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'''Cloudy Park''' is a level in ''[[Kirby's Dream Land 2]]'' and ''[[Kirby's Dream Land 3]]''. Both levels are reminiscent of cloudscapes and have lofty towers. [[Coo]] excels in this area.
The name '''Cloudy Park''' refers to two levels in the [[Kirby (series)|''Kirby'' series]]:
*'''[[Cloudy Park (Kirby's Dream Land 2)]]''' - The sixth level in ''[[Kirby's Dream Land 2]]''
*'''[[Cloudy Park (Kirby's Dream Land 3)]]''' - The fourth level in ''[[Kirby's Dream Land 3]]''


==''Kirby's Dream Land 2''==
These levels also have identically named themes to go along with them:
{{Infobox-KDL2Level
*'''[[Cloudy Park (theme from Kirby's Dream Land 2)]]''' - The theme that plays in every stage of Cloudy Park in ''Kirby's Dream Land 2''
|image=
*'''[[Cloudy Park (theme from Kirby's Dream Land 3)]]''' - The theme that plays in the [[Cloudy Park - Stage 1 (Kirby's Dream Land 3)|first]] and [[Cloudy Park - Stage 5 (Kirby's Dream Land 3)|fifth]] stage of Cloudy Park in ''Kirby's Dream Land 3''
|caption=
|level=6
|stages=6
|rainbow drop=Stage 2
|boss=[[Kracko]]
|previous=[[Red Canyon]]
|next=[[Dark Castle]]
}}
This level has 6 stages (not counting the boss room), and is based around a large volcano. The boss in this level is [[Kracko]].
 
===Cut-scene===
The cut-scene depicts Kirby bouncing around in the cloud-tops, eventually getting himself stuck. Luckily, Coo flies by. Kirby shouts to Coo to get him out of the clouds. Coo succeeds in doing so, but in the process, finds out that Kirby was stuck because he'd landed in [[Kine]]'s mouth.
 
===Synopsis===
The following is a full synopsis of the stages in Cloudy Park.
====Stage 1====
'''Room 1''' - The stage begins in a flat cloudscape. To the right, the clouds begin to break up amidst [[Star Block]]s and enemies. Near the end of the path, Kirby will have to contend with [[Gordo]]s among wind currents.
 
'''Room 2''' - The door leads to a series of rocky outcroppings, patrolled by many baddies. Along the way, a side-passage can be accessed to save [[Rick]] from [[Jumpershoot]]. The path continues past perilous platforms that break away when stepped on.
 
'''Room 3''' - The door leads to a series of cloud platforms that lead upward past currents and Gordos. At the top, a [[Maxim Tomato]] and the stage exit can be found under Star Blocks.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Apple]]
*[[Bouncy|Bouncy Ty]]
*[[Bronto Burt]]
*[[Flamer]]
*[[Floaty the Drifter]]
*[[Gordo]]
*[[Sir Kibble|Load Kibble]]
{{col-break|width=50%}}
*[[Poppy Bros. Jr.]]
*[[Propeller]]
*[[Scarfy]]
*[[Shotzo]]
*[[Sparky]]
*[[Spikey]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*[[Jumpershoot]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Cutter]]
*[[Needle]]
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
*[[Spark]]
{{col-end}}
|}
 
====Stage 2====
'''Room 1''' - The stage begins in a flat cloudy plain studded by the occasional platform. Along the way, a [[1-Up]] can be collected by breaking away blocks using an Ice power. At the end of the path, the door to the next area can only be accessed with the Ice ability.
 
'''Room 2''' - The door leads to an open area with wind pipes guarded by [[Bronto Burt]]s. In the lower-middle, a side chamber can be found which leads to a wide flowing water tube. At the downstream end leads to a fight with [[Blocky]] and will allow Kirby to free [[Rick]] from the bag. If Kirby has Kine, they can swim upstream to find another room where [[Master Green]] can be fought for the [[Spark]] ability and [[Gooey]] can be freed from the bag for some extra points.
 
'''Room 3''' - The door leads to a chamber with another animal bag and two [[Shotzo]]s. To free [[Coo]] from the bag, the Shotzos need to be dumped by breaking the spark-weak blocks under them. From there, the door leads to a wind-swept plain that only Coo can resist. A door can be found against the current which leads to a fight with [[Waiu]] to obtain the [[Cutter]] ability. Downwind, another room can be found where that ability can be used to obtain the sixth [[Rainbow Drop]]. The stage exit can be found further downwind.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Blade]]
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Butch]]
*[[Glunk]]
{{col-break|width=50%}}
*[[Gordo]]
*[[Masher]]
*[[Pengy]]
*[[Shotzo]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*[[Blocky]]
*[[Master Green]]
*[[Waiu]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Spark]]
*[[Stone]]
{{col-end}}
|}
 
====Stage 3====
'''Room 1''' - The stage begins in the cloud canopies, as enemies try to ambush Kirby from behind. This eventually leads to some underwater sections.
 
'''Room 2''' - This room is a circuitous one in three layers, with several enemies patrolling them. A door to the next area can be found in the middle.
 
'''Room 3''' - The room leads to a tower leading downward. Here, Kirby will have to contend with lots of [[Block]]s, and then some [[Mumbies]] at the bottom. After a long grueling trail, the stage exit can be found at the bottom.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bouncy|Bouncy Ty]]
*[[Flamer]]
*[[Floaty the Drifter]]
*[[Gordo]]
*[[Mumbies]]
{{col-break|width=50%}}
*[[Rocky]]
*[[Sir Slippy]]
*[[Sparky]]
*[[Spikey]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Needle]]
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
*[[Spark]]
{{col-end}}
|}
 
====Stage 4====
'''Room 1''' - The stage begins atop a platform in a sea of clouds. This leads to a series of hallways where Kirby can use Star Blocks to attack Mumbies that appear. Then the path leads back out to the clouds, past more enemies, to reach the door to the the next area.
 
'''Room 2''' - The door leads to a room where Kirby must contend with [[Captain Stitch]]. From there, Kirby can free Coo and move on to a tunnel of clouds in an auto-scrolling section. This tunnel is filled with Gordos, and has a Rocky guarding the door to the next area.
 
'''Room 3''' - This area is another cloudy tunnel, this time filled with water. Like before, this is full of Gordos, but this time has a [[Sir Slippy]] guarding the door.
 
'''Room 4''' - The door leads to an open area with wind sweeping upward, past star blocks and Gordos. Along the way, a large number of [[1-Up]]s can be collected along the blocks, especially if Coo is still with Kirby. The stage exit can be found at the top to the right.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Elieel]]
*[[Flamer]]
*[[Gordo]]
*[[Kabu]]
*[[Sir Kibble|Load Kibble]]
*[[Mumbies]]
{{col-break|width=50%}}
*[[Propeller]]
*[[Rocky]]
*[[Shotzo]]
*[[Sir Slippy]]
*[[Sparky]]
*[[Spikey]]
{{col-end}}
|
{{col-begin}}
*[[Captain Stitch]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Cutter]]
*[[Needle]]
{{col-break|width=50%}}
*[[Spark]]
*[[Stone]]
{{col-end}}
|}
 
====Stage 5====
'''Room 1''' - The stage begins in a tunnel made of breakaway blocks. To successfully navigate this area, especially with an animal friend, Kirby will need to deliberately break some blocks away, and wait on the few solid platforms for Gordos to pass by. From there, the tunnel continues to zig and zag with various enemies nested inside. The door to the next area can eventually be found at the top right corner.
 
'''Room 2''' - The door leads to an open cloudy area with raging wind currents. Without Coo, Kirby will have a very hard time traversing this area, and will have to keep low to the ground, where many hazards await him.
 
'''Room 3''' - The door leads to a small room, where 5 distinct doorways appear.
 
The leftmost door leads to a small chamber filled with 5 Propellers. Kirby will not be getting out of here with his animal friend intact.
 
The second-leftmost door leads to a small room with 5 [[Energy Drink]]s. The stage exit can be reached from here.
 
The center door has 5 [[Scarfy|Scarfies]] inside.
 
The second-rightmost door leads to a room with 5 small stars inside.
 
The rightmost door has 5 [[Mumbies]] inside.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bouncy|Bouncy Ty]]
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Gordo]]s
*[[Sir Kibble|Load Kibble]]
*[[Mumbies]]
{{col-break|width=50%}}
*[[Propeller]]
*[[Rocky]]
*[[Scarfy]]
*[[Sparky]]
*[[Spikey]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Cutter]]
*[[Needle]]
{{col-break|width=50%}}
*[[Spark]]
*[[Stone]]
{{col-end}}
|}
 
====Stage 6====
'''Room 1''' - The stage begins on a rocky cliff, where Kirby must battle with [[Master Green]]. In the next room, Kirby can free Rick from the bag.
 
'''Room 2''' - The door leads to a long windy cloud tunnel populated with enemies to contend with. At the bottom, a pool of water can be found, with the door at the bottom.
 
'''Room 3''' - The door leads to a deep underwater tunnel maze. Only one end leads to the door to the next area, the others each have a small star in them.
 
'''Room 4''' - The door leads to a long tunnel leading upward with a water current inside. This leads out into the open air, where a wind current picks up the slack to carry Kirby even higher up. At the top, a number of items can be picked up, and the stage exit can be reached to the right.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Apple]]
*[[Blipper]]
*[[Bronto Burt]]
*[[Floaty the Drifter]]
*[[Glunk]]
*[[Gordo]]
{{col-break|width=50%}}
*[[Waddle Dee|Parasol Waddle Dee]]
*[[Poppy Bros. Jr.]]
*[[Propeller]]
*[[Rocky]]
*[[Sir Slippy]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*[[Master Green]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
*[[Spark]]
{{col-break|width=50%}}
*[[Stone]]
{{col-end}}
|}
 
====Boss: [[Kracko]]====
The fight takes place on an open cloud arena. First the fight is against [[Kracko Jr.]], as it pokes in and out of the clouds. When it jumps in and out, it will create [[Co-Kracko]]s which Kirby can swallow and spit back at it. When Kracko Jr. is out, he will eventually throw out his cloud pieces which will explode. These can also be inhaled and spat back.
 
Once Kracko Jr. is defeated, it transforms into [[Kracko]] itself. Here, Kracko stays out, still tossing Co-Krackos out and also throwing lightning bolts.
 
Once defeated, Kracko explodes, leaving Kirby to do his dance and move on to the last level, [[Dark Castle]].
 
==''Kirby's Dream Land 3''==
{{Infobox-KDL3Level|level=4|minigame=|boss=[[Ado]]|previous=[[Sand Canyon]]|next=[[Iceberg]]}}
'''Cloudy Park''' is the fourth level in ''[[Kirby's Dream Land 3]]''. It is an area dominated by cloudscapes and tall mountains. The [[Boss]] of this level is [[Ado]].
 
===Cut-scene===
[[Nago]] is tossing [[Kirby]] about like a ball, when [[Pitch]] flies in from behind. Seeing this, Nago runs over to Pitch, leaving Kirby in mid-air as Nago rolls Pitch away like a ball instead. After being left behind, Kirby looks around for Nago, spots him leaving, and runs after him, upset.
 
===Stage Synopsis===
The following is a brief rundown of the stages of Cloudy Park and their contents. For a full guide on how to get the Heart Stars in this region, visit the [[Heart Star#Cloudy_Park|Heart Star]] page.
====Stage 1====
'''Room 1''' - The stage begins on a gently sloping rocky plain. A number of [[Keke]] can be found patrolling the skies on this path, along with some other foes on the ground. The door can be found to the right, affixed to a cloud. In the next small room, Kirby can pick up [[Rick]] if he wants.
 
'''Room 2''' - The door leads to another walkway, this time with more potent enemies guarding it. After fighting uphill, Kirby will find another room where [[Nago]] can be picked up.
 
'''Room 3''' - The door leads to bumpier ground, where yet more difficult foes must be overcome. In the next small room, [[Pitch]] can be picked up.
 
'''Room 4''' - The door leads to a cliffside path that goes into a cave. Once Kirby reaches the cave entrance, the screen stats to auto-scroll. Kirby will have to deal with rolling boulders and avoid pits to reach the next door, where [[Batamon]] can be seen trying to escape another boulder. [[ChuChu]] can be picked up in the next small room.
 
'''Room 5''' - The door leads back out into the open terrain. From here, Kirby has to descend a cliff-side while dodging [[Shotzo]] blasts. Kirby will then have to ascend back up the other side, though there are a few items along the way which will help this endeavor. In the next small room, Kirby can choose between [[Kine]] and [[Coo]] to carry him further.
 
'''Room 6''' - The door leads out to another cave entrance, where Kirby will have to duck into pits to avoid rolling stones. A bunch of enemies also patrol this path.
 
'''Room 7''' - The door leads to a high plateau area with lots of pitfalls. Along this path are a bunch of black flowers which don't appear to move much. The stage exit can be found from here, after dealing with some [[Bronto Burt]]s.
 
In the final room, a bright flower can be seen, similar in shape to the ones in the previous room. If it is satisfied with Kirby, it will give him a [[Heart Star]].
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Batamon]]
*[[Bronto Burt]]
*[[Cappy]]
*[[Como]]
*[[Gabon]]
*[[Galbo]]
*[[Gordo]]
*[[Keke]]
*[[Mariel]]
{{col-break|width=50%}}
*[[Nruff]]
*[[Scarfy]]
*[[Shotzo]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Togezo]]
*[[Waddle Dee]]
*[[Yaban]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
*[[Cutter]]
{{col-break|width=50%}}
*[[Needle]]
*[[Spark]]
{{col-end}}
|
{{col-begin}}
*[[ChuChu]]
*[[Coo]]
*[[Kine]]
*[[Nago]]
*[[Pitch]]
*[[Rick]]
{{col-end}}
|}
 
====Stage 2====
'''Room 1''' - The stage begins atop a huge cloud canopy that stretches for miles. Kirby will have to deal with enemies along the way as he traverses the cloud tops. In the next small area, Kirby can pick between [[ChuChu]], [[Nago]] and [[Pitch]] to accompany him.
 
'''Room 2''' - The path continues along the cloud tops. Along the way, Kirby will want to be careful not to fall into pits with currents coming up from them.
 
'''Room 3''' - The path becomes more treacherous, with more pits and enemies to compound things.
 
'''Room 4''' - The path continues, dipping behind foreground clouds in places. A [[Dogon]] guards the door to the next area.
 
'''Room 5''' - Among more cloudtops, Kirby will have to contend with more foes and pits, including [[Togezo]]s on [[Star Block]]s. An [[Oro]] guards the door to the next area.
 
'''Room 6''' - The path continues past [[Galbo]] and [[Pacto]]. A [[Kapar]] guards the door.
 
'''Room 7''' - In this area, a small chick can be seen hanging from a large red balloon. Beyond this is the stage exit.
 
In the last room, a mother hen is waiting. If Kirby got the chick down, she will give him a Heart Star.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Apple]]
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Chilly]]
*[[Dogon]]
*[[Galbo]]
*[[Kapar]]
*[[Oro]]
*[[Pacto]]
*[[Poppy Bros. Jr.]]
{{col-break|width=50%}}
*[[Propeller]]
*[[Pteran]]
*[[Rocky]]
*[[Sasuke]]
*[[Scarfy]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Togezo]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Needle]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
{{col-end}}
|
{{col-begin}}
*[[ChuChu]]
*[[Nago]]
*[[Pitch]]
{{col-end}}
|}
 
====Stage 3====
'''Room 1''' - The stage begins up in the clouds, but during a rain storm. The path leads past several [[Bobo]]s and other foes.
 
'''Room 2''' - The door leads to another are of the cloud-top - this one with pools of water dispersed about. Inside one of the pools is a side-chamber where Kirby can choose between [[ChuChu]], [[Kine]] and [[Rick]].
 
'''Room 3''' - The next area is a cloud chute lined with [[Zebon]]. Kirby can use these to quickly make his way up to the top.
 
'''Room 4''' - In this room, Kirby will play a [[Sub-Game]] with a local tri-col{{ou}}red creature. Here, a bunch of [[Gordo]]s will appear from behind a screen for a moment, and Kirby then has to guess how many of a particular col{{ou}}r there were. The game has up to three rounds, but Kirby doesn't have to clear them to move forward.
 
'''Room 5''' - The door leads to an auto-scrolling area. As the path progresses, clouds will often blow into the foreground, obscuring the view of the stage. The stage exit can be found at the end of this path, just before a cloud wall.
 
In the last room, Kirby can collect a Heart Star from the tri-col{{ou}}red creature from earlier if he got all three guesses right in the sub-game.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Batamon]]
*[[Bobin]]
*[[Bobo]]
*[[Bouncy]]
*[[Bronto Burt]]
*[[Como]]
*[[Galbo]]
{{col-break|width=50%}}
*[[Glunk]]
*[[Kapar]]
*[[Loud]]
*[[Mopoo]]
*[[Pasara]]
*[[Poppy Bros. Jr.]]
*[[Zebon]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Cutter]]
{{col-break|width=50%}}
*[[Spark]]
{{col-end}}
|
{{col-begin}}
*[[ChuChu]]
*[[Kine]]
*[[Rick]]
{{col-end}}
|}
 
====Stage 4====
'''Room 1''' - The stage begins in a large cloud cavern, along a flat path. A bunch of [[Pasara]] are floating in the air, but they aren't actually in Kirby's way. In the next small room, Kirby can choose between [[Coo]] and [[ChuChu]] to press on.
 
'''Room 2''' - The next room is a long wind-swept hallway with enemies forming a blockade.
 
'''Room 3''' - This area also bears wind currents, and has more enemies lying in wait. Some goodies can be collected from underneath crumbling block bridges.
 
'''Room 4''' - This path leads down in a winding manner past more foes.
 
'''Room 5''' - This path leads to the left, past many flying enemies.
 
'''Room 6''' - Kirby finds himself in a small room, where he must deal with the [[Mid-Boss]] [[Jumpershoot]]. Defeating it yields the [[Parasol (ability)|Parasol]] ability and opens the door to the next area. The small room afterward contains a small orange-looking creature on a platform against a strong current. Kirby won't be able to face these currents on his own.
 
'''Room 7''' - The next room looks much like Room 4, but this time Kirby has to climb up it. The stage exit can be found up at the top.
 
In the last room, a snowman can be found. If Kirby recovered the orange from earlier, he will get a Heart Star.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bobo]]
*[[Bouncy]]
*[[Cappy]]
*[[Como]]
*[[Gabon]]
*[[Kabu]]
*[[Keke]]
*[[Mariel]]
{{col-break|width=50%}}
*[[Mumbies]]
*[[Pasara]]
*[[Scarfy]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Togezo]]
*[[Wapod]]
*[[Wappa]]
{{col-end}}
|
{{col-begin}}
*[[Jumpershoot]]
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Needle]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
{{col-end}}
|
{{col-begin}}
*[[ChuChu]]
*[[Coo]]
{{col-end}}
|}
 
====Stage 5====
'''Room 1''' - The stage begins on a series of pillars over a pink cloud sea. The path continues to the right across bridges and foes.
 
'''Room 2''' - The next area is a climb up several tall pillars dispersed with soft platforms. The door to the next area can be found at the very top-rightmost pillar. The next small room has [[Rick]] and [[Coo]] waiting to be picked up.
 
'''Room 3''' - The next area has Kirby bounding across pillars over the [[Void]]. At the end, the door to the next area is perched higher than a normal jump can reach. If Rick is being used, he will need to make use of his wall-climbing ability here.
 
'''Room 4''' - The next area is lined with [[Wapod]]. To get by with Rick, they will have to use the Wapod as footstools to hop over to the other side.
 
'''Room 5''' - This area has lots of tall cliffs. Rick will have to climb them carefully, avoiding the [[Gordo]]s in the process.
 
'''Room 6''' - This area consists of several pillars, spaced fairly distant from each-other. Liberal use of Rick's climbing ability is needed to get him through this area. Some [[Apolo]] encircle some of the pillars, which adds to this particular challenge. The stage exit can be found on the rightmost pillar.
 
In the final room, [[Pick]] the hamster is waiting. If Kirby brought Rick with him, she will give them a Heart Star.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Apolo]]
*[[Bronto Burt]]
*[[Cappy]]
*[[Galbo]]
*[[Gordo]]
*[[Keke]]
*[[Klinko]]
{{col-break|width=50%}}
*[[Propeller]]
*[[Pteran]]
*[[Scarfy]]
*[[Sir Kibble]]
*[[Wappa]]
*[[Wapod]]
*[[Yaban]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
*[[Cutter]]
{{col-break|width=50%}}
*[[Ice]]
*[[Parasol (ability)|Parasol]]
{{col-end}}
|
{{col-begin}}
*[[Coo]]
*[[Rick]]
{{col-end}}
|}
 
====Stage 6====
'''Room 1''' -
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*
{{col-break|width=50%}}
*
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*
{{col-break|width=50%}}
*
{{col-end}}
|
{{col-begin}}
*
{{col-end}}
|}
 
====Boss: Ado====
 
==Trivia==
*Cloudy Park in ''Kirby's Dream Land 2'' is a notoriously good place to collect [[1-Up]]s.
 
<br clear=all>
{{KDL2navmap}}
{{KDL3Navmap}}
{{Kirby'sDL2}}
{{Kirby'sDL3}}
[[Category:Places]]
[[Category: Levels in Kirby's Dream Land 2]]
[[Category: Levels in Kirby's Dream Land 3]]

Latest revision as of 17:19, 1 January 2024

This is a disambiguation page.
Such pages consist of a list with two or more articles that are associated with the same title. If an internal link referred you to this page, please change it to point directly to the intended article.

The name Cloudy Park refers to two levels in the Kirby series:

These levels also have identically named themes to go along with them: