List of HAL Laboratory Miiverse posts - Kirby: Planet Robobot: Difference between revisions

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{{DISPLAYTITLE:List of HAL Laboratory Miiverse posts - ''Kirby: Planet Robobot''}}{{construction|Working on this. {{User:Gigi/sig}} 13:39, 6 August 2023 (UTC)}}
The following is a complete list of all American English '''''[[Kirby: Planet Robobot]]'' [[Miiverse]]''' posts from its "Behind the Scenes" special community, posted by [[Satoshi Ishida]].
The following is a complete list of all American English '''''[[Kirby: Planet Robobot]]'' [[Miiverse]]''' posts from its Behind the Scenes special community, posted by [[Satoshi Ishida]].


Notably, unlike the other two special Miiverse communities, this one had the least posts, and it mostly consisted of posts of the "Kirby: Planet Robobot Ask-a-thon" and the results of the "Kirby: Planet Robobot Drawing and Screenshot Challenge".
Notably, unlike the other two special Miiverse communities, this one had the least posts, and it mostly consisted of posts of the "Kirby: Planet Robobot Ask-a-thon" and the results of the "Kirby: Planet Robobot Drawing and Screenshot Challenge".
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|[https://web.archive.org/web/20171108053328/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlIf8vCYg The Japanese version of this post] also mentions how [[The Noble Haltmann]] is also available for the JOYSOUND games for the [[Wii U]] and [[Nintendo 3DS]], which were only available in Japan.
|[https://web.archive.org/web/20171108053328/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlIf8vCYg The Japanese version of this post] also mentions how [[The Noble Haltmann]] is also available for the JOYSOUND games for the [[Wii U]] and [[Nintendo 3DS]], which were only available in Japan.


This post comments about Kirby's 24th anniversary because ''Kirby: Planet Robobot'' released on April 28th, 2016 in Japan, a day after Kirby's 24th anniversary. This likely why there was no special anniversary artwork for said anniversary, while the previous two and the next one all had one for Miiverse.
This post comments about Kirby's 24th anniversary because ''Kirby: Planet Robobot'' released on April 28th, 2016 in Japan, a day after Kirby's 24th anniversary. This is likely why there was no special anniversary artwork for said anniversary, while the previous two anniversaries all got special Miiverse illustrations, and so did the one of the year after this one as well.
|[https://web.archive.org/web/20171108054449/https://miiverse.nintendo.net/posts/AYMHAAACAAADV0Z6HaZs7A Archived link]
|[https://web.archive.org/web/20171108054449/https://miiverse.nintendo.net/posts/AYMHAAACAAADV0Z6HaZs7A Archived link]
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さてさて、熊崎ディレクターは、いったいどんなことを考えているのでしょうね。<br>
さてさて、熊崎ディレクターは、いったいどんなことを考えているのでしょうね。<br>
詳細が決まりましたらスタッフームでお知らせしますので、しばらくお待ちください!
詳細が決まりましたらスタッフームでお知らせしますので、しばらくお待ちください!
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|''It's been a while. This is Ishida, from HAL Laboratory.''
''I know it has been a while since my last post, but I have read all of your comments so far. Thank you very much!''
 
''Now, that's enough about me, I would like to share with you another message from Director Kumazaki.''
 
''"It's been a while. I'm Shinya Kumazaki, the General Director.''
 
''More than a month has passed since the game's release, and we are very happy to see that many people are playing Planet Robobot, with some having already reached the ending and others having overcome tough enemies and 100% completed the game.''
 
''Also, thank you all for your comments and "Yeah"s on the release day post.''<br>
''I am starting to sense that many people are really enjoying this game.''
 
''Since we have received so many comments, we are wondering if we can do something more exciting with our fans here on Miiverse.''
 
''We are still in the planning stages, but we hope that you will enjoy this Staff Room and Planet Robobot as much as possible.''
 
''It will take a little more time, but please look forward to it."''
 
''That's what he said.''<br>
''Well, I wonder what exactly Director Kumazaki has in mind.''<br>
''Please wait for a while for more information, which will be announced in the Staff Room when it is finalized!''
|[https://web.archive.org/web/20171108053328/https://miiverse.nintendo.net/posts/AYMHAAACAAADV0Z9u29NpQ Archived link]
|[https://web.archive.org/web/20171108053328/https://miiverse.nintendo.net/posts/AYMHAAACAAADV0Z9u29NpQ Archived link]
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August 9th, 2016 10:56:00 AM
August 9th, 2016 10:56:00 AM
|Initially, we’d planned to call it “Kirby: HAGANE” (“hagane” is Japanese for “steel”), but as Popstar would be populated by robots, we then leaned towards “Kirby: Robot Planet”. As titles go, this was far too literal and lacked impact, so we changed it again to “Roborobo Planet”. One last tweak and the result was “Planet Robobot”, which is in keeping with the playfulness of the Kirby universe. The name for the “Robobot Armor” also came up around this time.
|Initially, we’d planned to call it “Kirby: HAGANE” (“hagane” is Japanese for “steel”), but as Popstar would be populated by robots, we then leaned towards “Kirby: Robot Planet”. As titles go, this was far too literal and lacked impact, so we changed it again to “Roborobo Planet”. One last tweak and the result was “Planet Robobot”, which is in keeping with the playfulness of the Kirby universe. The name for the “Robobot Armor” also came up around this time.
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|The titles in Japanese are 星のカービィ HAGANE (''Kirby of the Stars HAGANE''), 星のカービィ ロボットプラネット (''Kirby of the Stars Robot Planet''), ロボロボプラネット (''Roborobo Planet'') and finally ロボボプラネット (''Robobo Planet''), which is the Japanese name of the game instead of "Planet Robobot".
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|[[File:Miiverse Ishida surprised.png|50px]]
|[[File:Miiverse Ishida surprised.png|50px]]
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August 9th, 2016 11:14:00 AM
August 9th, 2016 11:14:00 AM
|We were instructed by our producer to avoid any situation that might remind players of Triple Deluxe and I think that although this was a great idea, it was a nightmare to put into practice. We had limited development time and still had to make use of the assets from the previous game. Because we were using Triple Deluxe’s engine, a lot of the gameplay felt similar, so I was constantly fighting to preserve the Kirby series’ distinctive feel and yet produce something fresh and new. There were, of course, many things that I would have liked to refine or improve, but rather than regret not being able to address them, I try to use those shortcomings as motivation to look to the future and help myself do a better job next time. It’s a continuous process that never really ends.
|We were instructed by our producer to avoid any situation that might remind players of Triple Deluxe and I think that although this was a great idea, it was a nightmare to put into practice. We had limited development time and still had to make use of the assets from the previous game. Because we were using Triple Deluxe’s engine, a lot of the gameplay felt similar, so I was constantly fighting to preserve the Kirby series’ distinctive feel and yet produce something fresh and new. There were, of course, many things that I would have liked to refine or improve, but rather than regret not being able to address them, I try to use those shortcomings as motivation to look to the future and help myself do a better job next time. It’s a continuous process that never really ends.
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|[https://web.archive.org/web/20171108053328/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0evAhKJFg In the Japanese version of the post], Kumazaki specifically mentions that this game had a smaller development period and less staff than ''Kirby: Triple Deluxe''.
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|[[File:Miiverse Ishida neutral.png|50px]]
|[[File:Miiverse Ishida neutral.png|50px]]
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I put a lot of effort into these particular final boss themes. Here's a small piece of trivia for you: for track 094, I wanted a voice that sounded like a baby's cry, but somewhat different and inhuman. What you're actually hearing are the meows of my pet cat. The sound of the weathervane during battle in track 095 comes from chickens that a member of the sound team keeps at home.
I put a lot of effort into these particular final boss themes. Here's a small piece of trivia for you: for track 094, I wanted a voice that sounded like a baby's cry, but somewhat different and inhuman. What you're actually hearing are the meows of my pet cat. The sound of the weathervane during battle in track 095 comes from chickens that a member of the sound team keeps at home.
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|Note that, while the song titles are said to be "literal translations", these are the same localized titles presented on the ''[[Kirby: Planet Robobot Original Soundtrack]]'', with the small exception that the British English post renders "Mechanized" as "Mechanised". However, the foreign language versions of this post [[List of Kirby series music names in other languages#Kirby: Planet Robobot Miiverse posts|provide some translated names that are not seen elsewhere.]]
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|[[File:Miiverse Ishida surprised.png|50px]]
|[[File:Miiverse Ishida surprised.png|50px]]
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|That's quite a thing to spot. In Kirby's Adventure on the Famicom (NES), Meta Knight's eyes are indeed white. At that time, there was a limit to the number of colors you could use, so I think that white was chosen because it stood out more.
|That's quite a thing to spot. In Kirby's Adventure on the Famicom (NES), Meta Knight's eyes are indeed white. At that time, there was a limit to the number of colors you could use, so I think that white was chosen because it stood out more.
They were also white in Kirby Super Star (EU: Kirby's Fun Pak), but when we created the 3D model for this game, giving him white eyes somehow didn't feel right. And besides, his eyes have always shone with a yellow glow from behind his mask. We were worried about how old-school fans might react to this, but for the purposes of the design, we settled on yellow eyes.
They were also white in Kirby Super Star (EU: Kirby's Fun Pak), but when we created the 3D model for this game, giving him white eyes somehow didn't feel right. And besides, his eyes have always shone with a yellow glow from behind his mask. We were worried about how old-school fans might react to this, but for the purposes of the design, we settled on yellow eyes.
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|[https://web.archive.org/web/20171108053328/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0e7hoJtkQ In the Japanese version of this post], Kumazaki actually mentions ''Kirby Super Star Ultra'', not ''Kirby Super Star''.
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|[[File:Miiverse Ishida neutral.png|50px]]
|[[File:Miiverse Ishida neutral.png|50px]]
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Hi everyone! Today's the day we announce our favorites of the screenshot category in the "Kirby: Planet Robobot Drawing and Screenshot Challenge"! To begin, let's hear from the game's director, Mr. Kumazaki.
Hi everyone! Today's the day we announce our favorites of the screenshot category in the "Kirby: Planet Robobot Drawing and Screenshot Challenge"! To begin, let's hear from the game's director, Mr. Kumazaki.
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|[https://web.archive.org/web/20171108054412/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0ffSrvcSA The European version of this post] features [[:File:General Miiverse illustration 1 alternate.jpg|a slightly different version of the illustration]], with an added "Screenshot!" at the bottom right of it, replacing the stars and the Waddle Dee.
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|[[File:Miiverse Kumazaki winking.png|50px]]
|[[File:Miiverse Kumazaki winking.png|50px]]
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I found myself laughing as soon as I looked at this shot. The idea of using the blocks in one of the secret HAL Rooms to spell something out - wow! There were a few submissions that used this idea, but takuya's was the first. The timing of Kirby's pose is great, too. I can almost hear him shouting "HA!"
I found myself laughing as soon as I looked at this shot. The idea of using the blocks in one of the secret HAL Rooms to spell something out - wow! There were a few submissions that used this idea, but takuya's was the first. The timing of Kirby's pose is great, too. I can almost hear him shouting "HA!"


By the way, in recent titles, the bellow you hear when Kirby hits full volume using the Mike ability is voiced be me. Well, when I say "recent", I mean ever since Kirby Super Star Ultra, eight years ago. Time really flies, doesn't it? Ah...that takes me back!
By the way, in recent titles, the bellow you hear when Kirby hits full volume using the Mike ability is voiced be{{sic}} me. Well, when I say "recent", I mean ever since Kirby Super Star Ultra, eight years ago. Time really flies, doesn't it? Ah...that takes me back!


Congratulations, takuya!
Congratulations, takuya!
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==External links==
==External links==
*[https://archiverse.guide/post/AYMHAAADAAB2V0evMdAK_w Post list on Archiverse]
*[https://archiverse.guide/posts?gameId=6437256809000071771 Post list on Archiverse]
*[https://kirbydevpostarchive.tumblr.com/tagged/robobo+en Post list on Kirby behind-the-scenes archive]
*[https://kirbydevpostarchive.tumblr.com/tagged/robobo+en Post list on Kirby behind-the-scenes archive]
*[https://archiverse.guide/posts?gameId=6437256808965679056 Post list on Archiverse (Japanese)]
*[https://kirbydevpostarchive.tumblr.com/tagged/robobo+jp Post list on Kirby behind-the-scenes archive (Japanese)]
*[https://archiverse.guide/posts?gameId=6437256808999834412 Post list on Archiverse (British English)]
*[https://kirbydevpostarchive.tumblr.com/tagged/eu+en+robobo Post list on Kirby behind-the-scenes archive (British English)]


{{Navbox-KPR}}
{{Navbox-KPR}}
[[Category:Kirby: Planet Robobot]]
[[Category:Kirby: Planet Robobot]]
[[Category:Lists]]
[[Category:Lists]]
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