Stage 2.]] | [[File:Gigabyte Grounds 2.jpg|thumb|right|250px|Kirby jets past some toxic clouds in Stage 2.]] | ||
This | '''Section 1:''' Out in the desert once more, Kirby must contend with teetering flame-spouts and a continuous current pushing him forward. | ||
'''Section 2:''' Here, Kirby must climb a long vertical grate, as fans push clouds of toxic gas past him. A Code Cube can be collected along the way. | |||
'''Section 3:''' This area begins with a battle with [[Miasmoros]] in an arena with a mild wind current. From there, a cache of items can be unlocked using the [[Mid-Boss]]'s power. | |||
'''Section 4:''' This area is a tall dune stuffed with all sorts of fans. An optional doorway can be accessed using the power of smog, which will lead to another Code Cube and possibly something else as well. The unique Sticker can be found here if Kirby is particularly adventurous. | |||
'''Section 5:''' This area is a long haul through more flame spouters, wind currents and gas clouds. The last Code Cube can be collected from inside one of these clouds. The stage exit lies not far from that point. | |||
====Enemies, Mid-bosses, and Abilities==== | ====Enemies, Mid-bosses, and Abilities==== |
Revision as of 00:37, 28 June 2017
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Gigabyte Grounds (known in Japan as Gigant Ground) is the fourth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level takes place largely in a desert environment, but contains a factory, and a laboratory like the previous levels. There are eighteen Code Cubes to collect in this level, with three in every stage except the Boss one. The boss is Mecha Knight.
Stages
Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In Meta Knightmare Returns, some sections are not played at all, and the remaining sections are played in one long continuous run.
Stage 1
Section 1: The stage begins out in a dusty desert landscape, as Haltmann Works drills for oil, and keeps it nice and slushy inside giant blenders. Kirby will have to make his way across dunes and pipes to reach the next area.
Section 2: This area has Kirby running past several rolling bars that are apt to squish him.
Section 3: This area contains an extensive number of large wooden logs, which Kirby must maneuver around. On the other side, a suit of Robobot Armor can be commandeered to smash these logs. If done correctly, Kirby can clear a path to take a Battery to the other side and unlock a Code Cube cache.
Section 4: This area features more tall suspended dunes. A side-chamber can be accessed here which leads to another Code Cube.
Section 5: This area features more rolling bars and dunes. The unique Sticker can be found here. Along the way, another Robobot Armor suit can be found, and used to punch away the rolling bars. Done successfully, this will yield the last Code Cube, just before the stage exit.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 2
Section 1: Out in the desert once more, Kirby must contend with teetering flame-spouts and a continuous current pushing him forward.
Section 2: Here, Kirby must climb a long vertical grate, as fans push clouds of toxic gas past him. A Code Cube can be collected along the way.
Section 3: This area begins with a battle with Miasmoros in an arena with a mild wind current. From there, a cache of items can be unlocked using the Mid-Boss's power.
Section 4: This area is a tall dune stuffed with all sorts of fans. An optional doorway can be accessed using the power of smog, which will lead to another Code Cube and possibly something else as well. The unique Sticker can be found here if Kirby is particularly adventurous.
Section 5: This area is a long haul through more flame spouters, wind currents and gas clouds. The last Code Cube can be collected from inside one of these clouds. The stage exit lies not far from that point.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 3
This stage takes place inside an extensive green-lit factory, with conveyor belts a'plenty.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 4
This stage is the laboratory. It also primarily consists of a Robobot Jet segment.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 5
This stage once again takes place in the factory.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 6 (Boss: Mecha Knight)
At least six Code Cubes are needed to break the firewall to this stage.
The stage begins inside the factory. Past a conveyor and through a pipe, Bandana Waddle Dee gives Kirby a food item in the next room. Through another pipe, the Ninja, Sword and Jet abilities are available on Copy Pedestals. From there, one more pipe leads to the boss door.
Taking the door leads to an open battlefield doused in red light. Susie appears again, singing praises to President Haltmann, then noticing Kirby entering the room, she addresses him. She then tells him nonchalantly about her newest acquisition, bringing in a subdued and mechanized version of Meta Knight, who she designates as Model #M-7110, otherwise known as Mecha Knight. She activates him, and then leaves the arena for them to duke it out.
Mecha Knight fights much like his old self, but uses a laser Galaxia and can fire beams from it, as well as fire missiles from his pack. He is also able to generate an electric field around himself and fire massive lasers from his visor.
On defeat, Mecha Knight crashes, staggers for a moment, then falls backward into a chasm and explodes, leaving Kirby to do his dance and proceed to the next level, Rhythm Route.
Stage 7 EX
All 15 Code Cubes from the previous stages are required to unlock this one. The stage consists of a mash-up of the various areas from the level, culminating with a fight with Blocky 2.0, though Bonkers 2.0 can also be fought earlier in the stage.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Trivia
- Stages 3 and 5 feature a remix of the 'Studying the Factory' theme from Kirby 64: The Crystal Shards. Stage EX features a different remix of this tune as well.
- Despite being called Gigant Ground in Japan, Gigant Edge appears nowhere in the level.