Boss Endurance
Boss Endurance is a game mode categorized as a sub-game. It has appeared in several Kirby games, starting with Kirby's Adventure. In it, Kirby must face every Boss he's encountered on his adventure on a single bar of Vitality, and starting with no Copy Ability. Some variants of Boss Endurance measure the time taken to complete the mode.
Unlike The Arena, it is not typically required to complete this mode in order to earn 100% Completion.
Game Appearances
Boss Endurance has appeared as a mode in the following games:
Kirby's Adventure/Kirby: Nightmare in Dream Land
The following bosses must be defeated in order:
- Whispy Woods
- Paint Roller
- Mr. Shine & Mr. Bright
- Kracko (includes Kracko Jr. chase-down)
- Heavy Mole
- Meta Knight
- King Dedede
- Nightmare
Kirby's Dream Land 2
The following bosses must be defeated in order:
- Whispy Woods
- Nruff and Nelly
- Sweet Stuff
- Ice Dragon
- Mr. Shine & Mr. Bright
- Kracko
- King Dedede
- Dark Matter (both phases)
Kirby's Dream Land 3
Referred to as Boss Butch in-game. The following bosses must be defeated in order:
Kirby 64: The Crystal Shards
The following bosses must be defeated in order:
- Whispy Woods
- Pix (including start-up sequence)
- Acro
- Magman
- HR-H (and HR-E)
- Miracle Matter
- Zero Two
Kirby: Squeak Squad
While technically referred to as a 'Boss Endurance', this mode is more similar to The Arena, in that Copy Abilities are made available before the fight begins, and there are breaks with recovery items in-between. The following bosses must be defeated in order: